2/3/2021 at 17:48
Anonymous
Everyone
The return of Varach Scolrys
The sounds of a party in progress carried themselves across the Mhojave desert, sourced from the inside of a newly-discovered sandstone tomb. Revelers and partiers led by Lord Sorrelion Sammonward the Fifth were quick to make themselves at home within the tomb, celebrating its unearthing by the archaeologist team led by Shahina Bell.
While Shahina gazed and gawked at the marvelous find, the team she led instead turned their attention towards turning the tomb into the perfect staging ground for a celebration: streamers were decked across swathes of sandstone to hang in the air, priceless pottery became adequate resting places for tankards and mugs, and of course, a burial vault was turned into a swim-up bar.
As they tend to do, the party grew, gathering more and more to witness the spectacle at hand and engage in the celebrations. The swim-up bar was a particularly popular place to be it would seem. As Shahina began to grow more nervous about the integrity of the tomb's contents, Lord Sammonward grew more nervous about the lack of spirits, a dilemma that was quickly fixed by the impromptu creation of a drink with what happened to be within reach. Where most would typically find cremated remains a less-than-ideal cocktail ingredient, the partiers carried forth with reckless abandon in their hearts and ancient people ashes in their drinks.
One drink became many, and before you knew it, a game of sorts erupted: Who could throw their mug into the sunken sarcophagus below. Lord Sammonward was the first to successfully land his into the sarcophagus, followed just after by Mjoll as the second. Unfortunately for those assembled, the disturbance of the sarcophagus awoke the slumbering spirit within. Seeking to once more return to corporeal form of power, the spirit bestowed a curse on those present: Tirria, Lilein, Mjoll, and Celeun were to officially become the first of the Cursed, tasked with spreading the gift to any and all they could come into contact with.
As the weeks went by, the curse grew precisely as intended, spreading from touch to touch with the would-be targets none the wiser until selected to join the ranks. What started as a handful of people carrying the curse multiplied to dozens; haphazard attempts at spreading it evolved into coordinated campaigns to bring as many as possible under the influence of the curse.
With every new person that was cursed, the spirit from the sarcophagus grew stronger. His voice could be heard speaking to those that carried his "gift" as some would come to call it, encouraging them to act out in his name. Their movements and notions would become less and less their own as his power grew.
And then he called upon them.
The spirit would bid those he'd cursed to sacrifice their cursed power to empower him so that he might finally, fully emerge - and so they did. As this deliverance started, those that clung to his power in refusal to deliver it to him found themselves gruesomely murdered by his hand for their greed.
When finally he had consumed enough power, Varach Scolrys emerged from his sarcophagus, made corporeal once more for the first time in centuries. Bloody flesh started to form upon his aged bones as the ancient Hlugnic necromancer reformed before the very eyes of those assembled.
Fully reanimated now, Varach expressed confusion and frustration over the state of the continent, so different now from the time he'd left it. His re-acclimation was cut short as tempers flared and an assault was launched upon him; he returned this assault with one of his own composed of swarming scarabs and necromantic possessions that saw dozens drop like flies.
Finding the tide turned against him after a grueling battle, Varach set forth a vining tangle of green-tinted bandages that ensnared his attackers. The ancient necromancer had one more trick up his sleeve: a curse he'd set upon those that dared raise a fist against him, one that would, in time, inevitably, result in their painful and excruciating demise. His curse set, Varach disappeared, retreating into the sands that'd previously assisted in hiding away the very sarcophagus that'd held him previously at bay.
Over the coming days and weeks, Varach's Rot would lay claim to those that opposed him one by one.
Penned by my hand on Quensday, the 13th of Arios, in the year 493 MA.
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Curse Event: Highlights
First cursed from event: Tina, Tirria, Lilein, MjollTheir first Cursemotes:
Tirria -> Zenobia with a pat on the shoulder
Tina -> Zenobia with a peck on the cheek
Lilein -> Kanivara with a hug
Mjoll -> Tetchta with an excited shoulder grab + shake
First non-event cursed person at midnight roll: Tetchta
Total number of cursed by the end of the event: 148
Most popular method of cursing: Hugs. You monsters. There were exactly 100 cursemotes using hugs as the method of delivery. Second place was a pat, typically on the shoulder, with approximately 80 cursemotes going that route.
First person to attempt to curse DIDI: Archelaus, WITH A HUG.
First attempt to cursemote a god:
Emote from Zenobia: inclines towards $Ivoln, her tail flicking wildly enough she accidentally makes contact with him
..followed exactly 4 minutes later by:
Emote from Archelaus: rushes in, bumping into $Ivoln. The imp gasps in surprise before lowering his head reverently.
Ivoln, unfortunately, was not cursed.
That very same day, Tetchta stumbled into Omei via cursemote, followed by Axius daring to place a hand on Iosyne's leg only minutes later in an attempt to do the same.
Severn presumably used artifice to not get cursemoted a single time.
November 16th: The day Didi was successfully cursed
First person from the Spirit Tether to be cursed: Melantha
Most cursemotes:
Archelaus: 39
Mjoll: 33
Fezzix: 30
Most cursemote attempts made via sneaking cookies to people: Aolin, with 9 attempts.
First person to cure themselves via delivering their accumulated curse: Gyana
Players that ultimately died for not delivering their curse power to Varach: Azarae, Jarrhn, Jezreth, Tina, Menelaus, Rurthina, Legyn, and Zenobia
REALLY thought I was gonna get zapped for this lmao
If you think you deserved a reward, email me, and we'll fix! The searching was intense and could have missed a person.
Cursed = title, relicskill
Supercursed = kitten
Died to Varach = title
Never touched = title
Does Died to Varach here refer to people who died because they didn’t give up their curse when he asked?
The shrub bug was because, in order to avoid input lag, we piggybacked off of shrubbing to make mummify. That's not too uncommon, because it's easier to check someone for an affliction (not the kind of affliction you're thinking of) of the type 'shrub' than it is to check them for possessing the state of mummification. So, when I tried to free the few people mummified, I stripped their mummification. I didn't realize it was piggybacking until halfway through fixing the bug, so by stripping it, but not the affliction itself, I made them into real shrubs.