What would you spend gold on?

BufordBuford Member Posts: 280 Immortal
Toz mentioned the idea of crowdsourcing ideas on what people would spend gold on in game; that's a solid idea, and an opportunity to discuss, hopefully, without devolving into personal attacks and craziness. The sentiment of there being nothing to spend gold on is a pretty common one, so what would you spend yours on if you had the ability to?

BIG HUGE CAPITAL DISCLAIMER: This is not a promise that these things will be done. Consider this very much like the artifacts thread in that these things will be read, but there's no guarantee that any particular idea(s) will be implemented. This is mostly an experiment in idle curiosity to see what you guys would be willing to trade your Scrooge McDuck status for.
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Comments

  • AishiaAishia Queen Bee Member Posts: 2,271 ✭✭✭✭✭
    Better prizebags. Gambling. Lotteries. Auctions. Commodities and combat related supplies/etc.
    ZailaKelliara
  • AishiaAishia Queen Bee Member Posts: 2,271 ✭✭✭✭✭
    Ferries to high end bashing areas!
  • TozToz Member Posts: 2,494 ✭✭✭✭✭
    Vakmut-style racing, things with flavor text. Everyone loves rooting for a team, so any kind of sport thing where you do room echoes is going to be popular I think, as far as gambling goes?
    - Let us bet on sect fights?
    - Or HG fights. Have some bookie in Esterport, takes 10% of every bet and winners split the pot.

    A bashing area that costs a flat fee to even get into, doesn't drop gold - maybe some kind of tokens instead, like the Vortex? Every death (starburst included) boots you out, has higher xp gains than any other area.
    - Sub idea: every person in the area makes it harder. or even just every person who pays to join makes it harder. Don't like a guy who went in? Have a few buddies pay to join, then all run away and blow the other guy up with mob damage.

    Minor consumable artifacts, things that do cosmetic changes but don't necessarily give a big buff (think wholist coloring, voxes, etc.)

    Rotating relic piece auctions. Seems like there are at least a few people out there with some sets not completed, while others have a huge stash of sets they can't sell- could try to rotate through with some of the old sets/minipets and let people bid if they want, gold only. Run for a day or two, go on CD for a week, repeat.

    War system

    Carnival, or carnival-style games. I know a lot of the Celebration of Stars stuff is popular, so some versions of those games?

    Re-balance Tripthowever you spell it, sell tile packs for everything. I know @Teani was saying the Gods pack broke everything by being too good, so up the old decks or just start releasing other stuff just as good, let people buy packs with no promise of unique/new gets, so there's RNG you have to spend on.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous
    ---------------------------

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
    ZailaCinarraKodaza
  • PhoeneciaPhoenecia The Merchant of Esterport Somewhere in AtticaMember Posts: 749 ✭✭✭✭✭
    Being able to purchase house upgrades and stuff with gold would be nice in lieu of credits as my house is pretty much all I sink my gold into these days other than crafting. More house upgrade options for houses/havens payable with gold would be nice too.

    More gold auctions. Those are always fun, and they can take millions out of circulation.

    This was mentioned before, but gambling where you pay gold and can potentially win credits.

    Style scrolls/flairs that can be purchased from orgs or factions.

    Mounts/minipets.

    I also like the idea of a mount/minipet/artifact lottery where you can purchase tickets and have a chance to win a retired minipet/mount/minor artifact.

    Custom keys. There used to be a really neat NPC in Delos where you could give him a normal key along with a metal or a gem or both, and he's combine them into a really neat looking key. I would KILL to have this NPC back, and pay gold to get unique looking keys.
    Emelle
  • TeaniTeani Shadow Mistress SwedenMember Posts: 2,122 ✭✭✭✭✭
    Toz said:


    Re-balance Tripthowever you spell it, sell tile packs for everything. I know @Teani was saying the Gods pack broke everything by being too good, so up the old decks or just start releasing other stuff just as good, let people buy packs with no promise of unique/new gets, so there's RNG you have to spend on.

    Yes, yes yes! Many times more Yes! The person who put in the Divine Triptycha tiles probably thought it would be a fun idea, and with Divine being so special, they should of course have very good tiles, but the thing with the previous Triptycha tiles, and the latest ones, is that they were all balanced enough to give people a chance. I have suggested making the Divine tiles collection only, and not playable. Releasing more of these would definitely be a gold sink to me. I like the game, and I like the fact that it's also a collection thing.

