10/29/2021 at 1:11
Ictinus, the Architect
Everyone
The Sons of Terry!
The tarantula menace has returned to Aetolia as the sons of Terry seek vengeance!
Gazza, ever happy to lead an expedition to defeat spiders, is once more offering a quest to venture into Terry's burrow and slay the fearsome Terrysons.
When you undertake this quest, remember that you need to append someone's name to the end of ENTER BURROW in order to join their dungeon. i.e. ENTER BURROW ICTINUS to join me in the burrow.
We've made some cosmetic changes to the dungeon this year, and you will also find spiderlings roaming around inside to be squished, which have a small chance of dropping the spider legs currency. Other than that, the mechanics are the same for those who remember facing Terry directly some years ago, and for those who don't, this will be a brand new experience!
Some of you will notice a new quest reward in the form of spider's eyes; these can be used to purchase a selection of brand new wares from Gazza, including a customised web tattoo effect, transmute beetles for your armour (see HELP TRANSMUTE), a spider silk hammock kit, and a minipet!
There is also a new fame line available for defeating the tarantula menace.
Terry's sons are not infinite in number, however! After sixty have been defeated, the burrow dungeon will no longer be available. Take the opportunity while you can!
Penned by my hand on Kinsday, the 16th of Lleian, in the year 498 MA.
10/30/2021 at 14:06
Ictinus, the Architect
Everyone
Farkle Updates
Hi everyone,
Thanks to the efforts of Razmael, the code for Farkle has been rewritten from the ground up. This makes it much more robust and able to be set up properly in new locations without having to duplicate large amounts of code.
We have approved and implemented some orgreqs in the past for Farkle that have been converted to the new system, but we are now formally accepting orgreq submissions for adding tables to locations.
There are a handful of changes that came with the rewrite:
- Farkle now supports CONFIG SCREENREADER mode.
- To initiate a game, you now PLAY FARKLE.
- Anyone wanting to join must also PLAY FARKLE within 30 seconds, before the game begins.
- There is now a two minute timer for having a turn.
- If you exceed this time, you'll forfeit any turn points and it'll go to the next person's turn.
- The game can now have any number of players playing at once at the same table.
- FARKLE HIGHSCORES can be checked from anywhere.
-Three new scoring rules were added:
* a Full House, needing 6 total dice. 4 of one number, 2 of another.
* Three Doubles, e.g. 2, 2, 4, 4, 5, 5.
* Six of a Kind.
HELP FARKLE has been updated with the new information where appropriate.
Enjoy!
Penned by my hand on Tisday, the 25th of Lleian, in the year 498 MA.
10/30/2021 at 13:15
Keroc, the Starborn
Everyone
Classleads 2021 October - part 4
Hey folks,
Per report 2230, breeding has now been decoupled from warhounds (and simulacrums). It's now a little different, but it works as follows:
- To gain a hound, you must HOUND REQUEST at a kennel.
* This hound is randomised, and can have different cosmetic appearances.
- You can then HOUND REAR <MAJOR|MINOR> <trait> which will add a trait of choice.
* Major traits can only be added when the hound is at least level 5.
- You can add traits up to a maximum of 2 majors, 5 minors, but only one per a hound level.
* It is not possible to add physical traits until you learn Develop in the skillset.
- To add physical traits, you can do HOUND DEVELOP <trait> to gain a minor physical trait.
- Lastly, Beastmaster lets you add one more major/minor trait to any hound.
* This increases the maximum amount to traits to the current level of 3 major traits and 6 minor traits.
The same is true for Communion, however they will use their class specific skills instead.
At some point, we would like to use breeding in the future for a different system, which is why you find it no longer around even in a minor form.
That's about all there is to say! If you want change log notes, you'll find them below.
Warhounds / Communion
=========================
- Removed skill: Breeding / Recruitment.
- Removed skill: Pedigree / Instructor.
- Added skill: Rearing / Drills.
- Added skill: Develop / Invoke.
* Osrek, the Raven ancestor has been added to the bone crypt to help out with the Invoke skill.
