Revenant + Warden Messages

TiurTiur Producer
edited April 2021 in Sparring Grounds
Attempting to put these out for everyone, so there is no trouble with systems. Not all messages are 100% correct, and some are missing. I will try to fill them in as I get time. To explain, sometimes a message written in a document is too long, too short, doesn't match the internal effects well enough, or lacks some specific key word. These are those messages before entry. MUCH MUCH easier to copy paste, so I can give you something RIGHT NOW.


CHIROGRAPHY

Actuate

1p You actuate $(weapon) in a surge of murmurous shadow, the curving Kalsu script of $(empowerment) burning upon your weapon in divine silver.
3p none


1p

Annul
1p You annul $(weapon) in a burst of pale light, leaving the weapon devoid of effect and silvery script.
3p none

Reaping

1p 0 UC$(objname2$(weapon))+" in your "+hand$+" holds "+ply_weapon_charge(ply, weapon)+" shadow essence.\n"
1p (2nd line) "The shadow essence is attuned to "+tar$+".\n"

Lawid
1p You manifest the word of lawid upon $(replica), directing its unstable force toward $(lname$) to engulf $(lhim$) in a surge of crackling shadow.
2p $+(caster$) manifests the word of lawid upon $(replica), directing its unstable force toward you - a moment later, you're engulfed in blinding, crackling shadow.
3p $+(caster$) manifests the word of lawid upon $(replica), directing its unstable force toward $(lname$) to engulf $(lhim$) in a surge of crackling shadow.


1p You manifest the word of lawid upon $(replica), directing its unstable force toward $(lname$) to engulf $(lhim$) in a surge of crackling shadow.
2p $+(caster$) manifests the word of lawid upon $(replica), directing its unstable force toward you - a moment later, you're engulfed in blinding, crackling shadow.
3p $+(caster$) manifests the word of lawid upon $(replica), directing its unstable force toward $(lname$) to engulf $(lhim$) in a surge of crackling shadow.

Owinta
1p You manifest the mark of owinta upon $(replica$), projecting its explosive force $(direction) in a surge of pale, silent fire.
3p $+(caster$) manifests the mark of owinta upon $(replica$), projecting its explosive force $(direction) in a surge of pale, silent fire.
Rmote Eerie white light engulfs you, its utter silence belying the scorching, agonizing absence of sensation that accompanies it. The shadowy imitation of fire which catches upon you - despite your inability to fully perceive it - nevertheless carries all the crackling, flesh-melting impact of the real thing.

Telvi
1p You manifest the mark of telvi upon $(replica$) and angle the weapon toward $(lname), stealing $(lhis$) warmth in a flash of colorless cold.
2p $+(caster$) manifests the mark of telvi upon $(replica$) and angles the weapon toward you, stealing your warmth in a flash of colorless cold.
3p $+(caster$) manifests the mark of telvi upon $(replica$) and angles the weapon toward $(lname$), stealing $(lhis$) warmth in a flash of colorless cold.


1p You manifest the mark of telvi upon $(replica$) and angle the weapon toward $(lname), stealing $(lhis$) warmth in a flash of colorless cold.
2p $+(caster$) manifests the mark of telvi upon $(replica$) and angles $(his$) weapon toward you, stealing your warmth in a flash of colorless cold.
3p $+(caster$) manifests the mark of telvi upon $(replica$) and angles $(his$) weapon toward $(lname$), stealing $(lhis$) warmth in a flash of colorless cold.

Aneda
1p With a sweep of $(replica$), you pen the mark of aneda in floating, silvery script. A moment later, you actuate the unstable letters - they dissolve into eldritch lightning, scouring $(lname$) in eerie silence but for the sizzling of flesh.
2p With a sweep of $(replica$), $(caster$) pens the mark of aneda in floating, silvery script. A moment later, $(he$) actuates the unstable letters - they dissolve into eldritch lightning, scouring you in eerie, agonizing silence.
3p With a sweep of $(replica$), $(caster$) pens the mark of aneda in floating, silvery script. A moment later, $(he$) actuates the unstable letters - they dissolve into eldritch lightning, scouring $(lname$) in eerie silence but for the sizzling of flesh.


1p Sweeping $(replica$) through the air, penning the mark of aneda in floating, silvery script. You actuate the letters in a pulse of shadow, and pale, colorless lightning blossoms into the air, arcing away toward $(lname$).
3p $+(caster$) sweeps $(replica$) through the air, penning the mark of aneda in floating, silvery script. $+($he) actuates the letters in a surge of shadow, and pale, colorless lightning blossoms into the air, arcing away toward an unseen destination.

Error1 You cannot pen the mark of aneda while inside.


2p A blast of pale, silent lightning arcs from the heavens, transfixing you in a surge of colorless, senseless agony - your frame, warped and blighted by the shadowy storm.
3p $+(caster$) is consumed in a colorless conflagration of pale lightning which streaks from the sky, shadowy dim following in place of an eerily absent thunderclap.

Cull

1p Shadow and blight gather about $(replica$) as you raise it, fixing your grim sights upon $(lname$) as fell force builds within your weapon.
2p Shadow and blight gather about $(replica$) as $(caster$) raises it, fell force building within the weapon as $(he$) fixes $(his$) grim sights upon $(lname$).
3p Shadow and blight gather about $(replica$) as $(caster$) raises it, fell force building within the weapon as $(he$) fixes $(his$) grim sights upon $(lname$).


1p You sweep $(replica$) in an arc of colorless light, shadow surging forth in an oily tide - but melting away, ill-formed, before it can reach $(lname$).
2p $+(he$) sweeps $(replica$) in an arc of colorless light, shadow surging forth in an oily tide - but the deadly power, ill-formed, melts away before it can reach you.
3p $+(he$) sweeps $(replica$) in an arc of colorless light, shadow surging forth in an oily tide - but the deadly power, ill-formed, melts away before it can reach $(lname$).


2p An arc of colorless light crackles through the air, interwoven with the oily tide of shadow in a surge of unstable power - more than sufficient to obliterate you where you stand, melting you to mere modicums in an instant.
3p An arc of colorless light crackles forth, interwoven with the oily tide of shadow in a surge of unstable power - more than sufficient to obliterate you where you stand, melting you to mere modicums in instants.

Atdum
1p You scribe the silvery mark of atdum upon $(replica$) - a split second later, a shadowy silhouette of the weapon appears, landing an insubstantial strike upon $(lname$).
2p $+(caster$) scribes a silvery mark upon $(replica$) - a split second later, a shadowy silhouette of the weapon appears, landing an insubstantial strike upon you.
3p $+(caster$) scribes the silvery mark of atdum upon $(replica$) - a split second later, a shadow of the weapon descends, landing an insubstantial strike upon $(lname$).

Lurk

1p Summoning a disembodied shadow, you bind it within $(replica$) to lie in wait for $(target$)'s moment of weakness.
The lurking presence within $(replica$) bursts forth in an all-consuming miasma of shadow, lunging forth to consume $(target$) in a blaze of colorless, chiaroscuro light.
2p $+(caster$) hefts $(replica$), the weapon taking on an eerie, shadowy sheen as $(he$) angles it toward you.
The lurking presence within $(replica$) bursts forth in an all-consuming miasma of shadow, lunging forth to consume you in a blaze of colorless, chiaroscuro light. There is no pain, no suffering, in this final demise - your very nerves and spine are devoured, leaving your final moments bereft of all sensation.
3p $+(caster$) hefts $(replica$), the weapon taking on an eerie, shadowy sheen as $(he$) angles it toward $(target$).
The lurking presence within $(replica$) bursts forth in an all-consuming miasma of shadow, lunging forth to consume $(target$) in a blaze of colorless, chiaroscuro light.

Cooldown reset You may summon another disembodied shadow to lurk within your weapon.

Ingather

1p You begin to gather ambient shadow from the environment around you, infusing your weaponry with dark power.

Error You can only gather so much ambient shadow at once!


1p You cease to gather ambient shadow, allowing its invisible force to flow from your weaponry and back into the surrounding environment.

