7/6/2022 at 17:16
Ictinus, the Architect
Everyone
Enemy Status / Bounties - Some Clarifications
Hi folks,
Based on the issues and messages around these topics, there's some misunderstandings about enemy statuses and bounties that I'm posting to clarify:
ENEMY STATUS
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- Cities and guilds and orders are free to enemy people for any reason they want, or no reason at all.
- You do NOT require any sort of pk cause or even reasonable justification to enemy someone. "I don't like his name" or "the sky is blue" are perfectly fine, though the organisation may take issue with this IC.
BOUNTIES
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- City bounties are for specific city crimes, not personal grievances or territorial grievances. Personal grievances can be resolved via Esterport bounties or by killing the person yourself.
- If someone already has a city bounty on them and they commit additional crimes, you CANNOT re-bounty them once the original bounty has been completed, nor can you save up a list of crimes and keep filing successive bounties for them. You can however keep increasing their fines if you wish.
Penned by my hand on Falsday, the 20th of Lleian, in the year 503 MA.
Went to Dendara for some solo RP and got an unexpected answer. Mad props to whomever was feeling up for play that day, loved it.
Before an enormous, sunken stone idol.
You find the weather around you imperceptible. Ringed in flowering hummocks of earth and foliage, and half-rusted with red lichen, a huge stone idol lies half-buried in the mire here; a few stoic pines loom over it as though standing vigil for a fallen ally. The soft chirping of frogs and crickets form a shrill counterpoint to the whispering of the canopy above, and the occasional splash breaks the quiet peace as one of the watery flat's inhabitants claims a meal. The watery plain comes to an abrupt end against the sheer cliffs of the eastern mountains, though a few waterlogged vines make a brave attempt at scaling the impassive surface here and there. Shifting her weight from foot to foot in ill-contained tension, Miazi skulks about. Coiled about itself like an intricate spring, a serpent totem stands imposingly here.
You see exits leading northwest and west.
The Totem of Vo'acha:
Carved from a single upright spur of dark ironwood, this totem stands perhaps five feet in height, its surface inlaid with chips of jade to lend it a shimmering, scaled air. It depicts an enormous, coiled snake, its head upraised, glittering eyes staring blindly at the world and spindly, flickering tongue caught in the act of tasting the air. Strange designs in green pigment have been painted across the statue's lower reaches, confusing and twisting any gaze that settles on them.
You have emoted: Accompanied by several spirits of the wood, Sibatti approaches Miazi with respectful familiarity, giving the an-Kiar a silent nod before approaching the totem half-buried in the ground. She says nothing, and does nothing for a long while, peering at the representation of Vo'acha as if scanning for some forgotten or missed detail.
<< Took a very long time, but then.... >>
You are rewarded with a long bout of silence in your observation of the ironwood totem. From the faint, shimmering surface of the jade chips reflecting light to the rich soil wrought with foliage at its base, the totem affords you only the same familiarity it always has. Seconds become minutes soon lost to the shifting shadows of the waning sun.
You have emoted: It is not in Sibatti's nature to kneel in reverence of anything, but she does lower herself closer to the ground - first, to knees, and then to sit back on her legs. The quarterstaff is set aside to free her hands, to better feel the soft and sunken morass of this flooded portion of the valley. Her eyes flit skywards in observance of the passing moon, silent, watchful, and waiting.
You think:
No minutes are wasted that are spent earnestly watching.
You think:
We must not wait any longer, Shadow. We must do this, or die.
Almost as if to encapsulate your point, a tiny centipede lying in wait near the base of the totem soon becomes the meal of a well-hidden spider leaping from beneath the foliage. Merciless in its seizure, you can readily see the agonizing moments drain the life away from the centipede as it gradually succumbs to the spider's venomous bite.
You have emoted: The small-scale battle for life and death is observed impassively, as Sibatti draws out an obsidian knife etched in runes from its concealed place on her person. She unstrings the shell fetish from her nearby quarterstaff, dropping it into a simple wooden bowl which is then set down before the totem. Taking up the knife, she slices through the green 'petals' of a succulent cacti, smearing some of its oozing confines over the bottom of the bowl as the slice is placed.
