It's been a few months since I posted to this, I figure I'll share what Femaxi looks like properly these days, instead of the ol' placeholder I had because I didn't work out a good description for her yet before I made the change.
Teo rockets back forth from deep moments of understanding and thoughtful exchange almost to the point of 'bonding', to rage levels of OMGODS WHY ARE YOU LIKE THIS?! DO YOU NEED ANOTHER CENTURY TO LEARN A THING?! I cackle while writing it because of how ridiculously teen/YA it is. Very few bring that out to this degree in Teotl.
The added layer of him being Tecpatl's Seer adds a whole other layer of discord to sort through.
I am definitely interested to see how the two work over time. Thanks for writing such an interesting character to interact with!
I've had a couple of very hazy ideas whilst I'm led in my 1st dose vaccine-indused stupor and amazingly neither of them involve PK! One is essentially a ylem dungeon and one is more bashing based. Both are kind of based on this new 'twin foci' premise.
I don't know how many people remember the Terry the Tarantula dungeon, but what if there were a twin foci that was tether specific (one gateway for Spirit and one gateway for Shadow somewhere in the same area). Entering the gateway for for your tether deposits you into your tethers 'ylem dungeon'. There is a seeding period of time to allow each tether to notify their side and gather their peoples.
Once it begins, it's a race against the opposing tether to complete your dungeon as fast as possible. Taking Terry as an example, you have to defeat a big eld as quickly as possible whilst also being organised enough to cover the areas it disappears and reappears into whilst avoiding that tosser who tries to blow up the various branches of the area until you eventual get down to the last area. Failure for each tether to kill their eld results in death (which is inconsequential in ylem aura anyway) and both tethers can run out of time. However, once the respective big eld is killed, the person with the final blow gets a core and the 'dungeon' boots both tethers out.
This is just using Terry as an example, obviously it could be fleshed out to be more ylem and larger team specific (I am in a stupor as mentioned above).
The second idea is more of a tug of war or reverse tug of war type thing. Similar starting concept to above. Two tether orientated gateways in the same area. The actual mission can be more flexible though.
Tug of war - You want to draw the big eld to yourself, but in order to do so you have to kill more eld in an 'onslaught' style area (again separate from the other tether so no PK necessarily) - because you're in the ylem 'dungeon' neither shackling nor eldcrits works. Maybe the eld are a bit more tricksy and have some additional mechanics to defeat them. The eld killed get tallied for each tether and on a tick, the instance checks the respective scores and then moves the big eld a step closer to the tether with the higher score. Once a team has succeeded in drawing the big eld, the other tether gets booted and the winning team has to then defeat big eld.
Reverse tug of war - kind of works in reverse. Eld are there but you don't necessarily have to defeat them, they're more of a nuisance if anything. Instead you're trying to solve simple quests/search the area to find certain items that you then need to take to a central location to restore something/dam something up and send the dangerous eld wave or dangerous raw ylem essence to the opposing teams camp. Again could be done on a tick (team with best defenses wins that tick in a best of 5). Winner gets a core, losers get booted. Maybe the new siege weaponry can also be used in some format to disrupt the other teams efforts so it's not just about running around trying to find items.
Just spitballing, but I kind of think cores are something that a city would love to use more frequently rather than just ylem and also events that require a bit more thought and organisation rather than let's get numbers and zerg for pk.
My thoughts on this are simple. If you go in with a class and it isn't a good match up to your opponent and all you do is run and mutate until you can run back in with a class better suited for the engagement you're given an advantage over being able to run limbs or afflictions, no matter what you do. If you're losing as Lumi or Shaman and swap to shifter because it's a better match up for your opponent then you've just given yourself an edge that your opponent may or may not have.
TLDR: Limit mutating in sect/arena mid engagement because it completely changes the dynamic of the fight and the pacing in such a way that it gives one side an advantage over the other for every thing Saidenn already listed about not everyone taking/investing in shifter.
Ayastia has had very little interaction with Iesid, sadly. However, the little they have had, Aya has found Iesid to be better than she thought. Respectable. Even if she has lost her unicorns a few times around him. But still, more than once he has tried to be a calming presence for her and she does appreciate it, even if she can't really show it. I really hope we get to rp some more in the future because I really do enjoy it!
Straid has a deep and abiding bromance for Iesid that he does his best to sit on. Their dynamic hasn't come near to being fleshed out, but the contrast of their interactions now versus the ones when my lad was a baby oneironaut dogging Iesid's heels is very cool to look at. Straid very much looks to him as an older, wiser brother figure, and he tends to look up to very few.
The flat out scenes we juggle now and then from a distance are low-key some of my favorite anywhere and I find them to be outstanding. Your writing and imagery is so well executed and believable.
I look forward to more fascinating and organic growth between our characters.
Initially, Sryaen had a massive dislike for Ayastia.
Since she's come to Spirit side and the Templar, he's really grown fond of her. She reminds Sryaen a lot of himself, as she's currently facing a lot of the same troubles and growing pains that come with a Shadow person trying to find their way on a completely different path in life. Ayastia has had a hard go at things in the year I've been back (man, how time flies!), and Sryaen sort of feels bad for her. It's weird because Sry is typically not that guiding figure at all towards anyone else, but for some reason he feels like he's invested in seeing Ayastia succeed. And I really hope she does.
We've been interacting a lot more ICly as of late, and I am super appreciative! Would never say no to more!