@Kalak you are always side-stepping the fact that it is IMPOSSIBLE for the spy to be found out unless the player makes a conscious decision to reveal themselves, e.g. roleplaying a mistake. Knowing that Enorian can't blackball players indefinitely for their previous org, by what mechanism could anyone have known aside from just holding onto their suspicions for eternity? Enorian knew OOC this was happening so those players were very generously waiting for Atarah to actually RP this theft, but that never happened.I am not sidestepping the fact....How could I say, hrm...Determining whether a person is dishonest or not from the words they present to you requires a kind of experience which can be possessed over time. And ICly if you are suspicious of anyone, you test them in subtle ways or put them on a safe spot where you do not offend them and can keep an eye on them.
I don't even have a strong opinion on the actual theft, but your unwillingness to address this is frustrating. Have you considered taking a 24 hour break from the conversation instead of restating your case over and over?
Here is where we really disagree I think. Some players think they have a responsibility to play the game in such a way that they do not knowingly cause hurt feelings OOCly even if what they did was entirely IC.I don't think that's an especially responsible or ethical way to play the game. Taken to a literal extent, it allows you to justify any degree of victimization - like you're doing here - under the auspices of any action that can be justified in an in-character context. There are no limitations there.
I, and I suspect @kalak, do not hold this view. I think it is up to other people to moderate their own emotions and if someone is upset IRL by something that my character does that is neither my responsibility nor my problem.
Spy RP is, by and large, terrible. It cannot be detected save through shortcomings of the person doing it, there is no money trail tying them back to Russia, you can't go through their mail and look for key words - so long as they keep to tells, or just don't talk about it at all after being sent out, it's really just a matter of playing the waiting game and waiting for things to hit. In this specific case, the only thing the Syssin invested or 'risked' was time. Maybe she plays in Enorian for a day and gets lucky, maybe she's there a RL decade, there's still no loss. If you are discovered, in fact, which is the 'worst' thing that can happen, the consequences are (hilariously enough) the exact same as when you turncoat - you get killed and kicked and enemied. So on the one hand, we have a zero risk 'operation' occurring with the express intention of achieving victory at all costs.You're responding to the initial assertion, but not any of the other points Toz has made. His qualitative assessment relies upon these other caveats - he is asserting, in fact, that the reason spy RP is terrible is because the field is heavily slanted toward the spy, and just as heavily against the people who would, theoretically, want to detect the spy. We're not playing a game that's built for that sort of in-depth espionage, and the mechanical shortcomings are punishingly silly in this respect.
The scale of the theft should not have been possible - Agreed. At least not without a more robust system of retaliation of something consequential that could be done in return. I approve of @Tiur’s alterations.Thank G-d we agree on something.
Aetolia, in its current form, is a world where characters ... refuse to accept loss."Refuse to accept loss" is a strawman of the criticisms here. Again, Toz's critique - as quoted above, from page one - is fundamentally rooted in the skewed playing field. He is observing, correctly, that Enorian was placed into an exceptionally unfair position in which winning was nearly impossible unless the spy - who has no incentive to do so - intentionally screwed up.
3 Syssins start an impossible to lose game with Enorian that Enorian isn't even aware it is playing, and are able to crush an organization to the tune of millions (if not billions?) of gold worth of comms, highlighting yet another unfinished, unpolished system. These players were aware, on an OOC level, the significance of what they were doing. They were also aware of how long it would take to buy these commodities back, and the extent of the damage that would be caused to morale on the other side. In engaging in this conflict, they did not engage in good faith because there was no way they could lose.In order for the concepts of winning and losing to make sense, there has to be a reasonable playing field and a reasonable chance for both sides. None of that was present here. It was a skewed playing field, offering every possible advantage to the Syssin - it was such a huge advantage, in fact, that we didn't even realize we were playing an espionage game until Atarah had already won.
What I want from Aetolia and I have not been getting is a dark fantasy. Something that had weight to it. A world where things matter. Where death isn’t brushed off, where stuff can genuinely turn south, where the best laid plans can genuinely come to ruin. A world that has consequences.Making that a secondary priority in favor of some sort of abstract "dark fantasy" ideal? You've as good as said that our mechanics don't back that up, and unless major changes are made, there will probably never be a severe enough degree of consequence in an IRE MUD to capture the bleak, uncompromising feel you're after. Maybe try Armageddon? That's a good-faith suggestion, btw.
Aetolia, in its current form, is a world where characters ICly murder their way to endgame, become nearly invincible, immortal, unaging, and then form social cliques and refuse to accept loss.
I am writing everything in good faith though that does not mean I have to embellish my words and sweeten the truth for people to swallow it easily. People are apparently having a hard time to grasp the reality that they are having difficulties in differentiating IC circumstances from OOC circumstances. So yeah, someone has to tell the truth and be treated as the spawn of devil or something.I am far more concerned with you being cruel, callous, and overall toxic. The fact that you're fractally wrong about practically everything you've ever posted about on these forums is equally true, but that seems less germane to the discussion at hand, such as the discussion is.