<< bunch of spam of me dropping things on the ground and posing them >>
A wooden bowl has been placed in tribute next to the coiled serpent totem. Scattered near the foot of the totem is a shell fetish. Its petals sliced open, a green succulent peeks out of a wooden bowl here. The purple blossoms of a stalk of gladiolus have been scattered around the base of a coiled serpent totem.
In a hushed manner, you say, "It is our duty to cleanse that which is most foul."
Setting each offering into or near the bowl, you say, "For strength. For remembrance - that the shadows first were ours."
You have emoted: Her offerings placed, Sibatti next brings the knife to her opposite hand, raising both high above her head as she makes a decisive strike cleanly across her palm. The force and trajectory of the blood splatter finds random homes over her offering, the floodplain, and even the totem itself.
In quiet, paced chanting, you say, "Your supplicant dons your visage, Vo'acha. By the river where the water rises, may your gaze trap those who wander alone."
You say, "We will shed the prison of our dusty flesh, and you will take it from us. Our skin is meaningless - I walk the path of bones, knowing your eyes will not be far behind."
You think:
They will drown in the wild river, and the river will renew and cleanse them forever more.
Softer than the pattering of blood striking the surface of your offering, you hear it: a faint oscillating cadence in the air, the ground, the very shadows that perforate the region. The sound is all around you and nowhere at once.
Words slowly form in its writhing tempo to fill your mind:
You have emoted: Gradually, slowly, Sibatti lowers her raised limbs back to rest at her sides, both of her natural eyes closing to leave only her third open, glowing and fey and vibrant. A pinch of black and white powder is ritualistically laid on her tongue and left to melt.
You cover your tongue with the pinch of powder, and your vision begins to dim as the substance takes hold: You slit your prey's belly, spilling blood like ink to blot out the sky. You choke to death on it, and your blood feeds the world.
The oscillating cadence rattles through your core as the powder melts within your mouth. Bland. Poignant. Heavy. Words form in your mind clearer now:
"Strike. Kill. Consume."
You have emoted: Sibatti is as outwardly still as her surroundings and the totem itself, no movement sans the intake and outtake of deep, meditative breath. Her thirdeye moves erratically, seeing something in nothing, and seemingly reacting to no external stimuli of note.
You think:
They are not prepared to scream forever. But they might.
Spoken like prayer, you say, "Strike. Kill. Consume."
You think:
They will struggle - for they surely do not know bliss awaits them.
You think:
[ A layer deeper, spoken by unconscious thought: "Eat the soul, eat the mind, leave the flesh to burn." ].
With each passing moment that you feel the powder melt within your mouth, the deeper the encroaching darkness in your vision becomes until only the volatile lilt of the rhythm remains.
"Strike. Kill. Consume."
You have emoted: Sibatti's eyes open, her body practically jolting as if stirred from deep slumber. "His fangs will purge the world," she announces, to no one in particular. At her declaration, the spirits lingering patiently nearby move to join her at her side, and with no further ado given to sanctity and ritual, she takes to her sylvan steed with clear motivation and drive.
<< left Dendara, back home >>
Even as you depart and set about your journey through the land, the sensation lasts until the first rays of dawn pierce the horizon, melting away the pitiless, impenetrable void. Though you may not readily feel the unfettered pulse of the rhythm coursing through your being every moment - it's there. Relentless and fierce, there to be seized by the bold.
"Strike. Kill. Consume." And with the coming sunrise, "Rebirth."
7/1/2022 at 18:27
Ictinus, the Architect
Everyone
Organisational Credit Sale System
Hi folks!
I'm pleased to announce the release of a new system allowing cities and guilds to run automated credit sales.
This will allow the leader to set up sales with a variety of different rules and combinations and privileges (based on criteria such as guild rank, militia rank, ministers, etc) without the hassle and tedium of depositing gold, messaging, waiting, checking logs, and manually doling out the credits.
Instead you'll be able to buy them direct based on the rules the leader has set up. This is an entirely optional system and the old method will still work, but I expect you'll find it far more convenient!
All of the details of how this works can be found under HELP CREDITSALE with some examples and detailed syntaxes for both leaders and buyers.
As always, please report any issues immediately and we'll get them fixed up.
Enjoy, and direct your esteems to the wonderful Ceraen!
Penned by my hand on Falsday, the 15th of Midsummer, in the year 503 MA.
