<pre>7/26/2018 at 3:22
Tiur, the Gnosis
Ruins Events have begun!
Those of you rank 4 or above in your war faction will now see Ruins Events missions available for every 30 missions done. This is retroactive, so you have a bit of a pile to start with. Every Howling you will be allowed 24 RL hours to start a Ruins Event. Only one may be started per faction per Howling. ONE. Coordinate this, please. At the moment 3-5 people can start the event for each faction, and I am making the assumption they will choose carefully when and who triggers it. The reward for the mission itself is meaningless, the Event is where the score lies. Please note that this is not per person. One event per faction, per Howling.
Everyone in your faction will be given a warning you started the mission, and the event will begin in 30 minutes. At the 15 minute mark BOTH factions will be told 15 minutes remain. Another warning will be given to both factions at 5 minutes. Then the event will begin at the outermost edges of the ruins.
The event involves PUSHing or PULLing carts of ylem and resources towards the center of the Ruins, where the Spirit is held. This is a channeled action that will be broken by any command. PUSHing brings the cart closer, PULLing causes it to retreat. They may not be performed at the same time, so you must interrupt the person performing the action first. The event will last for 20 minutes, and the score will be based on how close each cart is to the Spirit at the end.
You can see our goal here, I bet. It takes roughly 6-7 minutes to fully reach the center, unmolested. Strategies will be yours to develop, but I anticipate a lot of murder. Scoring, again, is based on cart proximity to the center at the end ONLY. One room matters.
Push a cart closer to the center of the ruins. Channeled, interruptible.
Pull a cart away from the center of the ruins. Channeled, interruptible.
Notes for the forum:
We will be loving feedback for this. We've tried to come up with something equitable between a staged event with exact timing planned and something you can spring on an unprepared opponent. Your feedback will help us to see if we need to adjust timings, make the channeling easier/harder, etc. We're loving trying new things and I appreciate all the leeway you've given us with tweaking here and there, so thank you in advance!
PS. There is an imp cart. It does not score. It is there because we couldn't bear to take it away.
Penned by my hand on Closday, the 23rd of Niuran, in the year 474 MA.</pre>