The point of celerity change, I feel, is to cause people to buy credits for wings, sulphorous amulet.Czcibor said:I'm not really sure what the point of the celerity and hiding changes was other than to make the game more tedious for us. Both of these changes really seem to be a big regression in the overall player experience. I think the elixir change is fine as a concept but will need some finetuning because it does have some (prob minor) effects on other skills/classes beyond pit. Also just a tad confused about Tekura and Wayfarer lines not being streamlined because supposedly some people already have systems to accommodate for that but we end up with these changes instead.
And for context if Tiur and Keroc happen to be reading: The solution is not adding recovery to these. The solution is reverting the changes. Though, if I could get context on what kind of problem that Recovery was attempting to solve in the first place, I might be able to think of another solution that isn't as negative and drastic as this one. As it stands, I have zero idea as to what this was trying to solve. The only logic I can think of that brought this one was lore reasons and that admins didn't like how people were presently blazing across the continent. If my assumption is correct, then my response is: Mechanics trump roleplay, and some suspension of disbelief has to go into play in order for a better playing experience at large. No one wants to spend a ton of time trekking across the continent to get from Point A to B.Having no access or very little access to the new 'recovery' stat makes all manner of celerity worth way less than it was previously. If I have 5 celerity and 3 recovery, I may as well have 3 celerity.Blessing - provides 1 celerity but 0 recovery - useless
With a mount and the celerity artifact (600 cr btw) I am at 4 celerity and 3 recovery. Without the celerity artifact, I am at 3 celerity and 3 recovery.
Please explain why this artifact is not useless save for 1 additional room on my very first movement.
Grace - provides 1 celerity but 0 recovery - useless
And for those of you who remember this one off promotion that I was assured would make a comeback and not make items promo items I have(a desert terrarium toolkit) worthless:
a ravine terrarium - provides 1 celerity but 0 recovery - useless ON TOP OF it doesn't stack with some celerity bonuses that was never included in the announce post or helpfile about terrariums.
These changes have destroyed all movement speed sources. Even ones paid for via credits or promotions with real dollary-doos.