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HTML5 Questions/Feedback/etc.
If anyone has questions about the client, how to script for it, suggestions for improvement, etc., let me know -- I'll be happy to help.
Thanks!
2
Comments
looks like your links have broken...
The client has a lot of potential and seems to be a lot more feature rich than the old nexus client. My only gripe is the lack of use/documentation on it...
1
TypeError: number is not a function
See browser console for more details.
and 2
Error: cannot call methods on tooltip prior to initialization; attempted to call method 'destroy'
See browser console for more details.
Any idea what's going on here and how to fix it?
I'd love to know how the inventory and tab-targeting reference their information. But then, I'd use that information and attempt applying it on another client.Lulz figured it alredahzIs the music used in the client available to download?
The only thing I can think of that would cause this is the mapper display. Whenever I move it takes -forever- for it to catch up. A second or so. If I'm standing at the Inner Gate in Spinesreach, for example, and DASH N, the mapper takes a few seconds to catch up. It doesn't seem to matter where I am logged on from, this happens on good internet and bad.
I remember, involve me and I
learn.
-Benjamin Franklin
Creating a popup map display, that's image-mapped, would be fantastic. Hover over a zone, it'll say the name, suggested levels, click would calculate a path to there. Maybe give a zoom-in option for places like cities so you could see landmarks mapped out (the guards, in aetolia at least, already give directions to there, so the coordinates are already documented). It'd be nice if the overview was done with some actual artwork, versus just generated line maps, and you guys could always hold special artisanals to get the images if needed.
Also, let us move pop-up windows outside of the browser. I like that the help files pop up in their own window, but if I try to drag it across my screen (i play with two screens) it won't move beyond the confines of the browser window (which means it covers the MUD output, so i can't read a help scroll in one window and watch what is going on in the game in the main window). I tried making the browser bigger, and stuff just auto-resized, with the help windows still floating smack dab over the output.