Best Of
6/19/2022 at 8:34
Keroc, the Starborn
Everyone
Classleads June 2022 - part 1
Assassination
=======================
- [3141] Slit balance recovery time decreased to 2 seconds, down from 2.5
Dhuriv
=======================
- [3121] Flexibility now affects plodding and frozen balance penalties.
Geometrics
=======================
- [3131] Crux damage is now increased for each sealed shape from Sealing.
Miscellaenous
=======================
- [3126] Moving away from a hostile opponent now freezes movement very briefly.
* This only applies if your opponent has not recently fled combat themselves (from you or another).
Performance
=======================
- [3128] Weapon strikes caused by Rhythm will now ignore rebounding.
- [3152] Hiltblow now causes clumsiness instead of vomiting.
Shamanism
=======================
- [3122] Spiritmasks can be referred to, as an example, 'firemask' to interact with the mask that resists fire.
* The same is also true for the other types of mask.
Songcalling
=======================
- [3133] Addiction will now empty all pipes of the same type in your inventory.
- [3148] Induced emotions will now cause the dependant affliction to manifest every 11 seconds.
- [3153] Destiny now affects Horologe, Thurible, Bladestorm, and Anelace.
Penned by my hand on Closday, the 16th of Arios, in the year 503 MA.
6/19/2022 at 0:30
Ictinus, the Architect
Everyone
Father's Day!
Hi folks!
Today (19th) is Father's Day! I'll be calling mine at a more sociable British hour but don't forget to call yours!
To celebrate, we're giving away 25 bound credits simply for entering DADSRULE within the next few days.
Enjoy!
Penned by my hand on Kinsday, the 14th of Arios, in the year 503 MA.
I want to thank everyone involved in helping make this event. I couldn't have done it without
@Kalena @Tetchta @Alela @Bulrok @Rijetta @Nisavi @Valorie and of course all the champions who competed not yet mentioned:
@Taj @Kidos @Sryaen @Rasani @Mjoll @Iesid @Dourif @Almol .
It was a ton of fun putting it together and I'd now like to reach out to the community to find out what people liked about it and what they think could be improved upon and if there's a desire to see more player driven things like this.