Being able to pledge clans to other clans. I call it clanception!Next we'll have umbrella clans, shell clans...
It's been spoken of, but some people have sort of (or even blatantly) ignored it. Some people might have started something without even asking, and thus not knowing, and then they were too far into their RP to feel like they could back down. Some people were perhaps not informed properly when they asked around to begin with, or the people they asked didn't know themselves and just went with the easiest "go for it" answer. Who knows?This entire segment basically supports my point: the stance is not helpful for players and only serves to divide them on an out of character level. A player who isn't blatantly ignoring something that they can't find or can't be informed of properly is shunned by the other players in real life, just for trying to play a game.
All I can say is that I've heard the Admin have this stance throughout my playtime, and it's not been a one-time mentioning in a random context either. I just don't have the time or inclination to chase down quotes to back it up.
One admin has stated in a forum post their stance and it is not being debated by the playerbase, though I'm still unsure why there is so much hatred for such a benign aspect of the game that has existed for nearly two decades. Why can't the players just see, 'Oh, this person is using the half-breed aspect to formulate a character trait, let me see what else they got,' when instead I see is, 'Lawl, half-breed, kill it with fire. What a joke.'
The Admin has once again stated that this is their stance on half-breeds, which is to say there are none. A dominant trait determines the race of the child of parents of different races. It is up to the parents themselves to determine which one this will be. It also makes sense from the character creation point of view, since one has to specify a race to play, not a combination. It brings consistency to the game in a way, so I agree with their stance.
Canonizing things means people have something to lean back against, or something to use as a guide as they develop their characters. It brings stability and less uncertainty to the game, making the world seem more real and easier to immerse oneself.
Yeah, they're usually in the game. Except this one isn't. Then that means it's not a rule. Just like landing on free parking gets you the public taxes not being a rule in Monopoly.
Besides, all games have rules, you know?
Doesn't make any unicorns sense for any race to be able to reproduce successfully with any other race. I vote 'jhalf-breeds break my immersions' to the above.Except its canon that the races can reproduce. That's not my point, that was stated by the admin. If half-breeds are where you draw the line, fine, but can you admit that it makes no sense that they can reproduce and that their children don't share traits from both?
It's not that we want rules - no. We have rules because things were a mess without them. We have had these rules for a long time, as Teani said. I think that point is really important to keep emphasizing.We don't have rules. Not about this, that's the whole point of this debate. Why don't you see that? There are no rules for this, only assumptions and hearsay until recently that a forum post was made. Forums are not canon. That was stated many times in game as well as here.
No, I don't want halfbreeds canonized in Aetolia. I think that would be ridiculous and ill-reflected by the existing mechanics.
Look at vampires having kids/reproducing for example. In the early days,i think you just made my objection for me. making a decision "in the early days" is substantially different than making one now, some decade-and-a-half on, and arguably, the cases aren't really even similar. "vampires physically can't reproduce" =/= "all races can reproduce, but somehow their offspring can only be one or the other of the parents' races". the first is an assertion of physical impossibility, while the latter is an incomprehensible restriction on an acknowledged possibility. there's also the fact that it shouldn't be surprising to most people that vampires don't generally reproduce since that's a bit of vampire-lore that's pretty bog-standard, whereas kelki or w/e can't reasonably be said to exist as a feature of general pop cultural knowledge.
To say there's different reproductive mechanisms at work there between would be... an understatement.i mean, maybe? but why is a hardline stance on this necessary when, say, "yeah, you can register your kid with the bloodline registry, and how you explain two ''''''''female''''''''' [massive scare-quotes] parents had a child is your business" is fine?
Where do you draw the line?you don't, because there's literally no need to. there's literally no need to have a rule about this that contradicts over a decade of roleplay by numerous people, some of which is, in fact, mechanically backed-up.
Maybe this isn't an argument that's the best, but rather than forcing the administration to roll through and define biological components of every single race and how they reproduce, they went with the easier option of just saying "Yeah let's just avoid that big can of worms." New players don't have to be inundated with a genetic chart that shows "OK so you want to play a mixed race, you can have X and Y, but not B and C because B and C can't work but C and E can, but A and X absolutely can't, and A and Y will work for the first time, but the offspring afterwards will be sterile.." and so on.yeah, again, what forces admin to do any of this? nothing, except the bizarre expectation that there be rules governing everything. if they truly wanted to avoid the big can of worms, there wouldn't be a stance on it at all - let players work it out somehow as they do with bloodline registration, as mentioned above.
This seems like a reasonable standard to me, and it definitely has precedent that goes back beyond 'here and now.'
[...] As for how interbreeding between them is possible, we do not officially endorse interbreeding between any Aetolian races as canon. While half-breeds, both NPC and PC, have existed and continue to exist in the game, they tend to bear closer resemblance to one parent or the other.
what harm, then, is it for people to roleplay mixed-heritage characters without attempting to assert such mechanical advantages? what harm is there, how does it effect anyone negatively, for someone to say their character is mixed and only mean "well, they look mostly human but have a few scales|cat ears|whatever"? none, really. there's just no harm in it, unless the precedent that admin are trying to set is that half breeds exist, but only for people who pay to purchase racial relics. such a stance would be much more harmful than simply allowing people to self-describe as possessing multiple race-associated traits.Ages ago, there was a character named Kaurcer who tried to pass himself off as a 'Mhorkval.' It was very cringey. That is what we're going to have to work around - immersion and all - if we leave this sort of thing in the hands of player anarchy like you're suggesting.