Best Of
So this came up on Discord earlier and I'm curious to see what people think. I do want to stress that it's hypothetical only, and I'm aware that there are plenty of issues with IRE's credit policy (ie. all credits should be paid for with real money) that would prevent it ever happening, but I think it's a solid idea worth consideration anyway. Compare and contrast EVE Online's plex and whatever that one admin-controlled commodity is. Here goes:
Add a vendor to a neutral IC location like Esterport that will sell a certain number of bound credits per RL week (maybe a hundred) per character, for a large sum of gold (something like 15-20k per at least initially due to the amount of gold in the game).
The (hopeful) results of this:
- The market now has a hard admin-controlled cap on what a credit is individually worth in gold, but allows leeway for reselling/playing the market based on the percieved value of the convenience of the credits being unbound. If people just need credits, they don't have to worry about people inflating prices to insane heights. If the admin want to mess with gold, they can do it directly via modifying the price of bound credits.
- There is now a direct and immediately useful gold sink for people hoarding it with nothing to spend it on. This might even end up causing people to spend money on more credits to supplement what they can get IC as only needing to spend twenty bucks to get that 250cr artie you want would be more appealing than having to drop fifty. Microtransactions!
- There is now a viable route to learning skills and getting some low end artifacts without having to spend real money on a game that is advertised as 'pay for perks' rather than 'pay to do anything but basic tasks'. This is a lot more important now that the credit market has completely died. I'm aware that cities still do credit sales sometimes but that's pretty situational and from what I've heard not very common these days (also not available if you don't have a guild or city, ree neutrals).
Problems with this:
- Credits are available for something other than real money. Shouldn't be an issue IMO because of the other benefits and precedents, but I appreciate that the existing policy doesn't really allow it.
- Gold sources will need to be rebalanced, particularly fishing. As it is currently fishing is crazy profitable and would become a direct upgrade over bashing in regards to gold output if an IC method of purchasing it became available.
- More artifacts and lessons in circulation might impact combat unpredictably? Not a PKer so I have no idea there.
I'm sure there are both issues and benefits that I'm missing so please post if you have thoughts. I really think that the potential boosts to both the gold and credit economies would be significant, especially since lowering the access barrier to artifact, talent and skill purchases would encourage people to drop money into the game to supplement their IC resources (see: every game that has cosmetic items bought with ingame currency).