Error You weren't gathering ambient shadow to begin with.


Def line You are gathering ambient shadow to infuse your weaponry.
Ran out of wp Your willpower is insufficient to gather ambient shadow.


NOTE: Things below this point are empowerments, so their messages proc after their empowered weapon hits the target. Like a venom


Duskosa
1p $+(replica$) flares with bloody, sanguine light, deepening $(target$)'s wounds with an audible ripping noise.
2p As $+(caster$)'s attack strikes you, $(replica$) flares with bloody, sanguine light, and your wounds tear themselves further open.
3p $+(replica$) flares with bloody, sanguine light, and $(target$)'s wounds worsen with an audible ripping noise.

Nalay
1p Colorless fire awakens upon $(target$), motes of shadow escaping the pale tongues of flame.
3p As $(caster$) strikes, colorless fire awakens upon $(target$), motes of shadow escaping the eerie flames.

Bimre
1p $+(replica$) engulfs $(target$) in an oily smear of shadow, causing $(him$) to stagger for a moment before he recovers - dark motes remain, dancing across $(his$) frame.
2p $+(replica$) engulfs you in an oily smear of shadow - after a moment your senses return to you, dark motes dancing across your weakened frame as terror rises in your thoughts.
3p $+(replica$) engulfs $(target$) in an oily smear of shadow, causing $(him$) to stagger for a moment before he recovers - dark motes remain, dancing across $(his$) frame.

Failed You fail to awaken mortal terror within "+ply_name$(target)+", plagued as they are by another's shadowy power.

Diag line suffering mortal terror at the hands of Severn.
Cure line The motes of shadow weighing upon you melt away bit by bit, leaving you unhindered.

Dirne
1p A burst of colorless light from $+(replica$) - eerily silent despite the force of the blaze - disrupts $(target$)'s equilibrium.
2p A burst of colorless light from $+(replica$) - eerily silent despite the force of the blaze - robs you of all sense and equilibrium.
3p A burst of colorless, silent light blazes from $+(replica$).


1p A burst of colorless light from $+(replica$) - eerily silent despite the force of the blaze - disrupts $(target$)'s balance.
2p A burst of colorless light from $+(replica$) - eerily silent despite the force of the blaze - robs you of all coordination and balance.
3p A burst of colorless, silent light blazes from $+(replica$).


1p "Your strike fails to affect "+ply_name$(target)+", absent the mark of bimre.\n"

Azu
1p Colorless light crackles from $(replica$), mercilessly withering $(target$)'s lower half.
2p Colorless light crackles from $(replica$), mercilessly withering the lower half of your body.
3p Colorless light crackles from $(replica$), mercilessly withering $(target$)'s lower half.


1p Colorless light lances forth from $(replica$), warping $(target$) beneath its onslaught.
2p Colorless light lances forth from $(replica$), warping your frame beneath its onslaught.
3p Colorless light lances forth from $(replica$), warping $(target$) beneath its onslaught.

Livfa
1p In the wake of $(replica$)'s strike, the shadows recoil from $(target$) as though in disgust.
2p In the wake of $(replica$)'s strike, the shadows recoil from you as though in disgust.
3p In the wake of $(replica$)'s strike, the shadows recoil from $(target$) as though in disgust.

Lura
1p Shadow takes root as $(replica$) lands, threading through $(target$)'s "+limb$+".
2p As $(replica$) connects with your "+limb$+", dark power erodes your flesh and bone from within.

Baludu
1p Creeping cold consumes your $(limb$) in the wake of $(replica$)'s numbing strike.
2p Creeping cold frosts across $+(caster$)'s $(limb$) in the wake of $(replica$)'s numbing strike.

Nipdo
1p As $(replica$) lands, your focus and willpower shatter, cohesion itself robbed from you in the strike's aftermath.
2p $+(caster$) reels in the wake of the strike, eyes momentarily unfocused and dull.

Doyfo
1p You cut $(target$) with a tongue of shadow from $(replica$), forcibly agitating $(lhis$) lifeforce.
2p Shadow seeps into you with $(replica)'s strike, agitating your lifeforce to a seething stir.

Atele
1p Shadowy power floods $(target$), annulled from $=(replica$) in an extirpative burst.
2p Shadowy power floods from $=(replica$) to occupy you in a single, extirpative burst.


1p Conflicting omens twist in the air between $=(replica$) and $=(target$) before dissipating in an inky burst.
2p Conflicting omens twist in the air between you and $=(replica$) before dissipating in an inky burst.


2p Grotesque visions surge to the fore, gaining momentary reality as they rend to the core of your being.
3p $+(caster$) recoils amidst a surge of shadowy omen, screaming in horror.


2p Your instinctive horror momentarily removes you from yourself.


2p "Your " + defence$ + " defence is annulled beneath a surge of ominous fire.\n"


2p Cohesion eludes you as the dark omen leads your thoughts astray.


2p Shadows recoil from you as though in disgust.


2p Your lifeforce seethes, tormented by the fell portents.

Adil
1p Pale starlight surges from $(replica$), stunning $(target$) in its cold, celestial wake.
2p Pale starlight surges from $(replica$), stunning you in its cold, celestial wake.
3p Pale starlight surges from $(replica$), stunning $(target$) in its cold, celestial wake.

Wasi
1p A line of inky blackness leaps from $(replica$), annihilating $(target$)'s aura of rebounding in a darkling burst.
2p A line of inky blackness leaps from $(replica$), annihilating your aura of rebounding in a darkling burst.
3p A line of inky blackness leaps from $(replica$), annihilating $(target$)'s aura of rebounding in a darkling burst.

Vusbadu

1p A line of inky blackness leaps from $(replica$), annihilating $(target$)'s $(defence$).
2p A line of inky blackness leaps from $(replica$), annihilating your $(defence$).
3p A line of inky blackness leaps from $(replica$), annihilating $(target$)'s $(defence$).


1p A line of inky blackness leaps from $(replica$), but $(target$) is defenceless.
2p A line of inky blackness leaps from $(replica$), finding you defenceless.


1p A line of inky blackness leaps from $(replica$), failing to make contact with $(target$).
2p A line of inky blackness leaps from $(replica$), failing to make contact with you.

Wilave
1p $+(replica$) emits a cold, metallic hiss, which has no obvious effect.
2p $+(replica$) emits a cold, metallic hiss, which has no obvious effect.


1p A river of blood bursts from $(target$)'s exposed wounds, drawn forth in the wake of $(replica$)'s cold hiss.
2p A river of blood bursts from your exposed wounds, drawn forth in the wake of $(replica$)'s cold hiss.


MANIFESTATION
Phantasm

1p Tendrils of shadowy essence slither out from your mouth, manifesting at your command into a $(phantasm$) phantasm.\n
2p A chill curls down the length of your spine as you feel the effects of "+ply_name$(ply)+"'s "+phantasm$+" affecting you. \n.
3p Tendrils of shadowy essence slither out from $(caster$)'s mouth, manifesting at $(his$) command into a phantasm.


1p Your lingering phantasms burst into thick motes of shadow that you greedily absorb back into your body.


1p You destroy your "+phantasm$+" phantasm with a dismissive flick of your hand, absorbing its energy back into your body.


Error1: That is not a valid phantasm you can manipulate.
Error2: You do not have a phantasm to reabsorb.
Error3: You were not benefitting from a "+phantasm_to_name$(phantasm)+" phantasm.
Error4: You have no phantasms, chimerized or otherwise.


Error1: "You have already manifested a "+phantasm$+" phantasm.\n"
Error2: "You have already chimerized a "+phantasm$+" phantasm. \n"
Error3: "You do not know how to manifest that phantasm.\n"

Seek

1p You summon into existence a reflective pane of shadow, beseeching it to reveal the form of " + ply_name$(target) + " in its reflection.\n"
3p NONE


1p "The shadowy reflection reveals " + ply_name$(target) + " to be at " + get_room_name$(room, 0) + " in " + area_name$(ROOM_AREA(room)) + ".\n"
3p NONE

Chimerization

1p 0 You open your mouth wide, vision going black momentarily as you utterly devour your $(phantasm$) phantasm, chimerizing it deep beneath your flesh to amplify its effects.
3p $+(caster$) opens $(his$) mouth wide, $(his$) eyes going black momentarily as $(he$) devours one of the lingering phantasms that surrounds $(his$) form.


