Will the premonition be attuned to a specific shaman so that every shaman who shows up in a group can't trigger reclamation off of the conditionals? What is the thought process behind moving omen damage increase to a non-shaman specific affliction?As I explained in the discord, I do not believe it'll be that big of a deal because of the unusual setup required to do it. That's 5 phobias + premonition, which means if a group is pushing for those you are likely not being venomlocked or hindered in any meaningful way, which leads to a bunch of counterplay to help you avoid it.
I think the changes are interesting and I appreciate the idea of looking at it via 1v1 for moving into an interesting momentum kill (sort of reminds of Archivist), but I will say that I'm not exactly the happiest seeing yet another finisher with conditionals easily applied by multiple classes added. If premonition is attuned to a specific shaman, however, that alleviates some of its concern in a group setting.
Edit: To add, the reason I have concern in group setting is: Abundance of impatience on demand (Luminary and Sentinel), the access to the phobias needed by Shaman (both classes again), and if premonition is not attuned to a specific shaman, that means we are in the boat we are with Sentinel: Bring many, as one can give the heartflutter while the other spinecuts.
While I'm not logging in, I have been unable to resist clicking on the links people have sent me of various ongoings since I made my post, and none of which have tempted me to log back in more than this statement, and I'm going to say it as clearly as I can: this is an atrocious idea and if it were ever implimented, it would spell the end of Aetolia and would likely be the thing that pushes the game into Imperian Territory.
A.) Each Producer needs to be the only person with a guaranteed pay check, and pay should be doled out based on work completed to people based on tenure. The idea of 'getting to play a God' being your payment is extremely antiquated, and is not effective. We're all mostly 30+ years old now, not 18 anymore. In this, each game should have a projected budget each year that's split up by the Producer to encourage people to do more.