1. PvP and BarriersI completely disagree that there's any real barrier to PvP nor that there is a power creep in regards to PvP. Reason being is because there have been many people who have been successful at PvP without any artifacts because they actually understood it. They understood combat theory, they understood affliction priorities, they understood curing priorities, they understood how to code, they understood so many various things that made them successful. One very key person who didn't really have any artifacts was Draiman, and he would kick everyone's asses up and down the street, ten times over before you killed him. Your inability to PK does not come from a lack of artifacts, it comes from a lack of experience and knowledge in being able to fight.
- Currently one of the matters with PvP is that it is very skillset/arti intensive on 1 vs 1. Will you be taking steps to alleviate some parts of the power creep? For example; there will be any action towards the dreaded Equilibrium Crown?
- Ylem Aura and PvP Rules. Will there be a revision upon them or you are satisfied with how they are?
2. Roguery
I know this is not a favourite topic of many because organizational stuff should be endorsed and such. But that is one of the point of interests to me because mercenary, bandit, pirate, freeblade, sellsword, vagabond roles being absent from a dark fantasy game appears a bit awkward to me. For the record I will put forward:
- Would you be partial to allow some basic necessities such as a general tutor, bank in Esterport (cuts 3% instead of 2% perhaps as a sinkhole) etc.
- Would you allow limited forms of interacting with the Ylem or Refining Skillset? Or should it remain as a deadweight/non-option without cities?
- What is your view on conflicts caused by rogues?
@KalakAgain with the personal attacks. That is quite unbecoming of yourself. Remember that this is not my first MUD game, perhaps you should stop treating others like that from your high perch. Before this game I was playing Midkemia Online which was a lore-heavy game since it drew a good deal from books. I -do- care about lore, just I dislike lore manipulated into mechanical necessities.
When it comes to said background, I'm sorry, but I have to say this: Of course you don't care about lore, because it seems to me you never have. You should know by now, after all the times you have been told in threads, over clans, and in the game, that lore is something we care very deeply about in this game. It's not something you can just ignore to suit your needs, at least not on a grander scale. We mention lore because it matters. To the rest of us.
This game has been a continuous story, with things happening in it since way before you began playing in March, and there are things that have been established as canon. It is, I hope you can understand, extremely frustrating for us when you choose to blatantly push all that aside as irrelevant, just as it can be frustrating being blamed for actions (or lack thereof) because a character is adhering to game rules or mechanics.
Now, I realize that the last part is somewhat flaming, and I apologize, but I felt it had to be expressed, and it is related to what was written above. This game is built on lore, don't ignore it.
Oh, we know you don't want to change class.Are you for real? Yes you are! Yes you are!
You want to be Duiran's pet Sciomancer. But all the history of the game is going to oppose you for that.