1p You release your chimerized phantasms, diffusing their essence throughout your body.


1p You grit your teeth, diffusing your chimerized "+phantasm_to_name$($phantasm)+" phantasm throughout your body.


Error1 That is not a chimerized phantasm you can diffuse.
Error2 You have not chimerized a "+phantasm_to_name$(phantasm)+" phantasm.


1p You cannot chimerize more than three phantasms.


1p You have already chimerized a "+phantasm$+" phantasm.
1p You have already manifested a "+phantasm$+" phantasm.


1p You are unable to chimerize a phantasm you cannot manifest.

Shade

1p Your jaw clenches as you manifest a shade of pure shadow into existence near $(target$), bidding it to protect $(lhim$) at all costs.
2p $+(caster$)'s jaw clenches as $(he$) manifests a protective shade of pure shadow into existence near you.
3p $+(caster$)'s jaw clenches as $(he$) manifests a protective shade of pure shadow into existence near $(target$).


1p You manifest a protective shade into existence, bidding it to seek out $(target$).\n
2p A protective shade manifests itself into existence beside you by $(caster$)'s command. \n
3p $+(caster$) manifests a protective shade into existence, bidding it to seek out $(target$).\n


1p Your release " +UC$(pers_name$(protected))+" from your shade's protection, calling it back to you to absorb its power into yourself once more.
2p UC$(ply_name$(ply)))+" releases you from " +his$+" shade's protection, the shade vanishing noiselessly from your side in response.


1p A valid target is required to manifest a shade towards.


1p You have no summoned shade.


1p You dismiss " + pers_name$(pers) + "'s protective shade, sending it back from whence it came.
2p Your shade returns to be absorbed back into you once more, dismissed away by UC$(ply_name$(ply))


1p A shade does not currently protect you.

Metabolize

1p A flurry of sensations wrack your insides as you metabolize one of your chimerized phantasms, willing it to disperse itself throughout your body in a way that leaves you feeling immediately stronger.
3p A pulse of black-hued energy ripples its way throughout $(caster$), $(his$) skin bulging and blackening where the essence beneath the flesh makes itself known before dispersing.


1p Your " + UC$(phantasm_to_name$(phantasms[db].Type)) + " chimerized phantasm has been metabolized.


1p You may metabolize another chimerized phantasm.


1p You have no chimerized phantasms to metabolize.


1p Your body yet reels from its recent metabolization; you must wait to attempt another.

Sidestep

1p Your eyes glaze over in a murky haze as you seek out the latent shadow of your protective shade. Your body lurches forward as you find and focus upon it, called to by the awaiting essence.
3p saw leave $+(caster$)'s eyes glaze over in a murky in a murky haze that's followed immediately thereafter by a lurch of movement as $(he$) disappears, body wreathed in shadow.
3p saw enter $+(caster$) appears from seemingly nowhere, $(his$) body wreathed in a murky haze of shadow that's gradually reabsorbed into $(his$) skin.


Error You have not yet manifested a shade upon which you may travel to.


Error A "+ mono$ + " prevents your departure.


Error You find yourself unable to travel to your manifested shade.


Error You cannot sidestep to your shade across Planes.
Error You cannot sidestep to your shade across continents.

Parasite

1p You expel a sliver of parasitic shadow from your fingertips that glides easily through the air before before coiling itself tightly around $=(target$)'s neck. Flashes of deep crimson pulse along its length as it greedily feeds from its host, suffusing itself at $=(lhis$) expense.
2p $+(caster$) expels a sliver of parasitic shadow from $=(his$) fingertips that glides easily through the air before coiling itself tightly around your neck. Flashes of deep crimson pulse along its length as it greedily feeds from you, suffusing itself at your expense.
3p $+(caster$) expels a sliver of parasitic shadow from $=(his$) fingertips that glides easily through the air before coiling itself tightly around $-(target$)'s neck. Flashes of deep crimson pulse along its length as it greedily feeds from its host, suffusing itself at $=(lhis$) expense.

Serpent

1p Undulating tendrils of shadow slip forth through your chest, weaving and winding their way down your body and into the ground below to hold you firmly in place.
3p Undulating tendrils of shadow slip forth from $(caster$)'s chest, weaving and winding their way down $(his$) body and into the ground below to hold $(him$) firmly in place.


1p You call the shadowy tendrils that hold you in place back into your body with a sharp hiss, their sinuous lengths disappearing beneath your flesh at your command.
3p $(caster$) calls the shadowy tendrils that hold $(him$) in place back into $(his$) body with a sharp hiss, their sinuous lengths disappearing beneath $(his$) flesh at $(his$) command.


Apocrypha
Written by:
Does nothing, pending RP

Embolden
Written by: Brax
1p You allow your hold upon your phantasm to loosen, emboldening it to act of its own accord to ease the burden of maintenance upon your mind.


Def Line You are emboldening your phantasm to lessen the burden on your mind.
Fade Your attack forces you to return your attention to your phantasm once more.


Error You do not yet know how to embolden your phantasm.
Error You have already emboldened your phantasm.

Reanimate

1p With an outstretched arm you will your manifested shadow to lurch towards $(target$), inky blackness finding a home within $(lhis$) body by means of entrance through $(lhis$) mouth. The skin covering $(lhis$) throat bulges and darkens as the energy courses throughout $(lhis$) body in an attempt to take root and reanimate $(lhis$) lifeless form.
3p With an outstretched arm $(caster$) wills a stream of manifested shadow to lurch towards $(target$), inky blackness finding a home within $(lhis$) body by means of entrance through $(lhis$) mouth. The skin covering $(lhis$) throat bulges and darkens as the energy courses throughout $(lhis$) body in an attempt to take root and reanimate $(lhis$) lifeless form.


Long Inky black shadow skittering visibly beneath its skin, the body of " +ply_name$(target) + " is here.
Extended Bulging veins of blackened shadow writhe and contort throughout this corpse as stygian shadow attempts to knit together its wounds. Although it is wracked periodically by involuntary spasms, it does not yet appear to be genuinely reanimated.


2p You claw your way back into a lucid state, your surroundings tinted a murky shade of black that slowly fades in time.
3p $+(replica$) spasms one final time before lurching upright, $(lhis$) fingers clawing into the ground around $(lhim$).

Retrieve

1p Reaching forward to grasp at the shadow you command, you call upon the shade that stands watch over $(target$), bidding both it - and $(lhim$) - to return to you.
3p A turgid blackness pulses outwards from $(caster$) as $(he$) reaches forward, grasping at something unseen.


2p The shade places a shadowy appendage suddenly over your face, blurring your vision as your body is wracked by the sensation of movement. When it finally withdraws, you find yourself elsewhere.
3p saw leave $+(caster$)'s face is suddenly obscured by the shadowy appendage of a shade. A turgid blackness coils around it and $(him$); when it finally dissipates neither remain.
3p saw arrive A ripple of cold energy precedes the sudden arrival of $(caster$), motes of shadow slipping off of $(his$) frame.


1p You find yourself unable to bring them to you.


Error1 "A " + mono$ + " prevents your summoning.
Error2 A nearby " + mono$ + " prevents your summoning.


Error1 You have not manifested a protective shade upon your target.

Engulf

1p You thrust a hand towards the protective shade that stands between you and $=(target$), engulfing it in a suffusing stream of shadowy essence that causes it to grow and distort as it greedily accepts the offering.
2p $+(caster$) thrusts a hand towards the protective shade that stands between you and $=(him$), engulfing it in a suffusing stream of shadowy essence that causes it to grow and distort as it greedily accepts the offering.
3p $+(caster$) thrusts a hand towards the protective shade that stands between $=(him$) and $=(target$), engulfing it in a suffusing stream of shadowy essence that causes it to grow and distort as it greedily accepts the offering.


