I generally don't reply to combat stuff without Keroc. We hear your complaints, and when he's up and coherent, we'll talk!I would like to say this isn't only combat related as movement isn't only use for combat, while the rest of it is combat related. I am drinking various sour beers and being nice. Also i have a brownie that has walnuts in it.
Quoting for the Big Agree. New mages took literal years. Mining has passed at least one expected release date. Loads of things we've been promised - both game-wide (think tying up world events) and locally (Indorani faction) - are nowhere in sight. When expectations have been set for the playerbase (not BY but FOR) and missed so frequently it's a meme (SoonTM), dropping things that clearly involved some admin time but no one asked for is... an odd decision, in my opinion. It seems like there are weird priorities somewhere.Lastly I just wanna say, I really think this is a bad use of resources that produces very little return for IRE or the players. This is just my opinion but I really think time could be better spent creating those mirror classes two at a time (ie. one for spirit, one for shadow). Its been admitted that creating these mirror classes isn't even difficult, there is no balancing to be done, and its just a tedious task of rewriting skill messages and creating a theme. I didn't like the idea at first, but mirror classes would solve SO MANY more issues than changes like this one, not to mention that they would bring a big profit to IRE. They inherently balance tethers because each tether would have exactly the same skills available to them and you'll never have to approve/deny a classlead report based on "Thats a good change, but I don't want to buff/nerf <tether> currently." They also inherently halve tether tribalism based around perceived favoritism toward one tether or the other, a headache that I'm sure our staff could do without. They add additional lore to the game, more things for people to do, more artifacts to buy, more classes to spend lessons on, etc. etc.Just my thoughts, and I sincerely don't mean to sound like a jerk but the majority of your customers definitely enjoy playing the game a whole lot more than running from point A to B or making drastic system coding fixes to accommodate game changes that just seemed needless to begin with.