@Keroc @Razmael I know you two have a lot on your plate concerning Aetolia devlopment, content releases and a slew of everything else, which is kinda why I made this thread.
I had an idea for Shamans that would take a lot of work to implement and couldn't possibly be done through classleads. I'd appreciate it either of you just took a glance at my proposal, and pending your approval, tenative as it may or may not be if any, I could go to work trying to flesh it out. I'll try to keep it as short as possible.
Problem: Vinethorn route is just unhealthy in every aspect. If you stay and try to fight, you're either going to have to constantly get balance knocked pulling the thorns out. If you don't pull the thorns out you'll get wrecked by strangle, provided you don't hold your breath which is its own issue. If you're not tanky enough you just get rolled in a really unfun way, which means you're left with two options. Run away, or stand there and not fight while diagnosing the loki away and pulling the thorns out until your opponent gets bored.
I feel like this alternate route has incredible potential and can open up an alternative playstyle for Shamans. For starters, the following abilities will need adjustments: Claw fetish, boosted leafstorm, boosted vinelash, maybe the bear familiar, strangle, and Vinethorns (from boosted vinelash).
Concept: Shamans split their staff in half, dual wielding vine whips. Their primary attack would be a loki DSL (obviously speed/damage would need tweaking). Vinethorns sticking to the target would somehow be dependent upon loki delivery, and sticking them would come through whatever new mechanic the claw fetish would implement. The endgame is to stick X amount of vinethorns in them, and strangle them to death, as it presently is. However, the Vinethorns would act as lighting rods and you can electrocute your target to death with usage of Boosted Stormbolt while you're strangling. Omen wouldn't be usable while the staff is split, and other penalties/restrictions may occur as well.
Things that need to go: Balance knock when removing vinethorns from the body, however it may be. The run or die if you can't tank it gameplay. Finally, the "I'll just stand here and do nothing until they get bored." gameplay.
Thank you for your time and feedback.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
Comments
You can simply hold your breath if you're being strangled. You can shield or walk away from the boosted incoming slam so you don't end up getting strangled in the first place. Also, in what situation or window would it be viable to pull the thorns out? I don't see any reason why you shouldn't pull them all out immediately, or just leave them all in. Also, the fact that some classes can outrush just further adds to unhealthiness of the entire method. You also brought up another problem, being that it's incredibly hard to stick the thorns in the first place. The whole strangle+thorns mechanic has suffered from circular issues since it's inception. Also, you can't compare adder to vinethorns. Adder has no balance knock when you rip it, and it only takes effect anywhere between 1 throw and 5 seconds. Vinethorns can be applied instantly on just about every vinelash under the proper circumstances. As for your last remark, that's a personal opinion, but I respek it. I'm not sure why it sounds so silly though, considering Vinelash is basically a whip attack...with a vine.
Anyway, Illidan is right. Most times, if I'm going to fight a shaman, I will just sit there and pull thorns out and diagnose your loki hits until you either a. get bored, or b. run out of willpower and start going unconscious. I never even really fight back because there's no point to. You'll kill yourself. In the chance I dont pull out thorns, you'll start bleeding me to death. With 3 thorns, the bleed damage is so high that clot cant keep up with it.
Yes, shamans have umpteen million ways to kill a person, but vinethorns is a small problem, among a few others. Either way, I think his proposal is interesting.
Edit: If I sound defensive or if you feel like I'm attacking you, I'm not. I'm just trying figure out all the angles and aspects of this discussion.
To put it bluntly, it seems they had an outright disgusting understanding of the class and what particular route they were pushing to secure wins, while you, @Aishia, just had a habit of bouncing around for the inevitable stormtouched bash. I don't think a lack of coding, or imagination, on some people's behalf is an argument for balance.
edit: grammar nublet.
That said, the ideas sound interesting! But I don't have shaman and it's one of the two classes in the game I've never built an offense for, so my views aren't really fully thought of here.
Some thoughts:
* Shaman does lack in hinder if it does not have the ability to force the vinethorn pulls, however, if your system can deal with loki without diagnosing every round (this isn't as hard as is sounds - a lot of the more dangerous affs are fairly easily detectable). So if the mechanic is removed, something else that has some hindering potential should be added to their toolkit.
* Omen does not kill all classes atm even with perfect aff stacks, even if they don't use mobility properly. Aishia's right in that at least Zealot and Teradrim are near-immune to it, and likely a moderately artifacted monk too, and vampire with proper use. Reclamation is something of a newbcheck, so there needs to exist a viable third route, so careful balancing is needed.
* @Trager, you sound salty as hell, man, tone it down. Omen isn't stormtouched bashing - I've definitely seen you mix the two before more than once.
The problem with this route is much deeper than one or two abilities. It's every single ability that's tied to that is intended to make it work. If you're sticking that many affs, you might as well go for Omen.