1p A chill spreads across your skin as a protective shade reaches through you, an affliction drawn with it as it pulls away once more.


1p The shade withers and shrinks, returning once more to its previous size.


1p You may once again infuse your shade with energy.


Error You find yourself unable to engulf your shade.


Error You have already suffused your shade's power
Error ply_name$(target) + " is already protected by another's suffused shade.


Error Your shade has not yet recovered from its previous infusion of power.
Error ply_name$(target) + " cannot benefit from an engulfed shade so soon.

Influence
Written by:
1p
3p

Congeal
Written by:
1p
3p

Leech
Written by:
1p
3p

Claw



1p You roll your shoulders, summoning forth two claw-like appendages of stygian shadow that erupt from your shoulderblades, their wicked tips eagerly awaiting the opportunity to strike.
3p $+(caster$) rolls $(his$) shoulders, the action seeming to summon forth two claw-like appendages of stygian shadow that erupt from $(his$) shoulderblades, their wicked tips eagerly awaiting the opportunity to strike.


1p Your shadowy claws strike out at $(target$), ripping mercilessly at $(lhis$) tender flesh.
2p The shadowy claws strike out at you, ripping mercilessly at your tender flesh.


2p The claws greedily rending the flesh from your bones are too much for your frame to bear. You sink to the ground in a tattered heap, bleeding out as your ribbons of flesh lie sloppily around you.
3p The claws greedily rending the flesh from $(caster$)'s bones are too much for $(his$) frame to bear. $+(he$) sinks to the ground in a tattered heap, bleeding out as $(his$) ribbons of flesh lie sloppily around $(him$).

Mire
Written by:
1p
3p

Choke



1p Your chimerized phantasm lurches from your body, finding refuge within $(target$)'s mouth. It squirms, bulging $(lhis$) throat as it forces itself deep down through $(lhis$) esophagus.
2p $+(caster$)'s chimerized phantasm lurches from $(his$) body, finding refuge within your mouth. It squirms, bulging your throat as it forces itself deep down through your esophagus.
3p $+(caster$)'s chimerized phantasm lurches from $(his$) body, finding refuge within $(target$)'s mouth. It squirms, bulging $(lhis$) throat as it forces itself deep down through $(lhis$) esophagus.


1p Your phantasm propels itself forward, wrapping itself around $(target$)'s mouth and plugging $(lhis$) nostrils.
2p $+(caster$)'s phantasm propels itself forward, wrapping itself around your mouth and plugging your nostrils.
3p $+(caster$)'s phantasm propels itself forward, wrapping itself around $(target$)'s mouth and plugging $(lhis$) nostrils.

Tether

1p You conjure forth a mote of shadow that drops weightily to the ground at your feet as if made of lead, the point of impact darkening in hue as the mote tethers itself to this location.
3p $+(caster$) conjures forth a mote of shadow that drops weightily to the ground at $(his$) feet as if made of lead, the point of impact darkening in hue as the mote tethers itself to this location.

Error You have already tethered shadow to another location.


1p You call back to you your tethered mote of shadow, absorbing it into your body once more.

Wail
Written by:



Absorb


1p Your phantasm surges ominously as it purges an affliction from your body, absorbing it unto itself.


1p Your phantasm surges ominously as it purges an affliction from "+ ply_name$(ply) + "'s body, absorbing it unto itself.

Siphon
Written by:



Symbiosis


1p The moment $(target$)'s corpse hits the ground, your phantasm is upon it. It feverishly devours every morsel of matter it can find, each bit consumed empowering you until naught but the disturbed ground the corpse previously sat upon is left behind.
3p The moment $(target$)'s corpse hits the ground, a phantasm is upon it. It feverishly devours every morsel of matter it can find, each bit consumed seeming to empower $=(caster$) until naught but the disturbed ground the corpse previously sat upon is left behind.




RIVING

Juxtapose

1p You take a step forward, leaving behind a spectral fragment of yourself that lingers ominously beside $(target$).
2p $+(caster$) takes a step forward, leaving behind a spectral fragment of $(him$)self that lingers ominously beside you.
3p $+(caster$) takes a step forward, leaving behind a spectral fragment of $(him$)self that lingers ominously beside $(target$).


1p The spectral fragment of yourself that sits in wait by $=(target$) snaps fluidly back into your body at your command.
2p The spectral fragment of $+(caster$) that sits in wait beside you snaps fluidly back into $=(his$) body.
3p The spectral fragment of $+(caster$) that sits in wait beside $=(target$) snaps fluidly back into $=(his$) body.


Error It would do you no good to try juxtaposing yourself.

Separate

1p Ethereal power aiding your momentum, you propel yourself thunderously towards $(target$).
2p Ethereal power aiding $=(his$) momoentum, $=(caster$) propels $=(him$)self thunderously towards you.
3p Ethereal power aiding $=(his$) momentum, $=(caster$) propels $=(him$)self thunderously towards $=(target$).


1p You slam into $=(target$) like a bludgeon, though $=(lhe$) fails to be moved by the effort.
2p $+(caster$) slams into you like a bludgeon, though you fail to be moved by the effort.
3p $+(caster$) slams into $=(him$) like a bludgeon, though $=(he$) fails to be moved by the effort.


1p "Shadowy fingers curl around " + tar$ + "'s neck as you effortlessly carry " + him$(playnum) + " away to the " +direction$ + ".\n"
2p "Shadowy fingers curl around your neck as " + caster$ + " effortlessly carries you away to the " + direction$ + "!\n"
3p saw leave Shadowy fingers wrapped around $(lhis$) throat, $(target$) is carried effortlessly away by $(caster$) to the + direction$
3p saw enter UC$(doer$) + " carries " + tar$ + " in by the throat, shadowy fingers holding $(lhim$) aloft.


1p "You discard your target, unable to move them any further " +direction$ + ".\n"


Circle


1p You loosen your hold on your incorporeal form, bracing it to circle $(target$) at the first sign of weakness.
2p Glimpses of ethereal appendages quiver forth from $(caster$)'s frame as $(he$) levels $(his$) focus upon you.


1p You cease your heightened focus, your incorporeal form settling beneath your skin for the time being.
3p $+(caster$)'s ethereal limbs recoil back beneath $(his$) skin, $(his$) heightened focus ceased for the time being.


1p Spotting an opportunity to strike, your incorporeal form viciously separates itself from you.



1p Your incorporeal form settles beneath your skin, unable to remain in anticipation of " +ply_name$(ply) + ".\n"

Rive


1p "Your limbs blur as you slam " + objname2$shield) + " into $=(target$) with concussive force. \n"
2p "$+(caster$)'s limbs blur as $=(he$) slams " + objname2$(shield) + " into you with concussive force.\n"
3p "$+(caster$)'s limbs blur as $=(he$) slams " + objname2$(shield) + " into $=(target$) with concussive force.\n"


Fell

1p "You propel yourself to the side, preparing to strike with "+objname2$(weapon)+ " from another angle".\n"
3p "$=(caster$) propels $=(him$)self to the side, preparing to strike with "+objname2$(weapon)+ " from another angle" .\n"

Duplicity
Written by:
1p
3p

Umbrage

1p You release your grasp upon your spectral form, allowing it to burst forth with "+objname2$(sword)+" in a vicious blur that slashes mercilessly at all within reach.
3p $+(caster$) releases $(his$) grasp upon $(his$) spectral form, allowing it to burst forth with "+objname2$(sword)+" in a vicious blur that slashes mercilessly at all within reach.


1p Your spectral form strikes $=(target$) with "+objname$(sword)+" in the onslaught."
2p A dizzying blur precedes the sudden sensation of pain as you are carved up by "+objname$(sword)+".

Initiate

1p Your muscles twitch, tightening in anticipation as you eye an attack upon $(target$) from afar.


