-.- Always assumed liquor/wine bottles, since that's what I've seen most people use/rp them as--given I've never seen a small beer-type bottle crafted.
5127 a long-necked glass bottle Autopay Eleanor 22
-.- Always assumed liquor/wine bottles, since that's what I've seen most people use/rp them as--given I've never seen a small beer-type bottle crafted.
I have a smaller beer-style bottle crafted for drinks.
Sent two messages to @Becue about this (no response yet) and asked one of the @Admin how to possibly get in touch (no response).
Is it possible to add suit as a reference to the uniform design?
Right now there is one reference for a "bodysuit" but that's for the leotard and that's hardly a one-piece suit. I really can't (would rather not) see, for example, Ishin in a leather bodysuit, knowing it is a leotard design when he's really in a fullbody leather combat suit.
I'm sure my gf would not want me running around in something that simultaneously shows off how big Jimmy is, and shows how round and comfy my tummy is for cuddling.
Tell me and I forget, teach me and I remember, involve me and I learn. -Benjamin Franklin
Why 'violet' isn't allowed as a dyeable color... I mean, obviously, we can't just let any riff raff color in there.... but violet should totally be there because everyone understands this is all about me, right? RIGHT?!?!?
Can we do something about the dish noodles vs the commodity noodles, as well as the dish ration vs the commodity ration. I have accidentally INC finished dishes and thus turned them back to the commodity.
It would be really nifty if designers could adjust the nourishment on their own designs before submitting them to the queue (like alcohol), and to have a clearer guide for what's reasonable and what isn't per food item. Some things still have NO nourishment (like custard), so you're stuck until someone approving/rejecting designs modifies it for you.
While I get/am fine with most food things being adjusted up to 45 for nourishment value to encourage aesthetic/roleplay over the hardcoated satiation, it seems off-balance to me, that a piece of hard candy is just as filling as a roast turkey leg.
While I get/am fine with most food things being adjusted up to 45 for nourishment value to encourage aesthetic/roleplay over the hardcoated satiation, it seems off-balance to me, that a piece of hard candy is just as filling as a roast turkey leg.
I'm curious how hard it would be to allow us to be able to delete rejection messages after the item has been approved of and paid for? For some of us, like me, I tend to get a lot and it can be a pain to remember what all I placed in the design. Or would it be easier to move the ingredients to the very bottom of designs? I have no idea, just wondering.
1 - Is there any way to allow us to retroactively go back and add attire lines to already approved pieces? Or do we need to just resubmit them?
2 - With the Tagging system, could we have WARES work with tags? Or expand tags into subcategories? I am thinking in particular for outfits and meals since, other than leaving journals around with clear lists (which I had done, but it was stolen), there isn't a good way to display the sub-groupings among shelves since it's a complete waste of use for one of our 10 shelves to be used to group a single outfit. It would be great if there was a way to tag them with keywords or groups/use our existing tagging so that they can show up grouped in wares.
IE: DESIGN 20845 TAG MEAL ONE / DESIGN 20882 TAG MEAL ONE / DESIGN 20883 TAG MEAL TWO SHOP LIST MEALS -> list all of the meal tags SHOP LIST OUTFITS -> list all of the outfit tags that you could load in there etc (maybe even like invcat?)
1 - Is there any way to allow us to retroactively go back and add attire lines to already approved pieces? Or do we need to just resubmit them?
Certain people have -way- too many designs *ahem*, and it would take RL months to remake them and get them through the queue just to add default attire lines. >.>
Also. I've mentioned this before, I think, but none of the flowers have default smell lines. This saddens me.
I will personally write ALL of the default flower smell lines if one of you lovely admin-types are willing to put them in at some point. I know it's low priority and all, but seriously. If one of you is willing to agree to 'eventually' put them in 'soon(tm)' I will start writing them up.
Hey, if you're willing to put in that work, I certainly won't step in your way! Feel free to post them here in a list as they're written up and I'll hop to it as best I can.
