ANNOUNCE NEWS #2124 Date: 5/3/2013 at 16:37 From: Tok To : Everyone Subj: Brewing, Liquids and Crafting!
Hey guys, me again, scraping in before the weekend. Phew. Granted, I did cut out a few of my ideas (for those who saw the forum post) and added in a couple of new ones. So below is a compilation of changes that ended up making the cut. You may notice a few bugs over the coming days, but prompt BUGGING and more than a couple of cups of coffee (on my end) will sort anything out in no time!
* Brewers will now find all their formulas moved over to the standard design system that all other crafters use. In the process these formulas were unsubmitted, giving brewers the chance to update their designs to meet new specifications. Of these, brewers will need to want to add an extended description and update the flavor/aftertaste of their designs.
* You'll find these designs under DESIGN LIST BREWING, and take a look at the updated HELP BREWING for a better understanding of how the new system operates.
* The MIX and ADD commands for brewing have been replaced with BREW . With this one command, an empty pot, and the appropriate ingredients, you can now brew whatever you like to your heart's content!
* Speaking of, you can now LOOK AT in . Until the old brews have been edited and resubmitted, these liquids will all appear rather bland.
* You can now emote with any of the various drink commands. Like the other verbmotes, this is achieved with someting like DRINK [chugs down $item with great gusto.]
* You can no longer describe designs in ways that exceed the character limits set by HELP DESIGNGUIDELINES.
* You can now add or remove tags to designs with DESIGN <#> TAG . Use DESIGN LIST to search through these, and DESIGN COMMS to get a short summary of the comms required to make one of every design.
* We've extended the 'masterwork' arti to work with brewing, and a 'brewing boon' artifact will be coming within the next couple of days! Venantium ladles, ahoy.
All liquid containers will now have a maximum sip limit, as dictated by the type of item. Use PROBE to see this.
* You can now POUR an amount, such as POUR 3 MEAD INTO FLAGON, rather than the entirety of the liquid. You can also REFILL and FILL non-vial containers from casks, but know that there are limits in place to prevent combat disadvantages. For one, any 'endless' item cannot transfer its liquid. And any liquid designed for vials, such as elixirs or serums, can only be transferred between vials.
* A reshuffling of POUR / EMPTY / FILL and REFILL occurred in my efforts to get liquids straightened out, and to make sure no 'endless potion' loops were created by the odd ways in which casks operate. For anything non-curative related, use POUR and EMPTY. For interacting with casks, REFILL / FILL. For everything else, a combination of all of the above. And sadly, being able to refill non-curative drinks from a casks didn't end up making the cut. Sorry!
* As if sensing my disappointment at having to delay the release of a vial management artifact, Sethrin, the ore merchant outside Delos decided to start selling dye kits! With these kits you may use the command DYEKIT to color various designs, assuming they have either $(dye$), $(dye1$) or $(dye2$) in any of their descriptions. A list of colors that the dyekit contains can be viewed with the DYEKIT COLORS command.
* We've also added teapot, pitcher and shaker designs to jewelcraft. These designs are purchasable in the respective annex in the crafting cornor of your city, or publicly available in Delos. (Visit Sethrin on the way!)
As always, feedback and prompt reporting of issues please! Tok
DYEKITS: Your dye kit contains the following colors: gray sunset green purple woad-blue gold spring-green brown red burnt-orange sea-green fawn dark red orange-red moss-green kawhe amaranth orange-yellow cyan earthy apple copper blue chocolate blood bronze azure umber burgundy goldenrod cobalt sepia cardinal saffron dark-blue tawny carmine yellow sky blue sand carnelian citrine cornflower-blue fallow cerise lemon indigo sienna chestnut cornsilk iris wheat coral straw light-blue ivory crimson sunglow ocean-blue cream fuchsia mustard midnight-blue beige madder ebony peacock white magenta olive sapphire smoke mahogany dark olive baby-blue snow-white maroon forest-green blue-gray charcoal rose hunter-green cerulean black ruby lime steel-blue gray ruddy yellow-green aqua slate russet blue-green aquamarine obsidian rust teal amethyst onyx sanguine pear lilac ash scarlet mint lavendar silver vermilion fern periwinkle sable wine emerald eggplant warm-black pink jade plum cold-black amber turqoise thistle jet-black orange viridian mauve sloe-black peach verdigris orchid sloe-blue
They should be throwable so that you can cover your favorite enemy in pink dye and their name shows up in the room list as said color for x amount of time or until they SCRUB.
Comments
Can I please be able to wear my raven (homing pigeon) on my shoulder? Pretty please?
And omg, all of this is sooooo awesome!
Also, we have gauntlets, but we need vambraces (almost misspelled that as fapbraces. What is wrong with you, Seir?)