1p You surge towards "+UC$(ply_name$(target))+", your spectral form barely bound beneath your flesh".\n"
3p saw leave "$+(caster$) surges away to the $(leave_direction$., shadow rippling above $(his$) flesh.\n"
3p saw enter $+(caster$) surges into sight, "+objname2$(weapon)+" held aloft for an overhead strike.\n"


1p You slam the hilt of "+objname2$(weapon)+" down upon $(target$)'s head, ethereal hands bursting from your chest to grab $(lhim$) and drag $(lhim$) to the ground.
2p $+(caster$) slams the hilt of "+objname2$(weapon)+" down upon your head, ethereal hands bursting from $(his$) chest to drag you to the ground.
3p $+(caster$) slams the hilt of "+objname2$(weapon)+" down upon your $(target$)'s head, ethereal hands bursting from $(his$) chest to grab $(lhim$) and drag $(lhim$) to the ground.


Gouge

1p Vicious claws of stygian shadow erupt from your hands to gouge their way deep into $(target$)'s flesh as you strike $(lhim$) with "+objname2$(weapon)+"."
2p Vicious claws of stygian shadow erupt from $(caster$)'s hands to gouge their way deep into your flesh as $(he$) strikes you with "+objname2$(weapon)+"."
3p Vicious claws of stygian shadow erupt from $(caster$)'s hands to gouge their way deep into $(target$)'s flesh as $(he$) strikes $(lhim$) with "+objname2$(weapon)+"."


1p Blood begins pouring freely from your grievous incisions.
2p Blood begins pouring freely from $(caster$)'s grievous incisions.

Deceive
Written by:
1p
3p

Eclipse
Written by:
Channel start (this never shows the target's name)
1p
3p

Channel mid
1p
2p
3p

Channel end (success)
1p
2p
3p
Deathsight

Channel end (failed cause Dreikathi are OP)
1p
2p
3p

Channel interrupted for some reason
1p
3p


Harrow

Channel start, this is followed up by a generic weapon attack message so it shouldn't really mention the weapon connecting
1p You charge towards $=(target$), "+objname2$(weapon)+" held at the ready for a harrowing assault.
2p $+(caster$) charges towards you, "+objname2$(weapon)+" held at the ready for a harrowing assault."
3p $+(caster$) charges towards $=(target$), "+objname2$(weapon)+" held at the ready for a harrowing assault."

Secondary hits (same for all ticks), again followed up by a generic weapon attack message
1p You shift your positioning in a blur of shadowy limbs, "+objname2$(weapon)+" soaring through the air in an attack from a different angle."
3p $+(caster$) repositions $(him$)self in a blur of shadowy limbs, "+objname2$(weapon)+" soaring through the air in an attack from a different angle."

Channel interrupted for some reason
1p The world around you seems slow as your harrowing assault comes to an end.
3p $+(caster$) stops, $(his$) harrowing assault brought to an end.

Transpierce

1p You propel yourself behind $=(target$), hands crackling with shadow as you sheathe "+objname2$weapon+" deep into $(lhis$) back, the blade erupting clear through $(lhis$) chest on the opposite side.
2p $+(caster$) propels $(him$)self behind you, hands crackling with shadow as $(he$) sheathes "+objname2$weapon+" deep into your back, the blade erupting clear through your chest on the opposite side.
3p $+(caster$) propels $(him$)self behind $=(target$), hands crackling with shadow as $(he$) sheathes "+objname2$weapon+" deep into $(lhis$) back, the blade erupting clear through $(lhis$) chest on the opposite side.


2p You are forcibly ejected off of the weapon that transpierces you, the sickening squelch of you bloodied body landing upon the ground the last thing you hear before slipping into death.
3p $=(caster$) is forcibly ejected off of the weapon that transpierces $(him$), the sickening squelch of $(his$) bloodied body landing upon the ground the last thing $(he$) hears before slipping into death.


1p You surge behind $=(target$), ready to deliver "+objname2$(weapon)+" into $=(lhis$) spine, but $=(lhe$) narrowly spins out of the way.
2p $+(caster$) surges behind you, ready to deliver "+objname2$(weapon)+" into your spine, but you narrowly spin out of the way.
3p $+(caster$) surges behind $(target$), ready to deliver "+objname2$(weapon)+" into $(lhis$) spine, but $(lhe$) narrowly spins out of the way.

Hemoclysm

1p An ethereal hand reaches out to seize $(target$)'s " + limb$ + ", ensnaring it in place for you to follow up with a brutalizing strike with $(weapon$).
2p An ethereal hand reaches out to seize your " + limb$ + ", ensnaring it in place for $(caster$) to follow up with a brutalizing strike with $(weapon$).
3p An ethereal hand reaches out to seize $(target$)'s " + limb$ + ", ensnaring it in place for $(caster$) to follow up with a brutalizing strike with $(weapon$).


1p The hand greedily claws itself into $(lhis$) " + bruise$ + ", rupturing it to send blackened blood coursing beneath the flesh.
2p The hand greedily claws itself into your " + bruise$ + ", rupturing it to send blackened blood coursing beneath the flesh.
3p The hand greedily claws itself into $(lhis$) " + bruise$ + ", rupturing it to send blackened blood coursing beneath the flesh.

Jumpcut
Written by:
1p
3p saw leave
3p saw enter


1p
2p
3p


1p
2p
3p

Harvest

1p You thrust a hand forward, shadowy tendrils of shadow curling around your blade to hold it aloft. At your command, it begins a whirling orbit around you.
3p $+(caster$) thrusts a hand forward, shadowy tendrils of shadow curling around "+objname2$(weapon)+" to hold it aloft. At $(his$) command, the blade begins a whirling orbit around $(his$) form.


1p The hungry blade continues to spin around you, picking up speed as it yearns for the blood of your enemies.
3p The hungry blade continues to spin around $+(caster$), picking up speed as it yearns for the blood of $(his$) enemies.


1p The blade's menacing orbit ceases, its hilt snapping back into your awaiting hand.
3p The blade's menacing orbit ceases, its hilt snapping back into $+(caster$)'s awaiting hand.


1p The lack of would-be victims returns your blade to your hand.

Extirpate

1p
2p
3p


2p
3p
Deathsight
DrystinHaemonRihrinMairaTetchtaIesidSaidennLegyn

Comments

  • edited April 2021
    Can I just say some of your 1p messages are $(replica) (Lawid message) while for other 1p messages, what is used is $(replica$). Does that bug anything out? >_>
  • TiurTiur Producer
    Those are the sorts of thing that my IDE sort out, so we don't worry too much about them. It also shouldn't bother you guys, only silly rapture wants $(expansion$) like that. You'll also see formats differ because different techniques use different messages.. in some places you can't all $(replica$) and need to do rep$, or even the fearsome $(weather$).

    Generally I took the volunteer written gold up there and converted it into a new scope code, so it's pretty unified now. That's why you're all seeing more "So and so uses Riving Hug" than used to be there.
    DrystinElene
  • RazmaelRazmael Administrator, Immortal
    To echo what Tiur said, some of these might be different to what is presented in game.

    WARDING


    Raze
    1p SAME
    3p SAME


    Fortitude
    1p You remember the inconceivable generations of fallen warriors that have walked before you and vow to not let fear rule you.
    3p $+(caster$) stands solemnly in quiet contemplation, a fearless resolve fixed upon $(his$) face.


    Block
    1p 0 SAME
    3p SAME


    Fitness
    1p SAME
    3p SAME


    Envenom
    1p SAME
    3p SAME


    Gripping
    1p SAME
    3p SAME


    Sentry
    1p You seize $(target$) by the arm as $(lhe$) tries to bypass you and throw $(lhim$) to the ground.
    2p $+(caster$) seizes you by the arm as you try to bypass $(him$) and throws you to the ground.
    3p $+(caster$) seizes $(target$) by the arm as $(lhe$) tries to bypass $(him$) and throws $(lhim$) to the ground.

    Homage
    1p You kneel as you lay your armour ceremoniously before you, hand held aloft over it as you slice open a small wound upon your palm. Blood falls upon the armour as rivulets, following contours before soaking into the ground. An ethereal silence descends, a bright glow momentarily bathing your skin as the ritual completes.
    3p $+(caster$) kneels as $(he$) lays $(his$) armour ceremoniously before $(him$), hand held aloft over it as $(he$) slices open a small wound upon the palm. Blood falls upon the armour as rivulets, following contours before soaking into the ground. An ethereal silence descends, a bright glow momentarily bathing $(caster$)'s skin as the ritual completes.