7/1/2022 at 0:00
Ictinus, the Architect
Everyone
July in Aetolia!
Hi folks!
July is here and we're now officially halfway through 2022! I'll be putting a 'mid year review' post together in a few days to take stock of where we are, what we've achieved so far, and what's left to come for the rest of the year. Before I get into the promotional details, we will be holding a Great Hunt over the weekend of July 16th/17th, and every Wednesday throughout July you can also enjoy faster denizen respawns!
For July we are welcoming back giftbags as well as a lesson sale! Lessons can be obtained directly from the website at a much lower cost, and the details for the giftbags are as follows:
Every 25 credits purchased from the website (www.aetolia.com/credits) rewards a giftbag! The first 100 credits purchased comes with an extra bag for every 10 credits. This means that your first 100 credit purchase awards 14 bags right away! In addition to that, every 500 credit threshold you reach will award an additional 5 giftbags! That means if you buy 500 credits, you'll receive 35 giftbags, and every 500 credits after that will award 25 bags instead of the standard 20!
As always, I've made some tweaks to the prize values and odds to ensure the best value when purchasing. Onto the details of the bags!
GIFTBAG EXCHANGE <colour>
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Single bags can be exchanged for either a red, orange, yellow, green, blue, or violet bag. Almost everything in the coloured bags can also be found in the standard bag, but at a lower rate. Coloured bags contain many of the same prizes as standard bags but allow you to more easily target a specific item.
Five unopened bags can be exchanged for either a gold giftbag or a monochrome giftbag. Gold giftbags have a higher minimum value than five separate bags added up. Monochrome bags have the same prizes as a standard giftbag, but when opened, up to ten people in the room with you also get prizes as if they had opened one too!
Regular & Monochrome Giftbag
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Chocolates, Divine oils, elemental globes, customisation certificates, chalices, discount vouchers, Iron Coins, minipets, ilmenite puzzle boxes, voxes, compendium pages, style scrolls, consumables, relic coffers*, steed whistles, and a chance at various artifacts in the 50-2000 credit range.
Note: All of the minipets and compendium pages in this bag are drawn from the individual ones in the coloured bags.
Red Giftbag
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Minipet: a pink-skinned axolotl, Page: Masilia Town, Vox: Loud, Chocolate: Strawberry. This bag has a much higher chance at giftbag consumables.
Orange Giftbag
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Minipet: a brown stick insect, Page: Forgotten Dome, Vox: Blaring, Chocolate: Fudge. Standard misc artifacts swapped out for crafting and trade artifacts.
Yellow Giftbag
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Minipet: a vulture nestling, Page: Illdon, Vox: Sibilant, Chocolate: Cherry. This bag has a much higher chance to award elemental globes.
Green Giftbag
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Minipet: an armored viper, Page: Feral Caves, Vox: Penetrative, Chocolate: Mint. This bag has a much higher chance to award silver chalices.
Blue Giftbag
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Minipet: a walking hand, Page: Rimewatch, Vox: Amplifying, Chocolate: White. This bag has a much higher chance at relic coffers.
Violet Giftbag
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Minipet: a shadow-touched butterfly, Page: Den of Shadows, Vox: Simplistic, Chocolate: Hazelnut. This bag has a much higher chance at Divine oils.
Gold Giftbag
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Minipets, voxes, and compendium pages are removed. Single chocolates are now bags of 3. Divine phylacteries and gold translocator pieces added. Higher chance at relic coffers and a very low chance at salvage.
All giftbags always award either a city experience buff or an iron coin alongside other prizes. For gold bags, this is a tether-wide or global buff!
* Relics in the coffers this month are: starchart, ilmenitebracer, membranous, spire, lifesense, hunters_book, everfull. These coffers will have 1 or 2 pieces to be commensurate with giftbag values!
There is also now a global prize that's triggered after every 500th giftbag opened, where one of the next 50 after that will give a bonus 500 credits!
Giftbag city experience buffs no longer show a global message each time it gets applied. The global message will now only show up if one of the affected cities
didn't already have the experience buff, otherwise it will just refresh the timer silently. You can still take advantage of the anonymous option ( OPEN GIFTBAG ANONYMOUS ) to hide your name from the exp buff announcement.
Enjoy!
Penned by my hand on Kinsday, the 11th of Midsummer, in the year 503 MA.