7/9/2022 at 23:53
Ictinus, the Architect
Everyone
The Tidesage Class!
Following the arrival of the Vindicator into Enorian's harbour and the maddened ravings of its lone remaining survivor, the Tidesage class is now available within the Ascendril Guild!
With the skills of Wavebreaking, Inundation, and Synthesis, this class draws upon the primal power of the ocean to enhance martial prowess while also working to demystify its myriad secrets. In battle, Tidesages wield a selkachoar* and command a synthesised elemental, all while bringing regions under the control of the mysterious fog...
Tidesage is a mirror of the Teradrim class, and the skills translate in the following ways:
Wavebreaking - Terramancy
Inundation - Desiccation
Synthesis - Animation
For now, Ramneze, the Tidesage at v73320 is the only denizen able to teach the skills. Learning from players is unrestricted.
HELP TIDESAGE RP is available for your perusal, as are HELP files for each of the three skills, and learning messages which may be of interest!
While some abilities are directly shared between the native class and its mirror, most are entirely distinct. The theme of Inundation in particular is a big departure from Desiccation and a personal favourite of mine!
One main point to note here is that Tidesages do not have an analogous 'form' like Earthenform. The permafrost ability in Wavebreaking conveys all the mechanical benefits of Earthenform, but without the actual transformation and corresponding ability to describe yourself in that state.
To offset this, and to account for the fact selkachoars are a unique weapon type that cannot be forged*, Tidesages are instead able to customise their selkachoars through the customisation system innately, to a limited extent. The first customisation will be free, similarly to angels and such. Rules on how these can be customised are outlined at the bottom of HELP TIDESAGE RP, but it should be noted that a transformation rune will be needed if you want to make it particularly elaborate.
Elementals may also be customised (once they reach level 100), and the rules for that can also be found under HELP TIDESAGE RP!
* As per AB WAVEBREAKING BOUNTY, you may adorn basic forged clubs with shark teeth to create a selkachoar. To bring the costs in line with Teradrim, clubs now require 5 wood and 2 steel to create, up from just 1 wood.
Any guilded Ascendril is able to CLASS SELECT TIDESAGE if they meet the requirements for multiclass, and Tidesage will soon be available in new character creation. For the next two weeks, guilded Ascendril will have no limit on total apprentices per season.
Artifacts for Tidesage will be available in the next few minutes for your enjoyment:
- a necklace of shark teeth (hunt_tidesage1-3); for hunting
- a core of elemental authority (enhanced_elemental); mirror of enhanced_golem
- a compass of Keltund (enhanced_fog); mirror of enhanced_sand
- a cephalopod shell (enhanced_apparition); mirror of enhanced_sandstorm
As always, while we've done a lot of testing behind the scenes, please report any bugs or typos right away through BUG or TYPO respectively.
The release of mirror Shaman is underway and should be concluded soon...
Enjoy!
Penned by my hand on Kinsday, the 15th of Lanosian, in the year 503 MA.
7/7/2022 at 2:56
Keroc, the Starborn
Everyone
Artifact shields & new goodies
Hi folks,
We have a slew of artifact changes to artifact shields. All their powers have now been converted into crests, which work much like weapon runes. This means you can select which shield type you prefer without having to buy a whole new shield.
Additionally, the 'rune_remove' power (or the magnet) has been upgraded so that it can now pull off weapon runes, armour signets, and shield crests. This will, as an idea, allow you to change out their shield resistance as desired if you'd like to grab this item.
This does mean however that permanent shields are now gone. If you had a shield, then you will be granted crests with the appropriate powers on them. If you had a custom shield, then you will get a crest of reshaping with your customisation on it.
Lastly, there is also two new artifacts that you can get, as listed below. Enjoy!
New artifacts:
Crest of the Shieldbearer (shieldbearer) 300cr
- Attach it to a shield to gain 6 points in all stats.
Crest of Eupnea (crest_asphyxiation) 350cr
Crest of Algidity (crest_cold) 350cr
Crest of Galvanism (crest_electricity) 350cr
Crest of Conflagration (crest_fire) 350cr
Crest of Antivenin (crest_poison) 350cr
Crest of the Transmundane (crest_psychic) 350cr
- Attach it to a shield for 15% resistance to the associated elemental resistance.
- Only one resistance crest will work per shield. But as noted above, you can now swap them around with the magnet.
Crest of Reshaping (reshaping) 125cr
- Allows you to customise your shield. Adds additional fields to customise that weren't there before.
- HELP CUSTOMISATION for more details.
Power: reality_bind 400cr
- Must be worn.
- Items conjured with the Weaving skillset last twice as long, excluding Ironcollar and Facsimile.
- This is itemless so you can, if you desire, place it on jewelry with onyx on it.
An adventurer's pamphlet (guide) 150cr
- Shows you on SURVEY your quest completion percent for the area.
Updated artifacts:
A venantium magnet (rune_remove) 600cr
- Can now also remove signets and crests in addition to weapon runes.
Penned by my hand on Kinsday, the 22nd of Lleian, in the year 503 MA.