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Request: Teradrim Combat Logs
I'm new, but I wanted to get a taste of Teradrim Combat. But more importantly, I'd like to see logs of anyone dying to a Teradrim.
Or group combat logs that show what dynamic a Teradrim brings to the field.
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I'll see if I can try to get in touch with @Varel's character over in Imperian. He was someone who actively used Teradrim and used it very well. If he has any logs or advice and doesn't mind sharing them, I'll see if I can get him to post it here.
In group combat, its fairly simple. You have one of three choices....
1. You use a normal bashing attack like earth batter. This causes minor head damage and moderate normal damage.
2. You'll use Fracture a lot to break their various limbs to effectively hinder their combat ability.
3. You'll use Earth Barrage to hit three limbs at once and cause moderate damage.
Also as an early treat since I only save normally kills that look neat, this how it looks when a teradrim ends the fight.
Tina advances upon you, hand outstretched as stone rapidly rises up from the ground, forming within her grasp a colossal spiked maul. Terror overtakes you as Tina stands dominantly over your supine form and draws back her massive hammer ominously. You struggle in vain to move your battered body, but it is too late. With one mighty swing, the weapon crushes your skill instantly.
Audit https://www.dropbox.com/s/ktwcwfbkbs6cyvu/10-02-2017#18-48-31.html?dl=0
And finally actual combat log https://www.dropbox.com/s/h09tb45fc2qtbos/10-02-2017#18-51-39.html?dl=0
I was also kinda hoping sand would be playing a larger part. I'm more into mage and finesse than clubbing seals to death. Perhaps I'm not seeing the finesse of the technique, but it looks like you just keep battering 3 limbs at a time.
Avatar of Fyrren drawn by the amazing Sessizlik.
Sand is very integral to the offense but it's more of a supplement though there are some neat little things you can do. Basically there are 5 sandstorm levels, 1-5. The sandstorm will allow you to use Desiccation skills without any bal/eq cost at the cost of consuming 2 levels of storm; most skills can only be used free-of-cost at level 5, slice (defense strip) can be used at as low as 3. Generally you'll be using slice to strip rebounding/shield from your sandstorm or shred to add on a bit of extra damage. If you are on the verge of achieving a crucial break you can also use your sandstorm to shred the desired limb and then hit it - if their parry is on that specific limb, the golem will knock away their parry via Animation Rattle so you can get through to it no matter what.
You have skills to increase your sandstorm level including Terramancy Erosion and yellow major rune from Terramancy Runemark. If you choose to go with a purple minor rune you can do some juggling with red and yellow major runes, going for the yellow major when your sandstorm is depleting and switching to red when your sandstorm is full.
The active offense mostly consists of using Terramancy Slam, Terramancy Gutsmash, and Terramancy Facesmash. These cause limb damage and bruising. Once you've started accumulating limb damage and bruises you can supplement with Terramancy Fracture (increasing limb damage based on level of bruising) and Terramancy Furor (hits on two different limbs; allows you to get multi-breaks on the same attack).
Animation is largely passive, your golem will help add pressure via attacks and, once certain conditions are met, can inflict some nasty afflictions. Terramancy Earthenwill grants you some degree of control as to when your golem will activate, allowing you to make use of certain imprints at crucial times.
The class itself is a slow starter, the limb damage is low compared to other classes so breaks don't come all that fast. You have good stalling options with Terramancy Absorb (2 aff cure) and Desiccation Scour (slickness cure, lockbreaker). Once it gets going, however, its momentum is tremendous as the combination of bruising and limb damage create a mountain of problems. Once you start building, your golem begins to ramp up in its salve output as well.
Overall it's a versatile class, very powerful, and one of the most complex in terms of strategy.
As far as teams, Teradrim are one of the best utility classes. Desiccation Pillar, Simoon, Slice, and Shift can wreak havoc on any enemy group. Animation Steadfast is one of the best group defenses there is. You can basically nullify attempted shield turtling with Slice and Animation Shatter. Animation Corner works for all your allies' attacks.
I started a notebook to keep track of my attacks, Defenses, and utility abilities.
I can't wait to see what I can put together once I have all my skills.
Side note: I keep eating up my willpower- what major Willpower drain do I have access to so early? I'm only skilled in Terramancy and Desiccation.
I don't know of Shadow utility from other classes that helps with will recovery.
I forgot to mention in my original post, Desiccation Confound and Desiccation Distort are also amazing group abilities. Golems can also be ordered remotely to pick up monolith/cube sigils, break shields, all sorts of good stuff.