    Perhaps put in some shops that sell city or guild-related items that produce flavor messages, like messages of the sound of the blades being drawn or secured from a special scabbard. Guilds and cities could pitch in and help write them up to take pressure off the volunteers. They wouldn't -do- anything special, just cost a lot of gold and look fancy and you'd be showing support of the organization you're in.



  • RhyotRhyot BloodlochMember Posts: 490 ✭✭✭✭
    edited January 2017
    I want to second @Toz 's idea about paying gold for entry into a bashing area. However, unlike his idea, the amount of gold you pay determines the level, difficulty, and experience you get for the mobs. More like a dungeon-esque area that you can sync with someone to join their dungeon. Plz2have mobs that give more than 0.0004%/kill.

    Alternatively, Toz's idea also gives room for PK cause, so there's a benefit to that. Only downside would be that it hinders intra-player communication.

    Bashing buffs - xp bonuses, damage increases, crit chance, dodging abilities, enhanced healing, decrease damage taken, etc. Some could be permanent (*cough* xp bonus *cough*) while other temporary, or all could be temporary. If leveled, have increasing costs.

    Increase in class slots/trade skills. In that you can pay 10M gold for a second trade (Or is it mercantile?).. whatever one Reanimation falls under. Or the ability to increase your available class slots with gold.

    I spoke with @Oleis about this, but make haven points useful for PVE type things (I have a thread about this opened up already). This will make an already existing gold sink worth while using.

    Mayhaps the ability to purchase lessons directly with gold, though I'm unsure if that will directly affect credit sales or not.

    Old consumables purchasable, ie gold pots, black warpaint, globes (But mark them so they cant be traded around for credits), etc.

    More gambling. YES! Cause blackjack is rigged and I dont get like the roulette. :P lol

    I'll add more ideas later.


    ZailaCinarra
  • FezzixFezzix Member Posts: 306 ✭✭✭✭
    I love the idea of a pay to play bashing area, but if it's already bashed out, you're wasting your money. Maybe if it were instanced?

    Craps tables. Probably one of the more complicated games to code, but the most fun you can ever have in a casino.
  • TrikalTrikal Member Posts: 156 ✭✭✭
    Could make the high end bashing area similar to the one near bloodloch where it's pay to get in and only a few rooms, but instead of continued rounds, it's pay per round of gladitorial battle. This would always ensure that there's stuff to kill and could keep you going for a while, maybe have a few different ones of it.... Cheap: high level mobs similar to what can be found in some of the easier end game areas, like nal-jin/arbothia and the like. Moderate: High level mobs similar to what can be found in some of the harder end game areas like tiyen/xaan/vortex. Expensive: Some awesome hard mobs that you want to kill (possible honors lines for completing this or some such) that might take a group of folks to actually take down. All things considered this would need to be something that I can spend hours in doing murdering things so that I can keep dumping gold into it. Could be instanced or not doesn't much matter to me, both have upsides and downsides.

    Would definitely pay gold for access to places that I can do something to get honors lines though, like access to the area that has new X honors line mob or something similar.

    A change to prizebags so that instead of gambling on prizebags you can buy the specific items that come out of them for higher cost. IE: buy chocolates but you can get 1 and they're 150k each or something instead of 75k for chance to get 3 of 'em or however those weird prizebags work out. Seems like Zsadist wants to pay gold for bashing buffs and that's exactly what chocolates/prizebags can give, but I don't see many folks buyin' em. Gambling on them for chance to get the things you want for cheaper, or much higher prices to just pick what you want. Also would allow folks to save up for a mint or something so they can get their bashathon going without trying to buy a few prizebags and then just being disappointed when they only get grimstims or w/e.
  • EmelleEmelle Dreamshaper Tecpatl's CradleMember Posts: 712 ✭✭✭✭✭
    edited January 2017
    Just chiming in to say I love the idea of some kind of bard/messenger NPC. I once played a MUD that had customizable messengers; for a fee, you could describe each line of flavor text describing the messenger's entrance message, 1p and 3p descs for the message itself, and the messenger's exit message. It was really fun to make hilarious/awkward messengers and send them to people!