All the happy. I has it.
Date: 5/3/2013 at 16:37
From: Tok
To : Everyone
Subj: Brewing, Liquids and Crafting!
Hey guys, me again, scraping in before the weekend. Phew. Granted, I did
cut out a few of my ideas (for those who saw the forum post) and added
in a couple of new ones. So below is a compilation of changes that ended
up making the cut. You may notice a few bugs over the coming days, but
prompt BUGGING and more than a couple of cups of coffee (on my end) will
sort anything out in no time!
* Brewers will now find all their formulas moved over to the standard
design system that all other crafters use. In the process these formulas
were unsubmitted, giving brewers the chance to update their designs to
meet new specifications. Of these, brewers will need to want to add an
extended description and update the flavor/aftertaste of their designs.
* You'll find these designs under DESIGN LIST BREWING, and take a look
at the updated HELP BREWING for a better understanding of how the new
system operates.
* The MIX and ADD commands for brewing have been
replaced with BREW . With this one command, an empty
pot, and the appropriate ingredients, you can now brew whatever you like
to your heart's content!
* Speaking of, you can now LOOK AT in . Until
the old brews have been edited and resubmitted, these liquids will all
appear rather bland.
* You can now emote with any of the various drink commands. Like the
other verbmotes, this is achieved with someting like DRINK
[chugs down $item with great gusto.]
* You can no longer describe designs in ways that exceed the character
limits set by HELP DESIGNGUIDELINES.
* You can now add or remove tags to designs with DESIGN <#> TAG
. Use DESIGN LIST to search through these, and DESIGN COMMS
to get a short summary of the comms required to make one of every
design.
* We've extended the 'masterwork' arti to work with brewing, and a
'brewing boon' artifact will be coming within the next couple of days!
Venantium ladles, ahoy.
All liquid containers will now have a maximum sip limit, as dictated by
the type of item. Use PROBE to see this.
* You can now POUR an amount, such as POUR 3 MEAD INTO FLAGON, rather
than the entirety of the liquid. You can also REFILL and FILL non-vial
containers from casks, but know that there are limits in place to
prevent combat disadvantages. For one, any 'endless' item cannot
transfer its liquid. And any liquid designed for vials, such as elixirs
or serums, can only be transferred between vials.
* A reshuffling of POUR / EMPTY / FILL and REFILL occurred in my efforts
to get liquids straightened out, and to make sure no 'endless potion'
loops were created by the odd ways in which casks operate. For anything
non-curative related, use POUR and EMPTY. For interacting with casks,
REFILL / FILL. For everything else, a combination of all of the above.
And sadly, being able to refill non-curative drinks from a casks didn't
end up making the cut. Sorry!
* As if sensing my disappointment at having to delay the release of a
vial management artifact, Sethrin, the ore merchant outside Delos
decided to start selling dye kits! With these kits you may use the
command DYEKIT to color various designs, assuming they have either
$(dye$), $(dye1$) or $(dye2$) in any of their descriptions. A list of
colors that the dyekit contains can be viewed with the DYEKIT COLORS
command.
* We've also added teapot, pitcher and shaker designs to jewelcraft.
These designs are purchasable in the respective annex in the crafting
cornor of your city, or publicly available in Delos. (Visit Sethrin on
the way!)
As always, feedback and prompt reporting of issues please!
Tok
DYEKITS:
Your dye kit contains the following colors:
gray sunset green purple
woad-blue gold spring-green brown
red burnt-orange sea-green fawn
dark red orange-red moss-green kawhe
amaranth orange-yellow cyan earthy
apple copper blue chocolate
blood bronze azure umber
burgundy goldenrod cobalt sepia
cardinal saffron dark-blue tawny
carmine yellow sky blue sand
carnelian citrine cornflower-blue fallow
cerise lemon indigo sienna
chestnut cornsilk iris wheat
coral straw light-blue ivory
crimson sunglow ocean-blue cream
fuchsia mustard midnight-blue beige
madder ebony peacock white
magenta olive sapphire smoke
mahogany dark olive baby-blue snow-white
maroon forest-green blue-gray charcoal
rose hunter-green cerulean black
ruby lime steel-blue gray
ruddy yellow-green aqua slate
russet blue-green aquamarine obsidian
rust teal amethyst onyx
sanguine pear lilac ash
scarlet mint lavendar silver
vermilion fern periwinkle sable
wine emerald eggplant warm-black
pink jade plum cold-black
amber turqoise thistle jet-black
orange viridian mauve sloe-black
peach verdigris orchid sloe-blue
Usage: DYEKIT [PRIMARY|SECONDARY]
DYEKIT COLORS
EDIT: So amazing. Just so amazing.
I still want to be able to wear a bucket on my head for a helmet.