@Kalak The limiting factor is herbs. The two easiest solutions (not necessarily the right ones) are increasing the pill output without ash, like you said, or increasing the herb limit on how many herbs you can collect per day.Oh I was just pointing out to the misunderstanding in your math. 1 ash = 40 pills not 200. And I tested again whether I remember it correctly or not.
It's not really alienating a losing side. As far as I'm aware, every city has had a surge of new players. For it to effectively alienate a "losing side", would mean that you never got new players or the majority saying "Don't join them. They're losers." (Kindergarten mentality).The loss here wasn't just a player loss or a material loss. It was a blow to our norms as a community, and it encouraged a less collaborative and open OOC atmosphere. The most significant harm done was in terms of trust and community cohesion, and that damage is going to linger even if/when players come back.
Also, Enorian technically didn't lose. They got their commodities back. So no real loss was had short of a few players getting strung up in their emotions and deciding to jump ship. Like I said before, let emotions calm down and we'll likely see players return. Additionally, sometimes the losing gets a larger surge because some people are like "Hey, they look like they could use some help. I'm gonna grab some other IRE friends and convince them to join the side that just got destroyed."
Lastly, conflict and activity is like Schrodinger's cat. You have no idea what its gonna do until you do it.
snipYes. Good post, good thoughts. I like the idea of shifting conflict away from cities. I do want to keep raiding, but it should be much rarer, much more of a Big Deal, and much more expensive to do. Some sort of formalized system for it - I'm aware Achaea has one - would be kind of neat.
snip snip snipto be clear, i was not endorsing neutrality, arguing that Shadow doesn't consume, etc etc.
Imperian's experiences with it teach that it's not a good conflict generator.idk, my sense is that Imperian's problems are rather larger than one particular city - iirc @Rhyot harps on about how they killed off all the gods or something, which seems like a more discouraging direction on its face. plus, it's worth pointing out that Achaea, which is (if i'm not mistaken) the largest IRE MUD, has a neutral/merchant city, and while i don't necessarily want to mimic all the kinds of conflict they've got, it seems like a better litmus test than a less popular game that's beleaguered with other issues. if Achaea is succeeding in spite of allowing some form of neutrality, that's a case that can be made, but i don't think Imperian having issues that may or may not be related is that case.
I just want to point out that it is interesting how Spinesreach is not mentioned in the first section, about bringing in a neutral city. I believe that is because that essentially already is the most neutral option. The only things keeping it Shadow-aligned are the tethering system and the guilds connected to it fiddling around with darker research and dangerous stuff.i don't see spinesreach as neutral in the least, honestly, and i don't think what the guilds do is really accidental to, but rather constitutive of, the city's 'nature' (for lack of a better word bc tiredbrain). sure, they exist a little more toward the grey middle of the spectrum than bloodloch, but so does duiran relative to enorian. neither is really neutral, though, because they do ultimately stand with either Spirit or Shadow - duiran the former because it's life-promoting, spines the latter because it's expedient.
The polarity in organizations is not just political, but elemental (as in there are physical conflicts, not just ideological). This has been laid out multiple times, resulting in many pockets of "neutrality" being willful ignorance of the larger conflicts of the game for the sake of promoting personal brand.while i understand it's the 'admin stance', and while i don't see myself really winning anyone over to my viewpoint because that just doesn't happen on internet forums/blogs/facebook/twitter/snail mail chain letters/tumblr, i don't really love the framing of the conflict in terms of 'physical differences' because... a lot of reasons. what seems relevant to me here, right now, is that the opposition posed between political/ideological and physical/material is false both in Aetolia and the meatworld. to the extent that they're distinguishable, they are mutually constitutive. "there is no pre-discursive body," as some dead bald french guy wrote (rip discoballhead). we see this in Aetolia all the time, particularly in the construction of binaries.
The difference in IRE is that political positions are vied for, wars are player driven, the world is organic.i wrote like 8 paragraphs in response to this one sentence, but i've deleted them in favor of asking a single simple question:
I mean.. for an 'event' that was this big.. we could all just do what I did and scream at admins and ask for an opinion/clarification. Heck, they might even have ideas to make it a real event if it is good enough.It would be fairly more time-conserving to learn self-determination at the face of such events instead of going to the Admin. Otherwise, might as well let the organizations to be led by Admin as well.
(dunno if the leadership wants to deal with a sudden influx of requests and ideas along this vein, though)
Can you have meaningful conflict at all then?Evalyne said:If you want to have meaningful conflict systems, you need a community where people are more concerned with having fun, and less concerned with actually winning.