    Everyone within a 3 room radius sees:
    3p An ethereal silence suddenly hushes your surroundings as a bright glow briefly illuminates a figure in the distance.

    DoubleTarget

    1p SAME
    3p SAME

    Rigor
    If wielding a weapon:
    1p You roll your shoulders and adjust your grip upon "+objname2$(wep)+", your muscles relaxing as you take in a deep breath through your nostrils that readies your body and mind for a rigorous assault.
    3p $+(caster$) rolls $(his$) shoulders and adjusts $(his$) grip upon "+objname2$(wep)", seemingly refreshed and refocused as $(he$) takes in a deep breath through $(his$) nostrils.

    If not wielding a weapon:
    1p You roll your shoulders and stretch your neck, your muscles relaxing as you take in a deep breath through your nostrils that readies your body and mind for a rigorous assault.
    3p $+(caster$) rolls $(his$) shoulders and stretches $(his$) neck, seemingly refreshed and refocused as $(he$) takes in a deep breath through $(his$) nostrils.


    Anticipate
    PREPARE TO CHARGE syntax
    1p With wary eyes, you begin to carefully track $(target$)'s movements as you anticipate $(lhis$) path of retreat.
    2p $+(caster$)'s focus suddenly narrows upon you as $(he$) watches your movements with wary eyes.
    3p $+(caster$)'s focus suddenly narrows upon $(target$) as $(he$) watches your movements with wary eyes.

    CANCEL CHARGE syntax
    1p You relax and allow your prey to elude you this time.
    3p $+(caster$)'s attention relaxes as $(he$) stops watching $(his$) prey.


    Proc type 1: Opponent flew and you're wielding a polearm
    Note: this one shares the followup message with Skewer, check Skewer for details
    1p Anticipating $(target$)'s retreat into the skies, you seize $(lhis$) leg in an iron grip and slam $(lhim$) into the ground with a mighty swing. As $(lhe$) lays winded, you drive "+w$+" mercilessly into $(lhim$).
    2p Anticipating your retreat into the skies, $(caster$) seizes your leg in an iron grip and slams you back into the ground with a mighty swing. As you lay winded, $(he$) drives "+w$+" mercilessly into you.
    "3pWarden's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip and slams $(lhim$) into the ground with a mighty swing. As $(target$) lays winded, $(caster$) drives "+w$+" mercilessly into $(lhim$).
    "3pTarget's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip and slams $(lhim$) into the ground with a mighty swing. As $(target$) lays winded, $(caster$) drives "+w$+" mercilessly into $(lhim$).

    Proc type 2: Opponent flew and you're wielding a hammer
    1p Anticipating $(target$)'s retreat into the skies, you seize $(lhis$) leg in an iron grip as your other hand draws back "+w$+". In simultaneous motions, you pull $(target$) back with one hand and slam the weapon into $(lhim$) with the other, knocking $(lhim$) senseless..
    2p Anticipating your retreat into the skies, $(caster$) seizes your leg in an iron grip as $(his$) other hand draws back "+w$+". In simultaneous motions, $(he$) pulls you back with one hand and slams the weapon into your body with the other, knocking you senseless.
    "3pWarden's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip as $(his$) other hand draws back "+w$+". In simultaneous motions, $(he$) pulls $(target$) back with one hand and slams the weapon into $(lhim$) with the other, knocking $(lhim$) senseless.
    "3pTarget's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip as $(his$) other hand draws back "+w$+". In simultaneous motions, $(he$) pulls $(target$) back with one hand and slams the weapon into $(lhim$) with the other, knocking $(lhim$) senseless.

    Proc type 3: Opponent flew and you're not wielding a hammer or polearm
    1p Anticipating $(target$)'s retreat into the skies, you seize $(lhis$) leg in an iron grip and slam $(lhim$) into the ground with a mighty swing.
    2p Anticipating your retreat into the skies, $(caster$) seizes your leg in an iron grip and slams you into the ground with a mighty swing.
    "3pWarden's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip and slams $(lhim$) into the ground with a mighty swing.
    "3pTarget's room" Anticipating $(target$)'s retreat into the skies, $(caster$) seizes $(lhis$) leg in an iron grip and slams $(lhim$) into the ground with a mighty swing.

    Proc type 4: Opponent left room
    Moving into target's room
    1p Having anticipated "+ply_name$(tar$)+" retreat, you have already moved ahead of $(lhim$).
    3p saw leave You soon realize $(caster$) had already moved ahead of $(target$), having anticipated the retreat.
    3p saw enter Having anticipated $(target$)'s motions, $(caster$) had already arrived here moments before $(lhim$).

    Proc type 4: Followup 1: Not wielding a weapon
    1p Surprised to find you already standing before $(lhim$), $(target$) is unable to prevent your fist from colliding with $(lhis$) face in a dazing blow.
    2p Surprised to find $(caster$) already standing here, you are unable to prevent $(his$) fist from colliding with your face in a dazing blow.
    3p Surprised to find $(caster$) already standing before $(lhim$), $(target$) is unable to prevent a fist from colliding with $(lhis$) face in a dazing blow.

    Proc type 4: Followup 2: Was wielding a weapon
    1p Surprised to find you already standing before $(lhim$), $(target$) is unable to prevent you from driving "+w$+" into $(lhim$).
    2p Surprised to find $(caster$) already standing here, you are unable to prevent $(him$) from driving "+w$+" into you.
    3p Surprised to find $(caster$) already standing before $(lhim$), $(target$) is unable to prevent $(caster$) from driving "+w$+" into $(lhim$).

    Initiative
    Turning defence on
    1p You blink twice to adjust your focus, preparing to track the health of your prey with the utmost vigilance for moments you can exploit.
    3p $+(caster$) blinks twice, $(his$) gaze becoming intensely focused.

    Turning defence off
    1p The strain of your mind eases as you relax with a long exhale, no longer looking for moments you can exploit.
    3p $+(caster$) releases a long exhale, relaxing their focused vigilance.

    Proc effect
    1p As your sustained assault upon $(target$) continues, your hunter's gaze spies a window of opportunity amidst $(lhis$) sluggish movements. You quickly spend a second tending to your wounds before readying your weapon for its next strike.
    2p $+(caster$) quickly spends a second tending to $(his$) wounds, finding a window of opportunity during $(his$) sustained assault upon you.
    3p $+(caster$) quickly spends a second tending to $(his$) wounds, finding a window of opportunity during $(his$) sustained assault upon $(target$).


    Battleflow
    Turning defence on
    1p You allow your mind to empty of thought, attuning to the flow of combat as you let instinct guide your actions.
    3p $+(caster$)'s features become hyperfocused as $(he$) allows $(him$)self to become lost within the flow of battle.

    Turning defence off
    1p With some reluctance, you cease your attunement to the flow of battle and become guided by thought once more.
    3p $+(caster$)'s hyperfocus fades with some reluctance as $(he$) returns from $(his$) battleflow trance.

    Proc
    1p Lost in the flow of battle, you stave off your seizing muscles for the moment.
    3p Lost in the flow of battle, $(caster$) staves off $(his$) seizing muscles for the moment.


    Batter
    1p Taking a solid, aggressive step forward, you slug $(target$) with a heavy swing from $(weapon$).
    2p Taking a solid, aggressive step forward, $(caster$) slugs $(msgarg1$) with a heavy swing from $(weapon$).
    3p Taking a solid, aggressive step forward, $(caster$) slugs $(target$) with a heavy swing from $(weapon$).


    Barrel
    Initial message - has followups depending on outcome
    1p You boulder after $(target$) with thunderous steps and barrel shoulder-first into $(lhim$), following with a mighty strike from $(replica$).
    2p $+(caster$) boulders after $(target$) with thunderous steps and barrels shoulder-first into you, following with a mighty strike from $(replica$).
    3p $+(caster$) boulders after $(target$) with thunderous steps and barrels shoulder-first into $(lhim$), following with a mighty strike from $(replica$).

