I have a partially-finished Mudlet GUI for Fortress. I don't get a huge amount of time to spend on these projects, but I will put the effort in to complete the GUI and put it here to share.
The GUI will be quite simple, but created in such a way that individual customisation/additions is easily done.
The core GUI will consist of:
1. buttons/toggles down the left side for controlling Fortress system stuff. This will be customisable - there is a table with the details of most system toggles/commands that make sense to be here, and another table where you list which ones you want to actually be created as GUI objects (and in which order).
2. A channel cap zone, top right.
3. A map display zone, bottom right
4. An option to compress the chan cap and map display to use one third of the vertical space each, rather than one half, freeing up the third third for personal additions.
5. An option to create top and/or bottom bar spaces (basically, these are already created, but I'll comment out those sections as not everyone likes such complex GUIs.
6. The stylesheets are all done with CSSMAN, which means people can skin the look as they please. By default, it'll all be boring white borders.
1. Should I include a display of afflictions on self?
2. How about a display of defenses missing? (This one is particularly difficult to get data for if you use Fortress to manage your defs)
3. Are there any other GUI components that people feel really should be in every GUI, and not left up to individuals to add on their own?