So! Recently I dropped a bunch of credits to buy a craft. I did this because I love designing, building and writing. I am a world-builder at heart, and the idea of being able to apply my creativity to making my own things in order to shape my character appeals to me.
If you think I'm lame for this (and I think some of you probably do), that's cool. If you don't like my writing, that's cool too. The beauty of the world is that everyone brings their own thing to the table, their own tastes, their own preferences. I don't judge those of you who play text-based games with no apparent interest in actually writing — looking at combat-lords whose RP consists exclusively of the say command, preset emotes and who walk around without a desc — so I think it's silly that I should be judged for being wordy. I have a history of writing for a living and of voluntarily building for IRE. With the sole exception of one incident where it was ruled on MKO that my use of the word 'barding' was too challenging for players and that I should instead use 'mount-armour', no one's ever complained about my writing for purple prose. I would like, some day, to publish a fiction novel. I expect that it will involve a fair few words.
In attempting to put through my first craft today, which I was very excited for, I apparently hit the word-limit on the extended-desc. I really don't think that what I wrote was excessive, but I'll post it for the peanut gallery to draw their own conclusions. Not everything I describe/build/design is always long, but typically things which are very personal and significant to my character will be (e.g., my character's signature weapon, a shield bearing the emblem of a divine my character is obsessed with, a city-tyrant's grandiose throne, an engagement ring, a non-human character's description, etc.) My character may also own a pair of knee-high leather boots, an item that requires little elaboration beyond that short_desc, and so this item is unlikely to be described in more than 3-4 sentences. A significant divine symbology shield representing their loyalty, though, will probably be more detailed.
Naturally, the first item I was going to craft today was going to be one of those significant items which I would look forward to carrying with my character wherever she goes — a signature item. I put a lot of thought into it and I care about the nature of this item. It was written descriptively, not simply because I enjoy writing as an art/hobby, but because this particular description is important, and every sentence it contains is significant.
I understand that not everyone will like what I write. I understand that not everyone will even read what I write. That's fine.I don't understand why, due to arbitrary rules of personal taste, my desire to write freely should be stifled. I don't think that what I wrote was a buffer-breaking monstrosity bound to cause untrapped errors. There are definitely more detailed staff-approved room descriptions and objects out there. I will happily post examples if challenged on this.
My request is simple:Dear staff, please remove the word-limit for the extended-desc of designed objects. Just because some people think Tolkien is boring doesn't mean he isn't widely enjoyed by many others. This nature of staff/player preference should not be policed on this level. It should be policed on the simple democratic level of people voting with their eyes. If someone doesn't like reading what I write, they won't read it. They will scroll past. Simple. I don't have a problem with this. If someone doesn't like interacting with me, they won't interact with me. I will find people who have similar tastes, and they, likewise, will find people who are brief. And if someone really
does manage to write a buffer-breaking monstrosity, I am sure that's a rare enough occurrence that it can be easily policed on a case-by-case basis as crafts are approved/rejected. (I.e., if it breaks your buffer, you probably won't approve it.) Side-note: in all my years of playing IRE MUDs, I've never managed to accomplish this.
Someone advised me via tells not to make a forum post about this because no one will agree with me and I'll just get attacked. I'm posting this anyway because:
- I'm open to criticism/laughter/trolling. Have at me!
- I would rather find out sooner rather than later if this is really an intended problem, as it may just be that Aetolia isn't the game for me. If it isn't, that's OK! I should just look for somewhere that's a better fit for me. Needless to say, I will not be investing in any more credits for crafting following this initial experiment, if it's intentional and here to stay, as I will simply not enjoy it.
The offending desc for you to judge:
It is difficult to tell whether this bizarre-looking contraption is a stroke of mad genius or simply a joke; either way, calling it an abomination seems like a safe bet. It most closely resembles a cello, save that it is made by a hand that has never made a cello before, and does not know how to appreciate them. Its craft is unmistakably cheap -- albeit environmentally-friendly -- being comprised of reclaimed wood. Splinters, bark, sapwood and heartwood are all fused together in this hodge-podge mish-mash of earthen texture and tone, ranging from the sunset hues of desert ironwood, pink ivory and box elder, to the more muted brush of birch and sycamore. The instrument cannot be described as pretty, but it is unique, a work of art and talent that transcends musical convention or practical consideration. Each piece of the puzzle that makes it has been painstakingly buffed, smoothed and tamed, so as to meld with its fellow broken foreign neighbours. Alas, the lacquer that coats it is chipping. The sound it produces when played is strange and not sweet. Lacking uniformity in the weight of its body makes its mercurial resonance quarrel within, and tapping any portion of it produces a different pitch. Distinctly, it is an explorer's instrument, a useless vanity for the travelling troubadour -- for it sources its form from seldom-used species of trees, from every corner of Aetolia. Its shape is like a woman's, pleasantly curved, but it bears the same distinct silhouette as any other cello, despite its individualistic composition. Cinched, raised edges curl at the sides, and long, sinuous 'f'-shaped holes bely its hollow, flanking the raised bridge in parallel to the line of its waist. Its hallmark, the strings, are made from tightly-wound shark-gut. The scroll at the top is not particularly ornate, but the back of its neck has been scratched with vulgar, angular handwriting, giving it a name and a number: 'BIG ASS VIOLIN 1'. It is indeed somewhat small for a cello, likely made to be used by a child or perhaps an imp; though it would be easy to believe that its inexperienced crafter mistook the nature of which string-instrument they were supposed to be making. The writing is vertical, each letter placed underneath the previous, rather than next to it. The lengthy brass endpin makes its usage clear despite the confusion, allowing the instrument to be propped upright upon this dappled metal leg, and even danced with as a full-body partner, should one be feeling particularly adventurous.