    Followup 1: They couldn't be moved
    2p SAME
    3p SAME

    Followup 2: They hit an obstacle (icewall, door)
    2p SAME
    3p SAME

    Followup 3: They got moved
    2p SAME
    3p saw leave SAME
    3p saw enter SAME

    Followup 4: Moving them failed for some reason
    2p SAME
    3p SAME


    Pummel
    Crush Elbows - Initial
    1p In a relentless furor, you pummel $(target$)'s arms with crushing blows from $(replica$).
    2p In a relentless furor, $(caster$) pummels your arms with crushing blows from $(replica$).
    3p In a relentless furor, $(caster$) pummels $(target$)'s arms with crushing blows from $(replica$).

    Crush Elbows - followup if connected
    2p SAME
    3p SAME

    Crush Knees - Initial
    1p You rain blows upon $(target$)'s legs with $(replica$), the limbs crumpling beneath each powerful strike.
    2p $+(caster$) rains blows upon your legs with $(replica$), the limbs crumpling beneath each powerful strike.
    3p $+(caster$) rains blows upon $(target$)'s legs with $(replica$), the limbs crumpling beneath each powerful strike.

    Crush Knees - followup if connected
    2p SAME
    3p SAME

    Crush Chest - Initial
    1p You close the distance between you and $(target$), swinging $(replica$) into $(lhis$) chest with crushing force.
    2p $+(caster$) closes the distance between you and $(him$), swinging $(replica$) into your chest with crushing force.
    3p $+(caster$) closes the distance between $(target$) and $(him$), swinging $(replica$) into $(lhis$) chest with crushing force.

    Crush Chest, followup 1: Giving cracked ribs
    2p SAME
    3p SAME

    Crush Chest, followup 2: Already had cracked ribs, upgraded to crushed chest
    2p SAME
    3p SAME


    Maul
    1p You pound $(replica$) into $(target$) with unforgiving ferocity, thundering after $(lhim$) for a second strike.
    2p $+(caster$) pounds $(replica$) into $(msgarg1$) with unforgiving ferocity, thundering after you for a second strike.
    3p $+(caster$) pounds $(replica$) into $(target$) with unforgiving ferocity, thundering after $(lhim$) for a second strike.


    Release (wargauntlets)
    Condition 1: Same room as target
    1p With a single, powerful punch you send your gauntlet flying towards $(target$) with explosive momentum.
    2p With a single, powerful punch $(caster$) sends $(his$) gauntlet flying towards you with explosive momentum.
    3p With a single, powerful punch $(caster$) sends $(his$) gauntlet flying towards $(target$) with explosive momentum.

    Condition 2: Different rooms - Initial message
    1p With a single, powerful punch you send your gauntlet flying "+direction$+" with explosive momentum.
    3p

    Condition 2 followup 1: Singularity with Retardation up
    3p The "+objname$(hammer)+" suddenly falls straight down, pressed upon by the weight of a nearby singularity.

    Condition 2 followup 2a: Hammer moving into adjacent room
    2p A heavy wargauntlet soars in from the " + odirection$ + ", flying directly at you.
    3p A heavy wargauntlet soars in from the " + odirection$ + ", flying directly for $(caster$).

    "Followup message to both condition 1 and condition 2: Hammer connected
    1p Your wargauntlet punches its target solidly upon the chin.
    2p The airborne wargauntlet connects to your chin with a solid punch, stunning you.
    3p The airborne wargauntlet connects to $(target$)'s chin with a solid punch, leaving $(lhim$) dazed.

    Final followup to everything
    1p The "+objname$(hammer)+" swiftly returns to your hand.



    Release (cudgel)
    Condition 1: Same room as target
    1p Spinning rapidly upon the spot to build momentum, you release "+rep$+" towards $(target$).
    2p Spinning rapidly upon the spot to build momentum, $(caster$) releases "+rep$+" towards you.
    3p Spinning rapidly upon the spot to build momentum, $(caster$) releases "+rep$+" towards $(target$).

    Condition 2: Different rooms - Initial message
    1p Spinning rapidly upon the spot to build momentum, you release "+rep$+" towards the " + direction$ + ".
    3p Spinning rapidly upon the spot to build momentum, $(caster$) releases "+rep$+" towards the " + direction$ + ".

    Condition 2 followup 1: Singularity with Retardation up
    3p The "+objname$(hammer)+" suddenly falls straight down, pressed upon by the weight of a nearby singularity.

    Condition 2 followup 2a: Hammer moving into adjacent room
    2p UC$(rep$) + " comes spinning in from the " + odirection$ + ", flying directly at you.
    3p UC$(rep$) + " comes spinning in from the " + odirection$ + ", flying directly for $(caster$).

    "Followup message to both condition 1 and condition 2: Hammer connected
    NOTE: 1p is only given to the Carnifex if they're in a different room"
    1p Your "+objname$(hammer)+" strikes its target in the chest.
    2p The spinning "+objname$(hammer)+" slams side-long into your chest, stunning you.
    3p The spinning "+objname$(hammer)+" slams side-long into $(his$) chest, leaving $(him$) dazed and winded.

    Final followup to everything
    1p The "+objname$(hammer)+" swiftly returns to your hand.


    Severity
    Turning defence on
    1p You feel the beat of the Rhythm pounding within your chest, steeling your resolve for what must be done.
    3p $+(caster$) clenches a fist to $(his$) heart, steeling $(his$) resolve.


    Proc effect
    1p Without hestiation, you drive your head into $(target$)'s own as your weapons clash.
    2p Without hestiation, $(caster$) drives $(his$) head into your own as your weapons clash.
    3p Without hestiation, $(caster$) drives $(his$) head into $(target$)'s own as their weapons clash.


    Rush
    Initial
    1p You rush past $(target$) and swing $(replica$) into $(lhis$) stomach with the full force of your charge.
    2p $+(caster$) rushes past you and swings $(replica$) into your stomach with the full force of $(his$) charge.
    3p $+(caster$) rushes past $(target$) and swings $(replica$) into $(lhis$) stomach with the full force of the charge.

    Followup
    2p Your innards turn to jelly as the blow's force ripples through your gut.
    3p $+(caster$) blanches as the blow's force ripples through $(his$) gut.

    Delayed effect
    2p SAME
    3p SAME


    Roaring
    Defence on
    1p A low rumbling begins to sound deep within your chest as you prepare to punctuate your strikes with thunderous roars.
    3p A low rumbling begins to sound deep within $(caster$)'s chest.

    Defence off
    1p The rumbling sound deep within your chest quiets.
    3p The rumbling sound deep within $(caster$)'s chest quiets.

    Proc effect 1, target was standing and is forced prone
    1p You release a thunderous roar, driving $(target$) to $(lhis$) knees.
    3p $+(caster$) releases a thunderous roar, driving you to your knees.
    $+(caster$) releases a thunderous roar, driving $(target$) to $(lhis$) knees.

    Proc effect 2, target was already prone and is now bal knocked
    1p You release a thunderous roar that leaves $(target$) reeling.
    3p $+(caster$) releases a thunderous roar that leaves $(target$) reeling.
    $+(caster$) releases a thunderous roar that leaves $(target$) reeling.

    Maim
    Initial
    1p With a bestial snarl, you seize $(target$) by the neck and ram $(replica$) into $(lhis$) head over and over.
    2p With a bestial snarl, $(caster$) seizes you by the neck and rams $(replica$) into your head over and over.
    3p With a bestial snarl, $(caster$) seizes $(target$) by the neck and rams $(replica$) into $(lhis$) head over and over.