    Granted, in that game the function of this was to send quick IC communications to people because they didn't have anything like our TELL system, but I still think we could have some fun with this here.
    Post edited by Emelle on
    MorwenAymah
  • KerrynKerryn The Black Flagon InnMember Posts: 270 ✭✭✭✭
    Crafting/talent specialties.

    Many crafters love the Iron Epicurean and the unique crafting design template that allows more eating lines. I'm not suggesting that we detract from the Iron Epicurean, as that's a special event and pretty awesome the way it is. But the underlying premise could be used elsewhere.

    Crafters could select a specific field to specialize in, that grants them access to design templates that give more room for creativity. Fumology could have additional smoking lines. Floristry could have access to special flowers that only they're able to cultivate and their crafting desc's have an additional random line that fires to the room about how they smell.

    While some of these won't work with ALL the talents and trade skills. They could perhaps buy perk items that grant special boons. It would allow another level for crafters to play with and allow them to create more unique wares.

    Jewelcrafters could purchase a special pick from a vendor that gives them a % chance of finding precious/rare gems in rocks when harvested/crushed for ink.

    Woodcrafters could purchase different music box workings from a vendor, that when inserted in a music box, it would play that tune when turned. Could have predefined tunes and then one for a much higher price that allows crafters to create the tune themselves. These could come from Delve as that's a bit advanced to make. Created ones, would be written and then turned into the vendor who then builds it for the person.

    I'm sure others could come up with better ideas for the various crafts.

    EmelleAymah
  • TrikalTrikal Member Posts: 156 ✭✭✭
    I love it @Emelle, make all tells cost gold through messengers / letters. Get all of these people out of my head! Also would get people to group up more regularly so they could have the conversations they may've had through tells otherwise.
    EmelleXenia
  • SerriceSerrice the Black Fox Member Posts: 1,228 ✭✭✭✭✭
    We're looking for major purchases, not small daily costs though. That's a small daily cost.
     
  • EmelleEmelle Dreamshaper Tecpatl's CradleMember Posts: 712 ✭✭✭✭✭
    Honestly, I've always thought the canon that everyone has low-level telepathy kind of absurd, but I assumed no one would actually want to nerf tells (other than me).
    Zaila
  • MorwenMorwen Under The SeaMember Posts: 27 ✭✭✭
    Serrice said:

    We're looking for major purchases, not small daily costs though. That's a small daily cost.

    I think that we need a combination of both large gold drains and consistent small ones so that we can both reduce the stockpiles and maintain the reduction over the long term.

    - Another gold sink would be being able to toss gold into re-rolling relic pieces a second time. I think people have stockpiles of relic pieces they'd re-roll for like, 5-10K, if they could.

    - 10-15K to be able to roll mini-pet cages into a random relic piece/chance for bound credits would be nice too.
  • RasaniRasani Member Posts: 202 ✭✭✭
    I know it's sort of included in barding, but if you make armor for your horse, you can't have a standard on the back of them as well, but I 'd pay good gold for like, some kind of attachment or something. It's a flavortext thing, for sure, but I would love to ride into battle flying the flag of my guild.

    Also someone mentioned weapons repair? I bet that would be a good gold sink, make it just a LITTLE cheaper than the cost of forging a new weapon and if someone has their perfect stats, you can bet they'd pay to keep it going longer (I know I would).

    And, honestly? I'd spend more gold on giftbags at the arti shop if they weren't all filled with stuff I can buy CHEAPER from players. Like, getting a phoenix heart out of a bag I spent a lot of gold on is a bit of a ripoff, so I don't usually sink gold into that, but if I knew I'd get even something like a chest piece or something like that? I'd be more into buying them.
  • LeanaLeana Member Posts: 225 ✭✭✭
    Emelle said:

    Honestly, I've always thought the canon that everyone has low-level telepathy kind of absurd, but I assumed no one would actually want to nerf tells (other than me).

    In Gemstone IV you need to purchase an amulet to use the tells in a city and a more powerful version to use the one that lets you talk across the world. It's mostly used as a Market. Aetolia can probably sustain without TELLS (city,guild,market) which would force people to visit high traffic areas. We'd keep SHOUTS and NEWBIE, since they're important.

    At some point Aetolia had a test server. I wonder if it would be possible to open a test server and implement some of the crazier tests to see how they work out.


