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Someone powerful says, "We're going to have to delete you."
So you want them to become Singed Alchemists.
Daggers : Your use with a dagger surpasses the average
peasant. You will find your damage and speed enhanced. (You can dual wield
daggers to slash twice)
Frontkick: A basic kick that will deal damage to your foe.
(note you can combo a kick with your dagger strikes)
Hemorrhage: A slice to a major artery to cause excessive
Hamstring: Hamstring them to thwart escapes
Grip: Grip your weapons in a deathlock.
Daggerthrow: A throw of a dagger to elicit certain effects:
Head to Silence, Limbs to pin down and make unusable until writhe, torso to
cause heart palpitations.
Eye-gauge: Gauge their eyes out, causing them to go blind
and head trauma.This will also strip Thirdeye.
Scissorkick: A kick that strikes your opponent and a random
enemy in the room.
Envenom: Envenom your daggers for greater effects.
DaggerChain: You can toss your dagger in a certain way that
it bounces off your target to hit up to 3 enemies in the room. Venoms apply.
ThrustKick: With a short run, kick your enemy squarely in
the chest, sending them flying in the direction you choose.
Listen: Listen to what is being said in a direction, even
under closed doors.
yourself in the shadows, hiding yourself from the masses and your movements.
Smokescreen: Toss a cloud of dust beneath you, blinding all
in the room and increasing chances to miss.
Hallucinations: If in a smokescreen, you can cause the smoke
to play tricks on your enemy’s vision, and when they attempt to assault you,
they may just strick a mirror image of you.
Groinkick: A kick to bring your enemy to their knees
Evade: Evade your pursuers in a certain direction.
Dash: Speedily rush in a direction.
Knockout Kick: A Kick to the head to make your enemy blackout.
Disappear: This is a passive ability: If your room is
clouded in smoke and you leave in any exit, it will be hidden from all those
present. This includes walking, swimming, tumbling, dashing and flight.
Abduct: By taking ahold of someone paralyzed, you can drag
them off. Afterwards any direction you walk or dash into, the victim will be
hauled off with you.
Throatslit: From the shadows, slowly creep forward to your
target, if your target does not have thirdeye, then they will have no warning.
Eventually take ahold of their throat and slit their neck from ear to ear,
taking their life instantly.
If you want a look at what a guild with themes like the cabalist would look like with a coherent set of skills that all tie together I'd take a look at the Illuminati in Lusternia. The cabalists, and the Illuminati, are basically all about 'secret knowledge', and the themes are extremely similar. I tend to like the Illuminati enough that I almost want to say 'copy and paste them over the cabalists'.I do like some of the 'science' ideas that are being thrown around, but the honestly always just seems a little out of place. I know that Albedos has some more advanced technology, but there isn't really anything like that on Sapience, except for stuff that comes from Albedos, like all the ylem mist related things and so forth. I remember that way back in the day when I was teradrim liaison, before the first remake, some people had tossed around 'fleshcrafting' ideas for the teradrim but seeing as they've been redone (and redone well this time) a fleshcraft sort of skill would be an excellent replacement for necromancy and a good fit thematically.