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Teradrim ranged/adjacent abilities are nullified by a Shaman existing. Indo doppie's effectiveness is also generally cancelled out by abilities like Lummie's Banishment or Shaman Exorcise (wow 2 for 2).
Since I started this thread I suppose I should come back and update with some of my own numbers and maybe summarize some of the points that have been made throughout the thread. Hopefully this will help point out why getting a snapshot of your DPS u…
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Not only does the original post of this thread not specify what the short questions should be about, the reference to last month's charity promotion in Iazamat's post was just a small part of the general question being asked.
It's asphyxiation, magical. So it's based on Int, which most Teradrim ignore as a stat. Granted this means Teradrim with high Int can do more than the 2200ish that I've seen, which I guess would be neat if every Teradrim in the world didn't focus St…
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If you're talking about Vacuum (I have nfc what zealot does), then the two abilities don't really compare. Vacuum looks like a tentacle tattoo with the benefit of breaking legs. Using Vacuum is a no brainer: If flying then vacuum.
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Eh, you're much better off digging someone who burrows out over using earth tomb. Wasting your balance on a tomb when they can just "burrow n" and effectively escape seems the worse option compared to digging them out so the rest of your t…
I think there's a lack of understanding of Aetolian/Ivoln/Teradrim/Undead lore going on here that might help people out. To be fair I don't know it that well either (or cycle/spark lore for that matter), but I think I have the gist of it.
Well, Bene snipped out the nerf part:
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Used to be I could type 'earth chasm benedicto' and .. well if I really wanted to I could hold down enter and cast infinite earth chasms. Now I can only use it every 5 seconds. In fact, before this, I …
Oh yeah, my post absolutely comes off like that. But that is also the inevitability of having your voice snuffed out repeatedly, and in this case, literally.
My old character started on Spirit tether, granted it was a very long time ago. …
I mostly referenced your post in mine because Tiur did too, but it is true that I widened the scope on how force can be misused compared to Tiur's initial post. It wasn't so much a misunderstanding, as push back against the idea that force is totall…
I failed to state it in my post, but prior to the incidents I reference, it had been somewhat widely regarded (by Shadow) that force abilities are generally bad for the game. That they can be used to exploit bugs or oversights (as mentioned above), …
I did take those into account for you and Mjoll, and rolled them into your other straight damage buffs, along with things like red orb/ammy and hunt arties. The outliers are really with the stat runes and augments you two have, since it would requir…
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I'll clarify since maybe this isn't that clear. Wayfarer, Templar, and Carnifex all have class design and thematic purpose behind needing different weapons. Carni's choose between halberds and hammers, Wayfarer's switch axes to lob, chop, …
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I've thought about this and realized why red amulet/red orb might stack with class hunt arties. Red amulet/red orb are technically different than the class hunt arties. Class hunt arties add 5% damage per level to your abilities, specific …
Wow, the craziest thing about those numbers is that the stonefury buff basically doesn't increase your DPS at all. The AB should just say 'you'll do the same DPS but be 20% slower'.