There are only consequences if the clique you're in think you should have consequences.I'm starting to think that we should put a moratorium on the word "clique" because I see it bandied about waaaaaaaaaay too much in these sorts of conversations. Aetolia is a large community, and sub communities within a community this large are absolutely normal. In the biz, we call it "having friends." It's a social game for crying out loud. It's very bizarre to me to see a word with a predominantly negative connotation used to describe what is, frankly, really normal behavior.
This is kind of a silly take. Help PK is an outline bestowed upon us by the Administration. A bare minimum guideline for conduct. Much like how the Federal Government in the U.S.A. may outline a standard, and the states can expand upon that standard as long as they don't directly go against it, the Guilds of Sapience are capable of expanding on what is considered unacceptable PK conduct within the Guild.
Killing guild members. HELP PK. If you can't ISSUE it, I'm also not impressed. Fights will happen, and a different punishment can be used for a single moment of conflict.
i gotchu, b...so we can get back to gossiping about Teani and Sryaen's sexy dark forbidden tryst.Speaking of are you gonna give us logs @Teani or @Sryaen because I love me some forbidden romance scenes 👀
Not everyone plays Aetolia the same way or for the same reasons. Not everyone even roleplays or respects the roleplay of others. You seem to be operating under the assumption that you're entitled to certain experiences and being apart of a guild. In the past, you were entitled to GR3 in order to obtain class but with the addition of multiclass, focal shift to cities, and the expansion of apprenticeship, I believe it's safe to say that guild's being any kind of right is no longer a thing. Actions have consequences and like a friend of mine once said: "You're allowed to be salty that your RP didn't pan out. This, however, does not mean that there's something wrong with the system."You're assuming a lot @Ensis.Treason. You gave examples. I can argue the examples.
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I cannot speak for the others but that's what I disagree with. There are many reasons and situations that call for outguilding. Treason (Selling guild secrets, stealing from the guild, killing guild members [especially leadership], actively going against guild goals and ideals, etc.) tends to be the common reason that outguildings occur. Although not as often cited and usually open to a wide berth of interpretation and thus typically more open to disputes, organizational health is another valid reason for outguilding someone. The list can go on really.Treason, as applied, is vague to me. I don't like making the exception for it alone. I'm going to instead provide a few more items that don't invite vagueness and abuse: vandalism (property, HELP scrolls, and clans); actively helping an enemy raid against the guild, its city, or its allies declared in a treaty; actively reporting GT, GWHO, or guild/clan news posts to outside individuals (alt abuse in general); and other stuff that'll probably end up as an ISSUE to get cleaned up. Which was my stipulation anyway.
- Selling guild secrets. Unless it's regarding an event happening right now, or OrgReq/divine/future stuff, I'm not impressed. If it is, admin will probably act before the guild will. Granted, you can probably cover the most egregious violations under...
- Stealing from the guild. Internal theft is an acceptable reason. I actually should have made an exception for it. I would temper this with what's actually being stolen, but in cases where it's a guild problem you're probably clear to do it. External theft, one of your members stealing other people's stuff, will probably get handled before the guild gets to touch it. I can't tell who allows or encourages it anymore.
- Killing guild members. HELP PK. If you can't ISSUE it, I'm also not impressed. Fights will happen, and a different punishment can be used for a single moment of conflict.
- Actively going against guild goals and ideals. This is dependent on the guild, and I'd rather discuss individual issues then make a blanket statement. There's few actions a player can take that so violate 'ideals' enough to actively harm the rest of the guild. What Elene is joking about is w/e to me. Pregnant vampires and undead are worse. Letting your ents get killed/harvested for... w/e, is much worse. Even if you let these deviants go from the guild, and get someone from the city to kick them too, they retain class and continue debasing precious lore for as long as they're interested in pursuing the character. I'd rather have the deviants in house so they can be more easily monitored and possibly guided away from being deviant. If the fan starts to stink even after, you'll probably see the person quit far before you ask them to leave.
If you're also upset with the idea that a permanent ban is wrong Haven, I can't argue a feeling at length. Forgiveness should be possible, because shrubbing and lack of interest should be the only reasons not to play the game. Karhast has it.
Organizational health was mentioned. Are you referring the prior points as damaging overall the harmony of the org, or that this is some separate crime? As the former, I don't get it. As the later, this sounds like, 'People don't agree with ME and don't PK with ME and won't do quests and instances with ME and won't vote for ME and won't donate to ME so I'm going to kick everyone that threatens my milestones and shops and whatever else I think is important including the org I currently control.'
I am probably assuming a lot. What in particular am I assuming that's so wrong to you?
Killing guild members. HELP PK. If you can't ISSUE it, I'm also not impressed. Fights will happen, and a different punishment can be used for a single moment of conflict.This is so hilariously inconsistent with how every guild in the entire game works that I'm honestly not sure that you're logging into the same one as everyone else. I'd say, like, in 70% of guilds across the board, PKing ANY guild members is an instant boot (context pending). Trying to PK people who are guild leadership is gonna push into the "barely anybody will tolerate that level of insubordination."