Hello! One of my pet projects/hobbies is making GUIs in Mudlet, and a few weeks ago I started a project with one goal: make Mudlet as pretty as possible. Something I always hated about using mudclients over, say, Nexus (even way back in the day of javaclient) was how much better Nexus looked compared to even the most hardcore coded systems by the most awesome people that play the game. And there's just something about that harsh black background that I find unimersive. I loved how Nexus thematically fits the MUD you're playing. So I said "screw it" and set out to make a UI that would match Nexus toe-for-toe when it came to aesthetics and immersion-building, and what I got was Aetolia After Dark:

This system builds on some ideas
@Lin gave me from his system, mainly the utilization of Pulse events, which are fairly central to the structure of this system. I also just straight-up stole his map code. I think it looks pretty good, if I do say so myself. Anyway, here's what you'll get:
- A fully-fuctional information display with hp, mana, willpower, endurance, and ylem reserves.
- dps, exp/hour, gold/hour, and commands-per-second display
- dynamic "who" list
- individualized comm channels that greatly reduce mistell risk
- a barely-useful inventory display
- something pretty to look at for once
What is NOT included:
- anything combat-related aside from a combat feed
- a defense list
- automated def-ups. I do have defups written for me, but it was well-outside the scope of this project for me to write dynamic defup code for every class
- target calling/following
- any autobashing
- The world's most efficient system. I'm a creative coder, but not the best. There's definitely things that could be optimized I'm sure.
Little features I'm fond of:
Gold/Exp-per-hour dot/line graphs:


A character sheet:
TERMS OF USE:You might have noticed that most of the assets are modifications from the video game Diablo. I did this without any legal concerns because I was just making it for myself, but now that I'm giving it to
y'all, you probalby shouldn't be trying to profit from its distribution or you'll get destroyed legally. Otherwise, use is completely free. Modify at your own risk, I'm offering minimal support, if any. There's also a folder of fonts you'll want to install before running it.
THINGS TO BE AWARE OF:At the very top there's a "GUI Options" script that's pretty small. This is something you'll want to take a look at upon opening, as it is how the WHO list is populated. I could have automated it, but that would've been a lot harder. In order to customized it to your character, you'll have to follow the instructions in the file. And if you have the death location relic for deathsight, there's an option to enable that in the deathsight window display. edit: lol of course because I added this last minute, it's slightly broken. If you want to turn it on, you have to navigate to Template ->GUI->Right Panel Stuff->deathsight and delete the "local" before "death_location". That should fix it.
READ THE READMEYou'll want to run "startup config" upon installation to get your configs right, and the system
does require one (1) restart in order to make sure all the colors and fonts are working correctly.
I may update this UI with more features in the future (like clicky noises when buttons are clicked), but at the moment this is the release, bugs and all (though I've done my very best to make it as class/character agnostic as possible.) For the more visually-inclined, here's a video featuring some more of the features in action:

SPECIAL NOTES:
- You MUST have Mudlet 4.11.2 or higher installed for it to work. It uses several features exclusive to this version and higher. If you do not update Mudlet, it'll freak the heck out.
- the UI scales fairly well to most layout sizes, but will only really optimally work if your monitor dimension are at least 1650x750 if you hide the Main Toolbar. Also it's not been tested fullscreen on a 4k monitor, some of the borders may not like that.
P.S. Please be nice. This is my first thing I've ever released at large and I'm still a fairly novice coder.