Paying 100 cr(40 dollars) for 1% increases in something is really, really horrible. I understand the idea of having to have bad things to appreciate the good, being someone whos played Magic the Gathering for like 11 years now.Marginal improvements to damage output matters more than what it looks like on paper, because what you're seeking to do is to outpace your opponent's healing. A 5% increase in damage can mean the difference between outpacing and not outpacing healing, or doubling your effective damage pressure in 1v1. The reverse argument works for marginal improvements to healing as well.
It should be 2% or 3% per 100cr, honestly. And I'm talking about things like rune of cutting, rune of bludgeoning, and to a lesser extent, rune of the leech(yes, I know its 300cr for 5%).
We didn't choose to follow Abhorash by choice. The choice was made for us. It was fine when he actually had to work to command loyalty through cultivating a cult of personality and through his progeny (Zahmekoses and Zoharim could be quite persuasive back then). He could make mistakes and still suffer for them. He didn't have a get out of jail free card.That's really not true. Every House in the Dominion had to make a conscious decision to join or not. It was not assumed that after the purge, the remaining ones would automatically belong to it. Rogues exist and are not punished unless they actively speak out against the Blood as a whole or attempt to undermine it. To my knowledge, only one player was cured that way, and that was with his consent. The Gaes group was also punished, but to a lesser extent. He has said to the Dominion that any other rogues are not to be harmed.