- Added skill: Beastmaster / Distinction.
- Breeding related commands have been removed.
- You are not able to Bestow / Reassign anymore.
- Removed all negative traits from the pool of selectable traits.
- Soulpact / Commendation now requires 3000 souls/renown from your soulstone/mark.
- Removed all traits from existing warhounds/simulacrums.
* This means you'll need to setup your warhounds/simulacrums before charging off into battle.
Penned by my hand on Tisday, the 25th of Lleian, in the year 498 MA.
This is both a commission recon and pitch!
I dabble a little in figurine making and was curious to see if there is any interest for character figurines. These are made of alabaster plaster and polymer clay. The base figurine is roughly 240g (8.5oz) and 11cm (4.3").
Since I am but a happy amateur, smaller details such as jewelry can be difficult to add. The piece will come with a front and side view sketch, where we can discuss what the end product will look like. After that, the figure will be made, hardened and painted. Once finished, I will package it and let you know the price for shipping. I will also ask $10 extra for wings, since they usually mean a hefty addition of material.
I will begin with a limited edition, 5 figurines and I will ask $50 per piece, plus shipping. I will ask for the $50 in advance and the shipping cost once it's time to be shipped. Since they are quite heavy, shipping outside of the EU would be at most $44 (that's the price for a 1kg (2.2lbs) parcel), though the specific amount will be announced once the figurine is finished. It could be more, it could be less, I honestly don't know until the figurine is ready. I understand this is a hefty price, but with material and time, I believe it to be a fair price. I also want you to consider this price before asking for a figurine. If you don't want to pay the shipping, don't buy the figurine.
If you are interested, let me know below and I will get back to you. It's first come, first serve, though I do reserve the right to deny, should the character be too complicated for my skills. This is both for my own sake, and for yours. I don't want you wasting money on a product that might not be 100% satisfactory.
Here are a few pictures to show the process:
Sketch:
This is the sketch I made for Ayastia's figurine, which will be sent to her once I have the money for it!

Hardened, unpainted:
This is a figurine I have made for a friend of his company mascot, a hammerhead shark.


Finished product:
Ayastia's finished figurine.

10/27/2021 at 17:38
Anonymous
Everyone
Over The Rainbow
In Midsummer of the year 498 MA, following the Princess Diantha's Knighting by the Templar Order, the Queen Omei tasked Diantha with constructing a bridge to the Astral Realm; a fragment of Chaos granted to Omei following the events of the Chaos War in 481 MA. The first expedition into the Astral Realm took place in the year 486 MA, headed by Omei's order, but had proved inconclusive. No steady way was forged, nor could be, until the completion of Diantha's work.
After the bridge was completed, an expedition set out to map the area and discover its inhabitants. In addition to Diantha, the forward expedition included Iesid Mulariad, Rhine Aquila Taziyah Mulariad, Isia Taziyah, Jhura Gallant, Caitria Cardinalis, Jhin the Titan (whose Astral durance was prematurely terminated by overzealous manies), Aolin the Lyrist, and Eaku Redwood.
Emerging onto the Silver sphere of the Astral, they met a local proprietress - a dealer in poisons and alien substances named Hraqa Silvertongue. In exchange for a way into more of the realm, Isia paid the first of several prices: her memories of Elidyr, now embodied in a chthonic statue in the Silvertongue's bar.
The expedition continued through the Red sphere, observing several Astral Nobles, and eventually found their way stymied by Red's ruler - a creature called Jomunth, the Ravenous. An immense, serpentine wyrm, it presided over a brood of ever-hungering helminths. In exchange for passage, and the secrets of the color red, several among the expedition paid prices of flesh: Aolin the Lyrist gave raw meat, as did Eaku Redwood, while Caitria Cardinalis offered up a Gnomish guard pig. Its unending appetite momentarily sated, the wyrm permitted the expedition to cross into Orange.