    Demarcus
  • AishiaAishia Queen Bee Member Posts: 2,271 ✭✭✭✭✭
    No thanks.
    FaerahFezzixRhoynnTeani
  • MihaketiMihaketi Member Posts: 100 ✭✭✭
    Implement a death contract system for gold. Contracts have several tiers representing how well you're treated. When you die, the quality of your contract determines how long the death sequence takes, how much gold/XP it costs you, and where you end up when it finishes. Contracts have a RL weekly cost and have to be renewed periodically.

    Allow people to spend gold rather than lessons on learning skills, at some prohibitive cost.

    Add various hireling NPCs to Esterport or the cities that can be rented for a day to do small utility things like lighting rooms, fighting mobs, announcing your arrival, doing custom emotes, etc.

    Add hairdressers and makeup salons that will give you a custom coloured line in your description for a day.
  • LinLin Blackbird The MoongladeMember Posts: 1,667 ✭✭✭✭✭
    Mihaketi said:

    Add various hireling NPCs to Esterport or the cities that can be rented for a day to do small utility things like lighting rooms, fighting mobs, announcing your arrival, doing custom emotes, etc.

    Add hairdressers and makeup salons that will give you a custom coloured line in your description for a day.

    I'd kill for these.
    XeniaZaila
  • AxiusAxius where I amMember Posts: 312 ✭✭✭
    Shift decaying consumable buffs (Chocs, Phoenix Hearts, Bull's Eyes, Grimstims) from being mostly credit sourced to being purchaseable at a rather nuanced price from the same place we can buy giftbags. Make the prices for the specific items greater than it'd cost to buy the giftbags.

    Vakmut Racing:

    Even if we don't get gold races. Give us the ability to buy tickets at like.. 30k gold a ticket. Hell, I'm poor as crap because I'm having to source credits IGly due to the holidays wiping out my money, and I'd STILL invest into that.

    No-longer-in-use-currencies:

    I know that Djeir/Azdun had those gemstones that are impossible to locate anymore. Why not open up a currency exchange shop at a rate of like 40k per gemstone? That way people could buy what they wanted from those otherwise now pointless shops, especially since there is NO way to get the currency anymore.

    Skull tokens:

    These. These would be another source of a gold sink I know I personally would invest in. Remove the artis and most of the permanent relics from the pool, and I guarantee you, people would buy spins out the arse, if only just because of the other benefits.

    Castle Upgrades:

    There are a few things I can say with Player housing: I know that a majority of the upgrades are gonna be a pain on the grounds of them costing credits. Shift this credit cost somewhere else, whether a straight gold cost, or make 'em a commodity resource cost, with each upgrade requiring a different commodity.

    NPC creation:

    Additional point similar to the above Castle Upgrades. I'd LOVE to participate in this process. In fact, it's one of the bigger reasons why I'm bothering with getting a Castle instead of just using Axius' haven as a home. I can't make a house NPC for my Haven.


    Special haven upgrades:

    Then you have those who actually build crap tonnes of gold because for whatever reason, they think they are part dragon. Why not indulge this fact and offer a special haven upgrade that requires no haven points to activate.. but requires an exorbitant amount of gold for it?

    The upgrade in question is simple. Let 'em build a treasury/gold pile in a room of their choice. You exchange like 200,000,000 gold (at least) in order to pile all of those riches into a room in your haven that will have in it's shorthand description a description of the ridiculous amounts of wealth you have hoarded, with gemstones and jewelry, weapons and other similar items. The gold is no longer in the game, it turns into the a furniture item that is the hoard that has room emotes and a room presence. Things like, "The sound of a soft clink rings out from the massive pile of treasure, a single coin shifting amidst the massive pile." and such.


    Player owned Dungeons:

    Taxable player owned dungeons. Those who are creative enough can work with the Celani to create dungeons that they must fuel with their massive reserves of gold. They must be willing to pay an upkeep cost for each mob they include in the dungeon, and as master of the dungeon, they can choose whether or not it ends with an NPC big boss, or if they are someone who likes to pvp like Rhyott or Trikal, it can end with a massive PVP event between the owner and the trespasser. There'd have to be limits to keep players from ganging up on a dungeon, since these won't be massive things, but it'd also allow for player-created hunting grounds, and potentially a place for headhunting new Celani too.

    these are just some ideas for me to start with, I'll try to add to them with additional posts as time goes on.
  • LinLin Blackbird The MoongladeMember Posts: 1,667 ✭✭✭✭✭
    Axius said:

