Tonight, I rage over sudden anxiety keeping me awake. I get anxious about things I am powerless to change, or at least damn near irrelevant toward solutions. So frustrating. (View Post)
Because as humans and players, you value something finite and/or consequential. Especially as endgamers (as several people have pointed out) death is merely an annoying inconvenience of -waiting- and… (View Post)
I agree that making death take longer the more often you died would suck unicorns, but to have negative mechanical effects after dying that get worse each time you die is a totally different notion. … (View Post)
I suppose you have a point there, but in my head I am imagining three options upon death, "Wander" "Revive" "Do nothing and decide" So that the player is actively choosi… (View Post)