So, I've been thinking about this for awhile, especially after I've recently started playing again. I know that I've never done combat in Aetolia, but I have in other IRE games(quite extensively too), and I have to say after seeing all the changes done to the skills in Aetolia, it's kind of odd to see Sanguis languish like it has. Almost half the entire skillset is stuff that only applies if you have another player as your childer. Which is great, I love the system, I always have. That's one of the reasons I've always been Praenomen. I think the skillset has a lot of room for change and condensing to make room for said changes to make it actually generally useful. Below are some thoughts I have on making it better.
- Take the skills Will, Monitor, Vision, Sire, Embrace and put them into a single skill named 'Progeny', this frees up 5 or 4(if you don't want Embrace being a part of it, which I'd wholly understand) skills.
- I really feel like a lot of the minion manipulation skills could be condensed as well maybe into a 'Minion' skill?
- Make some of the minions more useful in combat. I understand the ones there are great now, but not all of them are, only a small portion. Combat customization is always better than not.
I mean, this skillset has largely been the same for the past 8 or 9 years that I've had a character with it. It just seems so blah compared to what's came out recently. I want to stay a Praenomen and I want to do combat with it once I make a system, I'd just like to be able to use it a little more than for a passive offense(wraith, ghast). The Hematurgy skillset the Bloodborn get is so much more interesting than what Sanguis has stagnated into. Maybe tie some changes into it into something Abhorash does, since it came from him in the first place?
"Hell hath no hold on a warrior’s mind, see how the snow has made each of us blind. Vibrant colors spray from new dead, staining the earth such a beautiful red."