You're going to have to be more specific about the rules you're referencing for me to give any sort of helpful answer, to be honest. I'm sure there are places we could stand to ease up, just as I'm sure there are issues that seem simple but are absolutely complicated from our perspective. In general, a libertarian approach to game administration typically does not go well, even in communities of very decent people.I feel like if the PK rules were less strict in Aetolia, like they were in Imperian in its hayday, many people would have more opportunities to stir the pot and play a villain. Right now, regardless of which side you're on, it's hard to play a villain or an aggressor in Aetolia. Everything is too mechanical and not tied enough to real actions and reactions. I don't care for griefing either, because noone likes to feel singled out, but at the same time...where's the guy that everyone hates and loves to hate? It just doesn't exist in Aetolia.