I've asked this before of staff/admin, and never gotten an answer, but what is the best way for players to criticize systems and elements of the game that are perceived of as harmful without irreversibly hurting the feelings of the unpaid workers who made those things?There are various avenues to contribute to Aetolia as a whole. If it's a general concept or idea, the IDEA system exists. Although we are slower to go through those, we do try and have an 'Idea Day' every so often to go through the list, generally those widely supported (even if none of you have used polygamy yet... shakefist).
You're damn right you did. Few people I've seen in any mud I've played understand that RP is more about involving those around you than it is about puffing your own character up. As Bamathis, you managed to make him very interesting while also making us feel like our characters matter. I've rarely ever encountered anyone with such RP skill that has been able to achieve both of those objectives rather than just constantly keep the spotlight on themselves.
With that said, I honestly can't convey my disappointment with this community in words and I'm pretty bummed that you stepped down but I completely understand why. Thank you for setting an amazing example for me of what a good roleplayer is and for taking the time to involve Drystin even though he wasn't a member of the order.
Due to a mixture of both this situation and an unfortunate situation within the Pools, I decided it was going to be infinitely easier for me and my enjoyment to leave.I just want to highlight something I want to think is particularly important here, especially with what's been going on lately.
I'm not going to bother jumping into the overall discussion here. A lot has been said about it already and I don't have anything meaningful to add that hasn't been said. I just want to say this, directed at you, Trager; this is what you set out to do, and you damn well accomplished it. The time you spent as Bamathis has changed things for many characters and enhanced their stories in ways that wouldn't have otherwise happened, and this is most definitely a good thing.My job was to create and enhance the stories of players through direct involvement and roleplay, and I tell myself I accomplished that. .Time for work now. You guys be good.Trager/Hammar