    Player owned Dungeons:

    Taxable player owned dungeons. Those who are creative enough can work with the Celani to create dungeons that they must fuel with their massive reserves of gold. They must be willing to pay an upkeep cost for each mob they include in the dungeon, and as master of the dungeon, they can choose whether or not it ends with an NPC big boss, or if they are someone who likes to pvp like Rhyott or Trikal, it can end with a massive PVP event between the owner and the trespasser. There'd have to be limits to keep players from ganging up on a dungeon, since these won't be massive things, but it'd also allow for player-created hunting grounds, and potentially a place for headhunting new Celani too.

    these are just some ideas for me to start with, I'll try to add to them with additional posts as time goes on.

    We already have player-owned dungeons. They're... not nearly as fun.
  • EmirEmir Member Posts: 386 ✭✭✭✭
    If you removed artifacts from the wheel pool prize I would gag it from the room description.
    (Web): Toz says, "Emir's Express Evacuation and Existence Eradicator, Every Experience is Explosive - Experience the Entirety of your Existence!"
  • EleanorEleanor FOR SCIENCE Member Posts: 818 ✭✭✭✭✭
    edited January 2017
    Lin said:



    We already have player-owned dungeons. They're... not nearly as fun.

    Unless that's what you're into.

    How about temporary pets? Little mundane birdies or goldfish that only last a RL week.


  • LeanaLeana Member Posts: 225 ✭✭✭
    Eleanor said:



    How about temporary pets? Little mundane birdies or goldfish that only last a RL week.

    Don't we have that already? I remember seeing people have fish bowls they got from Delv.


  • KodazaKodaza Los AngelesMember Posts: 115 ✭✭✭
    Trikal said:

    I love it @Emelle, make all tells cost gold through messengers / letters. Get all of these people out of my head! Also would get people to group up more regularly so they could have the conversations they may've had through tells otherwise.

    I thought the point was to make people who are sitting on millions finally sink some of it? This is the sort of thing that would have a much more direct impact on the young character who barely has 2000 to their name.

  • XeniaXenia Member Posts: 1,080 ✭✭✭✭✭
    1. Update roulette to allow gamblers to spread out their bet on the table.
    2. Purchase one time uses of the hunter's knife.
    3. Chalices and chocolates sold for gold, balanced by only selling 10 per season of each type.
    4. Vakmut racing:
      Toz said:

      Vakmut-style racing, things with flavor text. Everyone loves rooting for a team, so any kind of sport thing where you do room echoes is going to be popular I think, as far as gambling goes?
      - Let us bet on sect fights?
      - Or HG fights. Have some bookie in Esterport, takes 10% of every bet and winners split the pot.

    5. Pet fighting system where smart gold investments can result in training winners.
    6. Temporary artifact purchase effects. Things like +stats, wand of portals, weapon runes, hood of elusion, flight, etc.


      There are probably more but all I can think of for now!

    AxiusKodaza
  • JensenJensen Corruption's Butcher Member Posts: 1,821 ✭✭✭✭✭
    A trainer that gets exponentially more expensive based on your level but you can pay him/her for X xp points and a temp xp gain buff (any bonus xp gain doesn't affect the trainer)
    image
    Xenia
  • LinLin Blackbird The MoongladeMember Posts: 1,667 ✭✭✭✭✭
    I tell you what I'd spend gold on. I'd spend gold to change the environments in my house, instead of paying 3 credits each time for god knows what reason.
    Zaila
  • DemarcusDemarcus Black Flagon InnMember Posts: 541 ✭✭✭✭
    Since I missed it the first time around and nothing says, "CLOSED!"...

    1) Air ships. I want a zepplin. We already have at least 1 air beast, so we could zip on up there in a zepplin and hunt more air beasts for commodities or something. Also, use them as warships. I want a huge armored zepplin that can literally carpet bomb an entire area with dozens upon dozens of holocaust bombs. That detonate upon hitting the ground. NO ESCAPE. DIE.

    2) If I can't have an air ship, give me a submarine. Can't be like those dirty Achaean's and have plain ships. Yuck.

    3) Power armor. I want to be Iron man.

    4) The Church of Scientology. I mean, as long as I actually GOT something from it. Because for some reason they make bank and claim a bunch of souls were transported here via aliens and then blown up on a volcano using hydrogen bombs. Seems legit.
    Didi
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