Orange proved easier to cross, not least because its lady, Chelya of Garnets, was sympathetic to the expedition and its goals. She asked no price, nor did the underlings of her sphere. Unfortunately, this easiness was not to last, for Yellow proved far more difficult to enter. Out of impatience, Diantha began to 'cheat' the Nobles' puzzles - threatening the chaotic archers into shooting arrows of pure white light, opening variegates by force, and eventually bringing the expedition face to face with Yellow's Noble, the cephalopodic Mar, the Magnate.
Once confronted with mortal forces, Mar - attuned as he was to Yellow - opted for a quick surrender. The Seer, however, did not trust the Noble's statement, and forced him into a one-sided contract of memory to ensure his compliance. In exchange for a memory of the Seer's last shower, the Magnate was forced to concede his sovereignty to the Prime.
The Green sphere, similarly to Orange, offered little resistance to the expedition - nor did Blue. Their rulers, the worldflower and Inasea the Mercurial respectively, had met with mortals prior, and given what aid they could to the adventurers. As Green and Blue required so little consideration, only Violet posed a barrier to total conquest of the Astral Realm.
Employing a similar approach to before, the Princess Diantha broke into Violet by force. In so doing, however, they fell into a trap devised by Violet's ruler - Eudaimonia, the Slayer of Stars. Stealing away the Princess' consciousness, she forced a tense negotiation with the explorers, all the while holding Diantha's memories in her claw. During this confrontation, it became clear that Eudaimonia, herself, was the consequence of bargains enacted during the first Astral expedition - that she had been formed from the Goddess Omei's lost memories.
When it seemed that all hope was lost, and that the tense confrontation with Violet's lady would end in violence and catastrophe, Omei Herself appeared from the throng, approaching Violet's lady and intimidating her into standing down. Eudamonia surrendered on the sole condition that her sisters - Ecdysia and Calliope, two lesser Nobles of Violet - be spared as well. The Queen, however, opted to spare Eudaimonia too, for unclear reasons.
Her power, however, had been secured across the Astral Realm, and its connection to the Dreamworld was strong enough to ensure a permanent connection to the plane. As its chaotic power began to infuse the Dreamworld and coil outward into the Morgun, new ways forward were fashioned; old, eldritch corners of the forest opened out, as they had during the days of the Beast Queen; and Beau Greva, a bartender of the Seer's Wood who lived near the Dreamworld's entrance, awakened to the Oneiromancer's arts.
The Astral's chaotic inspiration lit the dreams of mortals, now, and it would not so easily be suppressed. Beau was the first mortal able to carry the power of the Dreamworld into the Prime, but he would not be the last.
Penned by my hand on Falsday, the 8th of Lleian, in the year 498 MA.
10/26/2021 at 9:46
Keroc, the Starborn
Everyone
Classleads October 2021 - part 3
Hey folks,
Per report 2947, I've gone through and removed all sanction benefits that cannot be tied to roleplay associated with the guild. Going forward, we want to make sure all sanction benefits are related to guild accomplishments or themes, without affecting PvP or PvE in a major way.
Some benefits we have chosen to remove, while others have been added to the base class. The list is below:
---------------------------------------
Archivist: Both have been removed.
Ascendril: Both have been removed.
Carnifex / Warden: Both have been removed.
Earthcaller / Luminary: Fervour / Devotion regeneration has been removed.
Monk: Extra mindprints have been removed, half stance balance has been added to the class.
Praenomen: Blood loss reduction has been removed.
Revenant / Templar: Symbiosis / Redemption bonus has been removed, faster blade charge has been added to the class.
Sentinel: Extra woodlore companion health has been removed, campsites now last a full RL day.
Shaman: Extra Songling has been removed, one free overgrowth with no drain has been added to the class.
Syssin: Phaseveil has been added to the class.
Teradrim: Extra golem damage migitation has been removed, one free sand with no drain has been added to the class.
Zealot: The Caeveir kata has been added to the base class.
---------------------------------------
We realise that this now leaves some guilds/classes without sanction benefits, and this is something we'll address over time as we come up with ideas to full them in.
Thanks and enjoy!
Penned by my hand on Closday, the 25th of Midsummer, in the year 498 MA.