Flavor on a sanction is one thing. Allows or RP branching out and such around sanction. Mechanics being affected up to the cost of artifacts is way too far at this point. Gated by RP or not.
- Hew equilibrium recovery time increased to 2.4 seconds, up from 2. Hew is managable, use a shield tat because it's now faster and more reliable. - Repay now utilizes unmodified equilibrium when recently used. Repay is manageab…
There is no reason for me at this point to continue playing a class that is now actively being punished, to a pretty heavy degree, for using it's primary class resource. You can make arguments that it's "not that bad" all day, but I can't even sort …
All the interactions, small and large with Rihrin always tend to end up with either a nice amusing chat. The on again off again back and forth the two share is always great and I can always count on a good conversation whenever either one reaches ou…
From what I've seen, the biggest reason people don't use it is because when someone sees someone on it the first thing they do is check who and find out who is in that room, or go into the zone and scent and then decide if they want to talk to that …
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This, right here, is actually a peeve. Just because I'm online doesn't mean I'm going to RP with -anyone-. There are plenty of things I can and will do alone and wish to do so alone. Assuming because someone is online they are agreeing to …
So far as I'm aware, a fair bit of the people in sect that aren't active are in for some form of requirement for an organization. Most of them probably don't drop out of sect because it's a regularly tracked progress thing or they simply forgot to l…
Okay. Ten minutes of mutation sickness then. Sounds fair. Covers the aggro timer and makes it a sure thing you have to be sure you want to do that. I'm fine with this change. Entirely. Full support. Lets look at Mutation_sickness and give it a 10 mi…
The point, as far as I'm aware, was brought because you -could- shift. Not even if people did. The ability to swap classes mid fight without any sort of aggro timer like every other class that completely changes your skills is a little confusing, to…
My thoughts on this are simple. If you go in with a class and it isn't a good match up to your opponent and all you do is run and mutate until you can run back in with a class better suited for the engagement you're given an advantage over being abl…
I want to say this and it's probably not going to be received well but it's a valid point. If groups of fighters are split off mechanically some sort of limiter needs to go in so you don't end up with, as an example, Benedicto and Illidan vs Vjeiric…
If at any point you joined a city or guild you lose all claim to a neutral tether and the only way to have that is to have been 100% rogue before tethers went in and -not- use a class that is tied to either tether.
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Generally? RP, Burnout, or simply they aren't fighters. Bloodloch/Spines has more -flat- numbers sure, but maybe half of them are fighters on average, and of those not everyone is going to want to fight every fight. Even with incentives to…
It still counts as a game peeve if it's based on the forums right?
I'm bored to tears of the us vs them mentality that jumps up every time a combat discussion happens. Honest peeve is brought up, gets dismissed and throw around because s…
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Not that I disagree with either of these comments. But wording it like that when people have tried kind of drives home people not wanting to try further when it gets looked at like that.
If there was a viable way of doing it, retconning and bull aside, just straight up you could do it and have it done, are there any of the Divine from the past you'd like to bring back and why?