As has been mentioned, that event was very outside the scope of being lore-building. It was a side-event at best, which was entertaining for most of the people who were engaged in it. For those who were not very involved, it had literally no impact on their lives or futures. When we (or most of us) say world event, we speak of events that make the game feel like it is moving forward with those storylines that are connected to -ALL- guilds and -ALL- organizations. Things that are connected to the Dreikathi Empire, things like Jox or Kerrithrim, things that impact the game and how we move forward.
It's been six months since a world event, and that one ended so weirdly and harshly, I admit to being very burnt. I was doing most of that one, with some awesome Celani mpos help. It took a lot of effort and we'll need more for world things.
That said, there are some planned, and we're having the same engagement problem we've had for the past year and change: People want to spend less time with things, and it's harder to get their attention. Keep your eyes out, because I know we've poked a few things and been having a hard time getting the hooks to catch.It's nice to hear that some things are being planned! It taking time is understandable. These are trying times for everyone. What is needed, however, is transparency, and not only when prompted. May times when things stop moving, people have had to shout in order to get a response. Consider how the following approaches might be received:
Smaller stuff I very much love. Is there a system like builders/orgreqs that could exist, avoiding the problems those two have? Builders snatch up any work and destroy it, which we love, but it does make a lot of people feel like there are 'never' things up there, as they don't get a chance.There are very rarely things up for grabs when it comes to builder requests, because some people are very quick to grab them before others have even seen that they exist. At the moment, I don't log in enough to contend so for me it's not an issue right now. However, when I played more frequently I rarely saw any either, despite looking for them. The reason was mostly because they were all gone or grabbed before I logged in in the morning/afternoon in my timezone. Perhaps spread them out if you want more people to feel like they get to help out?
Orgreqs are huge amounts of work for small returns, and they are mixed in such a way that it's tough for me to do anything other than go through them in numerical order. We also get a disproportionate amount of work vs return... some guilds file a lot of them, some none. I feel like if I do some for the guild with a lot of them, it encourages them to do more, but further makes the guilds that never see any done feel ignored.I imagine some organizations file less orgreqs because the ones they have filed before have been sitting there long enough for them to become obsolete, meaning no longer connected to what is currently going on in the guild. If things don't move on quickly enough on something awesome we thought up, and even wrote a lot of messages for, then how long will the next take? Why should we spend so much energy on that if it won't even get anywhere? is likely a question people might be asking themselves.
Not that I'm capable of debating orgreqs/builders atm. I just wanted to express my issues with them, and an interest that any system like a theoretical eventreq should avoid those same problems. Maybe an interest rating? Effort ratings? Expiration dates? I dunno.
I hope this thread doesn't get deleted, because this is a conversation we should be having as a community.There are more positive ways to address this point. Let's start off on the right foot, please!
We had a team pulv setup exactly like what they're doing when all the fex actually played. We all knew how it worked and how fast it is. Spirit cried hard about it. Now they are actually playing and we aren't, and it's our turn to get pulved in groups.Drystin said:It's faster than I ever knew it could be. You should see what their wardens are doing with it right now. There is zero reason we can't be doing the same thing if we had a couple of fex running lessers frequently.Ehtias said:Pulv is fast yeah, it's fast if you have multiple carnifex because of the gate on it.
During the hours I'm around spirit is winning with mostly wardens and our team is using classes that don't compliment each other well with no carnifex in sight. So the issue isn't that spirit has any advantage. They're literally just beating us with one of our own classes.
The lack of participation on shadow where group pk is concerned, combined with the quick willingness to give up is also a contributing factor.
Maybe I'm completely wrong though and everything is butterfly kisses and unicorn farts in the evening? I dunno, just my two cents.
It's me, I'm the favorite.I said favourites plural! Oh my gosh don't put me on the spot!You might think I have my favourites to RP with - but I suspect they wouldn't be who you'd guess they are