In italics: the part that was cut off. Not even that much, tbh.
The full design as it shows up in Aetolia, with its description meanly cut off:
Design #10401 Months Left: Perm
Identity: Cello Trade: Luthier
References: cello, instrument
Components: 7x wood, and 2x gut
Additional Ingredients: 1x shark, and 1x brass
Allowed: NONE
Denied: NONE
Autopay: NO
Tag(s): cello, violin, bigass, bigassviolin, big-ass-violin, and yuef.
Appearance:
an offensively-charming imp-sized cello
Dropped:
Braving scrutiny of disdainful maestros, an amateur's hand-me-down cello is here.
Examined:
It is difficult to tell whether this bizarre-looking contraption is a stroke of mad genius or simply a joke; either way, calling it an abomination seems like a safe bet. It most closely resembles a cello, save that it is made by a hand that has never made a cello before, and does not know how to appreciate them. Its craft is unmistakably cheap -- albeit environmentally-friendly -- being comprised of reclaimed wood. Splinters, bark, sapwood and heartwood are all fused together in this hodge-podge mish-mash of earthen texture and tone, ranging from the sunset hues of desert ironwood, pink ivory and box elder, to the more muted brush of birch and sycamore. The instrument cannot be described as pretty, but it is unique, a work of art and talent that transcends musical convention or practical consideration. Each piece of the puzzle that makes it has been painstakingly buffed, smoothed and tamed, so as to meld with its fellow broken foreign neighbours. Alas, the lacquer that coats it is chipping. The sound it produces when played is strange and not sweet. Lacking uniformity in the weight of its body makes its mercurial resonance quarrel within, and tapping any portion of it produces a different pitch. Distinctly, it is an explorer's instrument, a useless vanity for the travelling troubadour -- for it sources its form from seldom-used species of trees, from every corner of Aetolia. Its shape is like a woman's, pleasantly curved, but it bears the same distinct silhouette as any other cello, despite its individualistic composition. Cinched, raised edges curl at the sides, and long, sinuous 'f'-shaped holes bely its hollow, flanking the raised bridge in parallel to the line of its waist. Its hallmark, the strings, are made from tightly-wound shark-gut. The scroll at the top is not particularly ornate, but the back of its neck has been scratched with vulgar, angular handwriting, giving it a name and a number: 'BIG ASS VIOLIN 1'. It is indeed somewhat small for a cello, likely made to be used by a child.
Comments from the Trade Guild:
NONE
Comments from the Creator:
NONE
I'm also going to include the conversation this sparked on the newbie channel, as I think the context is relevant to the post. There was also a conversation with another player via tells, but they asked not to be quoted (and since it was a private communication they have that prerogative, but newbie is a public channel). I don't think the language used was inflammatory, but, all the same, I'm censoring the names of the players who responded until/unless they state they're OK with being quoted. Not looking to call anyone out, just taking this to a more appropriate channel for discussion because I actually do care about this issue:
(Newbie): You say, "Is it intentional that designs have a word-limit for their examined desc, or can that be extended somehow?"
(Newbie): Apricot says, "Generally, if you hit the word limit for the examined description, you're being too descriptive."
(Newbie): Banana says, "Pretty much. I believe the character limit is in place because it can be used to spam people with walls of text."
(Newbie): Apricot says, "Sometimes, less is more!"
(Newbie): You say, "Yeah but if you don't want to read it you don't have to... Why rob the designer of their creative freedom because of lazy audiences?"
(Newbie): Banana says, "When it comes to designs, you can be detailed, but a good writer doesn't have to be overly verbose about it."
(Newbie): Banana says, "Good rule of thumb is that not every single minute detail needs to be described. Too much purple prose or needlesly long Tolkienesque descriptions aren't always necessarily a good thing."
(Newbie): Apricot says, "Look up 'purple prose' for some examples of why this is a bad thing!"
(Newbie): You say, "Well, that's just like... your opinion, man. And I respect it, and I don't expect everyone to like the same things that I do, but I play MUDs because I love to write. I have no illusions that everyone will like my personal writing style, but I don't see why my preferences should be policed for what amounts to individual taste."
(Newbie): You say, "At any rate... gonna take this to the forums."
(Newbie): Apricot says, "Everyone's preferences are being equally policed!"
(Newbie): You say, "Not really, since there isn't a lower word-limit."
(Newbie): Clementine says, "Actually there is."
(Newbie): Banana says, "Actually, yeah there is."
(Newbie): Apricot says, "There is, actually."
(Newbie): Clementine says, "Examined cannot be less than 120 characters."
(Newbie): You say, "Some established players walk around without any desc whatsoever. That doesn't seem to be policed."
(Newbie): You say, "I don't judge 'em... because I respect their right to their preferences."
(Newbie): Apricot says, "Descriptions aren't generally policed, but every guild requires new players to write a decent description for their novicehood tasks."
(Newbie): Date says, "This seems like a forums/crafters channel debate more than a newbie channel debate. Just sayin'!"
(Newbie): You say, "*nods* Writing up a forum post now."
(Newbie): Banana says, "There's hard coded limits on things like emotes and illusions as well."
(Newbie): Clementine says, "So? Personal descriptions aren't crafting descriptions. In crafting, there are standards. If you make an item, you need to fit the standards that have been put in place over the last few years."
(Newbie): Banana says, "It's not so much for quashing creative freedom, though."
(Newbie): Eggplant says, "And if you enjoy writing are there not the avenues of stories, poems books for that purpose."