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Have a concept of a legacy remake you would like to share? Want to toss out suggestions/ideas for coming remakes? Designed a brand new shiny concept for your class with skills? Post it here!
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Yes plz.
When im a little less busy, i'll post up an awesome concept I have.
Of concepts I have been thinking of, i've been toying with the idea of Cabalists. Cabalist have never been very mythical of religious, they have always focused mainly upon scholarship, science and understanding, and so I believed their skills should reflect that.
Necromancy could easily be replaced with a skill that focuses upon alter and affecting the biological and anatomical workings of the body. It would be generally the same concept that Necromancy is viewed with Cabalists of today, that being of the understanding of the body and the life that flows through it.
Numerology would of course be kept, but remade completely. The current kit is veeeery messy.
As for the last skill, and this is my favorite: Biochemics. A skill focused on creating biological warfare. Their studies in Physiology would be a form of per-requiste here since the weapons utilized would harm and affect the bodies and workings of whomever are struck. From gaseous containers, to acidic secretions (ouch), to even viruses that liquify the organs of their enemies. This kit would be a hazardous one.
Syssin Idea
Edit: Seems I forgot to mention the description! The skill itself is based around daggerplay combo'd with kicks. The Assassin would be able to strike twice with a dagger, using arm-balance, and then use one of their several kicks for an added effect, using leg-balance. It generally has a stealthy feel as well as interesting combos that can be utilized alongside venoms. I also gave it a bit more of a dark assassin-like feel to it, with throatslitting, eye-gauging and dagger-throwing.
Assassination:
Daggers : Your use with a dagger surpasses the average peasant. You will find your damage and speed enhanced. (You can dual wield daggers to slash twice)
Frontkick: A basic kick that will deal damage to your foe. (note you can combo a kick with your dagger strikes)
Hemorrhage: A slice to a major artery to cause excessive bleeding.
Hamstring: Hamstring them to thwart escapes
Grip: Grip your weapons in a deathlock.
Daggerthrow: A throw of a dagger to elicit certain effects: Head to Silence, Limbs to pin down and make unusable until writhe, torso to cause heart palpitations.
Eye-gauge: Gauge their eyes out, causing them to go blind and head trauma.This will also strip Thirdeye.
Scissorkick: A kick that strikes your opponent and a random enemy in the room.
Envenom: Envenom your daggers for greater effects.
DaggerChain: You can toss your dagger in a certain way that it bounces off your target to hit up to 3 enemies in the room. Venoms apply.
ThrustKick: With a short run, kick your enemy squarely in the chest, sending them flying in the direction you choose.
Listen: Listen to what is being said in a direction, even under closed doors.
Stealth: Conceal yourself in the shadows, hiding yourself from the masses and your movements.
Smokescreen: Toss a cloud of dust beneath you, blinding all in the room and increasing chances to miss.
Hallucinations: If in a smokescreen, you can cause the smoke to play tricks on your enemy’s vision, and when they attempt to assault you, they may just strick a mirror image of you.
Groinkick: A kick to bring your enemy to their knees
Evade: Evade your pursuers in a certain direction.
Dash: Speedily rush in a direction.
Knockout Kick: A Kick to the head to make your enemy blackout.
Disappear: This is a passive ability: If your room is clouded in smoke and you leave in any exit, it will be hidden from all those present. This includes walking, swimming, tumbling, dashing and flight.
Abduct: By taking ahold of someone paralyzed, you can drag them off. Afterwards any direction you walk or dash into, the victim will be hauled off with you.
Throatslit: From the shadows, slowly creep forward to your target, if your target does not have thirdeye, then they will have no warning. Eventually take ahold of their throat and slit their neck from ear to ear, taking their life instantly.
Invisibility: By using the light to refract off you in a certain way, you can cause yourself to be hidden from sight. Note though that this is an unstable and sensitive art, and any action you do shall break the sequence.Edit: As for other skills, I had an idea for skill based on Pressurepoints of the body and a form of martial prowess. By striking body parts in certain ways, the Assassin would be able to elicits effects such as Paralyses, Stupidity, Nausea, and most especially blood clotting and bleeding. The instantkill (Named Heartstop) would be based off how many bloodclots have formed and then if the required amount have, death.
Edit2: Made a few more adjustments.
ah yes the Illuminati, a very nice unique skillset, well in generall all of Lusternias skills are unique to them. I would love something similar to that.
As for the science theme, it is true Sapience has never been big on science, being more into magic and theology, however the Ankyrean before has -many- advances in biological workings. If you take a look at some of the ruins left by them, such as Torson, or even spinesreach, you can see several surgical laboratories and in torson you even find mutant creatures. I would love if the cabalists go in such a direction by uncovering more workings into the biological.