No. Just... no. This is a game where there are supposed to be consequences.Saltz said:About repercussions? If you are the sort of guy that enjoys being hunted, because that too can be fun at times. By all means, be hunted. If you are not, make it clear. Issuing is the easiest way to do it. (Which has happened for how many times now?)
They're meant to be sorta vague, because I hate enumerated PK rules. We have a small enough playerbase that we can take issues as they come and figure it out. We also expect players to be adults (I know, I know) and use basic common sense. I'm just not going to discuss hyperbolic attempts to drag 'hotspot' out to mean the whole world.This is probably gonna be the only time I try to discuss this on this thread, because I'm already sure that it's going to devolve into a series of agrees/disagrees split between all of the parties involved with what galvanized this whole thing. Plus, you and I are both well aware that I've been less than cordial elsewhere about this whole affair and I'm going to remain respectful since this is the forums.
The word REVENGE is very specifically used here. Revenge is PK for something past tense. Showing up to defend the aegis you put down during someone's attempt to destroy it is not revenge, the act is still ongoing. If they use a group, and you bring a group, neat, it's a group fight. If you go find them hours after it's gone, no.
Essentially: The Aegis are not meant to passively sit there and generate you PK cause. The core to understand is that it's not you building something and it deserves to exist; it's that you are putting something like a preemptory attack out in the world and waiting. When it hits, YOU STARTED THE FIGHT.
If you weren't there to defend it, you don't get revenge for losing the fight you started. There is some leeway left for things like making trap rooms, or tricking people into them as active combat methods. Hence only really caring about hotspot locations. Essentially, I should approve every single issue where your Aegis hits someone you have no cause on.
Ask yourself "Do I have cause against X?" Because an aegis is like an attack on a loooooong timer.
In cases where no one is hit, or it's destroyed while you're gone, we're saying that to claim revenge (pk at a later date) it needs to either have been somewhere you have a reasonable reason to pk people over or somewhere you own and were protecting. Again, think of it like a delayed attack. It is unreasonable to think you deserve cause on someone later because you started a fight and they fought back. If it's at NoT, even if it doesn't hit the person who destroyed it, it's like you left an attack waiting to hit them at any time, it's silly to give you cause for them removing it.
The aegis is aggressive. Justify its aggression, not how people respond to it.
E:
I missed the bit about single deaths. That's meant to handle people putting up silly issues, death is not that big of a deal, whatever. But if someone treats it like "I get one free pk causeless kill on every player" I'll end up punishing you because the larger picture matters more than the time saving "don't waste our time" rules.