Alright guys. So, as a blind player, over the years I've come to rely on VIP Mud as my go-to client. It's the one that I know a base level of scripting for, and I've grown used to all of its little quirks and issues.
The problem is, I can't find any sort of endgame content for combat. And from what I've heard, to keep up on this game I'll need some level of automation, if only to free up my attention for the important stuff.
Now. I might be able to script all of this on my own. I can certainly try. But I'm going to have to do a lot of fiddling. I'll probably have to mine lines from project source, and ask a lot of questions, as was pointed out to me when I brought this up in conversation. But I'm still really new.
Could I get some suggestions and tips from endgame players on what they personally think I should be working toward? I've had it mentioned that an automated parrying system will be helpful. I've also been told that I'll need triggers for special cures and things of that nature. Anything you think that is necessary to stack on top of the fir staid system will help.
Once I have this list I'll know what sorts of questions I need to be asking. For example, what do most endgame players feel the best parry systems work off of? A random cycle? A few key locations based on the class I'm fighting? A counter that keeps track of limb hits and moves to the most struck location? Should I abandon auto parrying and handle it myself?
Any and all feedback is appreciated. I imagine that I'll learn some of this as I continue to play. But it rarely hurts to get a head start.