Armor should fall under it's own skillset, and greater penalties/bonuses related to movement and protection should be implimented. Armor, like weapons, in reality, are things that can be learned and … (View Post)
Small Idea - Crossbows, perhaps reduced in some manner (so classes that focus on it can still have an insular edge), would make more realistic sense if they were treated like normal weapons that ever… (View Post)
Just a small idea, and would hardly have a giant impact and is more for fluff I imagine, but having a factionless option to pick - no city no guild - would be a neat thing to see on Slavers Isle once… (View Post)