Best Of
10/23/2021 at 17:04
Ictinus, the Architect
Everyone
Battlefields!
Hi folks,
After observing recent conflicts, we've heard a lot of feedback on the desire for opportunities to participate in skirmishes without additional burdens. Specifically, without the labour of shrines, without the predictability of foci, and most importantly, without the risk of battle lines becoming blurred by involvement from those who do not necessarily have a direct stake in the conflict at hand.
In order to better encourage these conflicts and provide a way to settle grudges or disputes between organisations without risk of interference or battle fatigue from the fallout, we have created the battlefield system!
Battlefields are essentially a system for leaders to propose one-off skirmishes with one or more organisations. A battlefield is an instanced version of the original area that the skirmish is set up to take place in, intended for small PvP engagements without the risk of snowballing or undesired interference.
The full details can be found under HELP BATTLEFIELDS but there are a few key points I want to cover:
* The intention behind this system is to be a roleplay-driven PK mechanic, without mechanical rewards or features except for the battlefield isolation itself.
* Initiating battlefields is an investible privilege for guilds and orders. War ministers, war aides, and city leaders have this power by default in the case of cities.
* Results of battles that take place will be posted to the politics news board with a detailed breakdown of results.
* Anyone can spectate the battlefield from the base area and observe who is in your room from the battlefield equivalent of that room, along with most combat messages. This is one-way only.
* Only members of the involved organisations can join the battle directly, and there is no experience loss OR gain by default.
While there are a handful of terms and conditions that can be set already, we've deliberately kept this simple as a phase one release. We are however VERY willing to iterate on this system based on your feedback and ideas. Please feel free to make suggestions!
Penned by my hand on Falsday, the 9th of Midsummer, in the year 498 MA.
10/23/2021 at 0:13
Ictinus, the Architect
Everyone
The Earthcaller Class!
After passing the trials of the Earthen and helping to restore the imbalance of Earth on the Prime Material, the Earthcaller class is now available within the Teradrim Guild!
With the skills of Apocalyptia, Subjugation, and Tectonics, this class expertly combines priestly invocations with raw, ruthless strength.
The solemn duty of the Earthcaller makes it a perfect fit for the Teradrim, as both classes are charged with maintaining the Pillars of the Earth.
Earthcaller is a mirror of the Luminary class, and the skills translate as follows:
Apocalyptia - Devotion
Subjugation - Spirituality
Tectonics - Illumination
HELP EARTHCALLER RP awaits those with an interest in learning about the background, and help files for each of the three skills exist for your perusal. The skills also have learning messages which may be of interest!
While some abilities are directly shared, most should be unrecognisable. We've made a concerted effort to steep this class in its own lore, theme, and flavour in order to make it a compelling and distinct experience from its native profession.
Any guilded Teradrim is able to CLASS SELECT EARTHCALLER if they meet the requirements for multiclass, and Earthcaller will soon be available in new character creation. For the next two weeks, guilded Teradrim will have no limit on total apprentices per season.
Artifacts for Earthcaller will be available in the next few minutes for your enjoyment:
- a cracked amphora (hunt_earthcaller1-3); for hunting
- a tablet of the Earthen (fervour_boon); mirror of devotion_boon
- an Amulet of Khuzrol (fervour_regen); mirror of devotion_regen
- a fragmented hunk of ink-spattered rock (anointrunes); mirror of shieldstamp
- an anchor of the dunes (impurity_banish); mirror of spark_meditate
- earthen_purity (no item); mirror of spark_boon
While we have done a significant amount of testing on every ability, if there are bugs or typos, or if anything appears to be behaving strangely, please report it right away through BUG or TYPO respectively.
I'd like to give a big shout out to Razmael and Keroc, as well as our amazing volunteers for their incredible help in getting this class out. The last few weeks have been utterly insane, and I hope you all enjoy!
The release event for mirror Indorani is already underway and will be finishing up tomorrow or Sunday. Look out for the post!
Penned by my hand on Kinsday, the 5th of Midsummer, in the year 498 MA.