+(Aarbrok) FROM <Teno> since paralysis gets
'spammed' alot in combat, is it going to get looked into, like how it
works in imperian where its on a cool down to make－group combat a little
more easier@(Slyphe) No.
I saw this in the QA session log. There was also a thread recently which discussed stupidity and it's effects. It got me thinking about how it could actually be changed.
Paralysis is like an entire curing branch all on its own. It gets away with it by being easy to cure - it is always there, just one herb balance away. Complete lockdown of physical offense, partial lockdown of equilibrium offense (some abilities can ignore it). It destroys avoidance, parrying, some curing abilities, tree tatt and probably other things. Any one of those effects would be a useful affliction all on its own, and that shows in how often it is first in people's offensive affliction priority lists. Why would you choose any other aff to be first?
Split it up into a whole bunch of afflictions, all bloodroot-cured, and create venoms and mentis afflictions (and whatever other skills also need them, such as telepathy). We then get a whole new affliction stack to play with.
An example of a new cure order for bloodroot affs (not sure what order would be best):
4: Paralysis (physical attack stopper only, not tree/parry/avoidance).
The other already existing bloodroot affs would be mixed in with those in whatever order is balanced.