The most tedious part of adding new items to the game is undoubtedly writing the descriptions, so if you'd like to be able to say, "HEY I MADE THAT" feel free to write up any descriptions along with your proposed item ideas and they may go in a bit faster if approved!
Its many sun-hued petals ruffled and layered, a marigold is here.
Comprised of layer upon layer of ruffled petals, this marigold is a bright, sunny flower. Each petal is two-toned, the interiors red while their borders are a bright yellow-gold. The flower is fragrant and a bit larger than a sovereign.
The marigold's scent is powerful and reminiscent of a blend basil, mint and citrus.
Could we get 'decanter' as an alternative to pitcher?
Edit: The loincloth pattern is described as leather, but only includes cloth. Could leather be added to the additional components? It's caused some confusion with some folk despite the HELPs, since you can buy the default leather item and not have to use leather to make it.
The following have no components at all -required or additional, which means they can be made for nothing if the default pattern is purchased: cufflinks (2379), nosering (3579), pendant (3575), pitcher (5507), shaker (5509), hookah (9690)
More of an organization question than otherwise, but is there any way the lustre/returning prices could be renegotiated for orgs? 50cr a pop is too much for the bank account, but I'd put 15 a person for a token of some adventure (medals for participating in X, etc).
Edit: For clarity, 15 for each thing, not for the combo, I recognize that would be TOO much.
Comments
I remember, involve me and I
learn.
-Benjamin Franklin
I remember, involve me and I
learn.
-Benjamin Franklin
Rawr
2 - With the Tagging system, could we have WARES work with tags? Or expand tags into subcategories? I am thinking in particular for outfits and meals since, other than leaving journals around with clear lists (which I had done, but it was stolen), there isn't a good way to display the sub-groupings among shelves since it's a complete waste of use for one of our 10 shelves to be used to group a single outfit. It would be great if there was a way to tag them with keywords or groups/use our existing tagging so that they can show up grouped in wares.
IE: DESIGN 20845 TAG MEAL ONE / DESIGN 20882 TAG MEAL ONE / DESIGN 20883 TAG MEAL TWO
SHOP LIST MEALS -> list all of the meal tags
SHOP LIST OUTFITS -> list all of the outfit tags that you could load in there
etc
(maybe even like invcat?)
Proprietor: Knight Areka Morrog.
--------(Item)------(Description)-------------------------------(Stock)-(Price)
[MEAL ONE]
custard20845 some rosewater, honey, and pistachio custard 12 75g
bread20882 flatbread baked with spiced ground beef 8 100g
[MEAL TWO]
roll20883 a flaky, honey-drizzled crushed nut pastry 3 75g
And for non-concoctionists to be able to harvest more than 1 berry at a time? ;_; Even if it's just like, 5-10 out of the 50 concoctionist allotment.
I will personally write ALL of the default flower smell lines if one of you lovely admin-types are willing to put them in at some point. I know it's low priority and all, but seriously. If one of you is willing to agree to 'eventually' put them in 'soon(tm)' I will start writing them up.
The most tedious part of adding new items to the game is undoubtedly writing the descriptions, so if you'd like to be able to say, "HEY I MADE THAT" feel free to write up any descriptions along with your proposed item ideas and they may go in a bit faster if approved!
I'll hop to that straight away!
Its many sun-hued petals ruffled and layered, a marigold is here.
Comprised of layer upon layer of ruffled petals, this marigold is a bright, sunny flower. Each petal is two-toned, the interiors red while their borders are a bright yellow-gold. The flower is fragrant and a bit larger than a sovereign.
The marigold's scent is powerful and reminiscent of a blend basil, mint and citrus.
Edit:
The loincloth pattern is described as leather, but only includes cloth. Could leather be added to the additional components? It's caused some confusion with some folk despite the HELPs, since you can buy the default leather item and not have to use leather to make it.
The following have no components at all -required or additional, which means they can be made for nothing if the default pattern is purchased:
cufflinks (2379), nosering (3579), pendant (3575), pitcher (5507), shaker (5509), hookah (9690)
Edit: For clarity, 15 for each thing, not for the combo, I recognize that would be TOO much.