Simple scripting Help ? - Mudlet
So, I'll admit I'm fairly crappy with scripting in mudlet...but I have this idea and trying to see how it'd work is like trying to read different language.
So this is what I have:
Right now I have a simple trigger that based of the entrance of beetles, it will automatically attack them, in the same trigger i have it bounce off of balance, and equilibrium so that when the balance line shows I go and pick up the corpse and then attack the next one. the problem with this is that it spams this crap EVERY time I gain balance and I want to clean it up so instead it'll do something like this:
Alias : Rats :Echo- Ratting On
Beetle enters:
Have blance/ equilbrium- Frenzy beetle
Beetle dead and have blance/ equilbrium- take beetle
end
If anything I'd like to add the ylem trigger in it as well, so when it appears it'll stop collect the mist, and then start attacking the beetles once more.
If I could I'd like it to also count how many beetles have been killed in the room as well as estimate how much gold I've accumulated in the time I have been beetling and some how reset this after the beetles are sold or some such, that way I know if I've killed them all or not. I also like it the script toggled so its turned on with one alias that turns rats on and off so the script doesn't run all the time.
If trigger lines are required, I'll post them as necessary and no I do not want a script that will have me move rooms just something simple, allowing me to walk to the next room manually.
0
Comments
I've been trying for the longest time to get Mudlet to highlight names, but each time I've come up with it working, then bugging out, to not working at all. I've tried every variation of trigger i can think of to try an get it work to no avail, is mudlet simply not capable of highlighting one word/ name or item? Or am I missing something a bit more intricate?