    NOTE: These followup messages all stack. So if you're at 39% health you'll see all of them
    Followup 1 (always seen)
    2p SAME
    3p SAME

    Followup 2 (seen if health is less than 80%)
    2p SAME
    3p SAME

    Followup 3 (seen if health is less than 60%)
    2p SAME
    3p SAME

    Followup 4 (seen if health is less than 40%)
    2p SAME
    3p SAME


    Decimate
    1p You bound forward with a wrathful roar, "+objname2$(hammer)+" clenched fast in your grip, clashing with $(target$) in a brutal onslaught. Striking with a series of bestial blows, bent upon $(lhis$) destruction, you crush and blunt $(lhis$) frame, thick threads of gore misting the air in mere moments. When you've finished, all that's left is the broken, bloodied mess that was once $(target$) - mangled, flattened, and torn upon the shattered remnants of $(lhis$) bones.
    2p $+(caster$) bounds forward with a wrathful roar, "+objname2$(hammer)+" clenched fast in $(his$) grip, as $(he$) clashes with you in a brutal onslaught. Your injuries too grievous to resist, $(he$) strikes with a series of bestial blows, bent upoon your destruction, thick threads of gore misting the air in mere moments as $(he$) crushes and blunts your frame. When $(he$)'s finished, all that's left of you is a broken, bloodied mess and your lifeforce has long since faded.
    3p $+(caster$) bounds forward with a wrathful roar, "+objname2$(hammer)+" clenched fast in $(his$) grip, clashing with $(target$) in a brutal onslaught. Striking with a series of bestial blows, bent upon $(target$)'s destruction, $(caster$) crushes and blunts $(lhis$) frame, thick threads of gore misting the air in mere moments. When $(he$)'s finished, all that's left is the broken, bloodied mess that was once $(target$) - mangled, flattened, and torn upon the shattered remnants of $(lhis$) bones.



    Strike
    1p Tensed muscles release as you swiftly spring towards $(target$) and pierce $(lhim$) with $(weapon$).
    2p Tensed muscles release as $(caster$) swiftly springs towards $(msgarg1$) and pierces flesh with $(weapon$).
    3p Tensed muscles release as $(caster$) swiftly springs towards $(target$) and pierce $(lhim$) with $(weapon$).



    Shed
    1p You pierce $(target$) with $(replica$) and twist the blade with a satisfied growl, shedding $(lhis$) flesh from its bone in a gory mess.
    2p $+(caster$) pierce $(msgarg1$) with $(replica$) and twists the blade with a satisfied growl, shedding your flesh from its bone in a gory mess.
    3p $+(caster$) pierce $(target$) with $(replica$) and twists the blade with a satisfied growl, shedding flesh from bone in a gory mess.


    Coil
    Initial message
    1p You coil "+rep$+" upon the ground in an agile arc, striking out at all who draw near.
    3p $+(caster$) coils "+rep$+" upon the ground in an agile arc, striking out at all who draw near.

    Message for each person successfully hit by it
    2p You're suddenly thrust to the ground as the weapon weaves its way between your legs.
    3p $+(caster$) is suddenly thrust to the ground as the weapon weaves its way between $(his$) legs.


    Lacerate
    1p You twist with the momentum of your attack, bringing your weapon in again for another laceration.
    3p $+(caster$) twists with the momentum of the attack, bringing $(his$) weapon in again for another laceration.

    Bypass
    1p You push your advantage, leaving $(target$) no room to recover as you bypass $(lhis$) defences to carve flesh from bone with $(replica$).
    2p $+(caster$) pushes $(his$) advantage, leaving you no room to recover as $(he$) bypasses your defences to carve flesh from bone with $(replica$).
    3p $+(caster$) pushes $(his$) advantage, leaving $(target$) no room to recover as $(he$) bypasses $(lhis$) defences to carve flesh from bone with $(replica$).

    Constrict
    Success
    1p With a swift overhead swing, you brutally drive "+blade$+" through $(target$)'s chest in a spray of blood, constricting $(lhis$) movements upon the large blade.
    2p With a swift overhead swing, $(caster$) brutally drives "+blade$+" through your chest in a spray of blood, constricting your movements upon the large blade.
    3p With a swift overhead swing, $(caster$) brutally drives "+blade$+" through $(target$)'s chest in a spray of blood, constricting $(lhis$) movements upon the large blade.

    Failed
    1p $+(target$) easily dodges "+rep$+" as you bring it crashing down with an overhead swing.
    2p You easily dodge "+rep$+" as $(caster$) brings it crashing down with an overhead swing.
    3p $+(caster$) easily dodge "+rep$+" as $(caster$) brings it crashing down with an overhead swing.

    Followup to success if the target has hypertension aff
    1p SAME
    2p SAME
    3p SAME


    WARDEN TWIST
    1p You give "+rep$+" a vicious twist as $(target$) struggles helplessly upon it, $(lhis$) guts spilling as you attempt to end $(lhis$) suffering with the increased pressure.
    2p $+(caster$) gives "+rep$+" a vicious twist as you struggle helplessly upon it, your guts spilling as $(he$) attempts to end your suffering with the increased pressure.
    3p $+(caster$) gives "+rep$+" a vicious twist as $(target$) struggles helplessly upon it, $(lhis$) guts spilling as $(caster$) attempts to end $(lhis$) suffering with the increased pressure.


    Encircle
    Proc
    1p You hone in on your prey, leaving a small wound upon $(target$).
    2p $+(caster$) doggedly hones in, leaving a small wound upon you.
    3p $+(caster$) hones in on $(his$) prey, leaving a small wound upon $(target$).


    Terrorize
    Condition 1: target is mounted
    1p Rattling "+rep$+" against armour, you spring up before $(target$)'s mount and spook the creature, who throws $(lhim$) to the ground in its panic.
    2p Rattling "+rep$+" against armour, $(caster$) springs up before your mount and spooks the creature and you are thrown to the ground in the ensuing panic.
    3p Rattling "+rep$+" against armour, $(caster$) springs up before $(target$)'s mount and spooks the creature, who throws its rider to the ground during its panic.

    Condition 2: target not mounted
    1p Rattling "+rep$+" to draw $(target$)'s attention, you suddenly lunge towards $(lhim$) in a feint that makes $(lhim$) stumble to the ground.
    2p Your attention is drawn to $(caster$) rattling $(his$) weapon and instantly $(he$) makes a sudden feinting lunge that forces you stumble backwards to the ground.
    3p $+(target$)'s attention is drawn to $(caster$) rattling $(his$) weapon and instantly $(he$) makes a sudden feinting lunge that forces $(lhim$) stumble backwards to the ground.


    Sidewind
    Channel start
    1p Moving like a snake in grass, you crouch low and weave sinuously through the area as you ready "+rep$+" to strike your prey.
    3p Moving like a snake in grass, $(caster$) crouches low and weaves sinuously through the area as $(he$) readies "+rep$+" to strike $(his$) prey.

    Channel interrupted
    1p Your sidewind comes to a sudden halt as you stumble and lose your momentum.
    3p $+(caster$)'s sidewind comes to a sudden halt as $(he$) stumbles and loses $(his$) momentum.

    Message for each person hit during the channeling
    1p You slice $(replica$) into $(target$)'s back as you swiftly weave past $(lhim$).
    2p $+(caster$) slices $(replica$) into your back as $(he$) swiftly weaves past you.
    3p $+(caster$) slices $(replica$) into $(target$)'s back as $(he$) swiftly weaves past $(lhim$).

    Channel end
    1p Tiring out from the constant exertion, you allow your sidewind to come to end.
    3p Tiring out from the constant exertion, $(caster$) allows $(his$) sidewind to come to end.


    Destruction
    Condition 1: Bodypart wasn't damaged enough
    1p With a predator's instinct, you sense your opportunity and swing "+rep$+" at $(target$)'s "+bpart$+" for a destructive strike. Though the blade finds purchase in $(lhis$) flesh, you fail to sever the limb and withdraw patiently - another chance will present itself.
    2p Prowling like a predator, $(caster$) spots $(his$) opportunity and swings "+rep$+" at your "+bpart$+" for a destructive strike. Though the blade finds purchase within your flesh, $(caster$) fails to sever the limb and withdraws patiently to await $(his$) next chance.
    3p Prowling like a predator, $(caster$) spots $(his$) opportunity and swings "+rep$+" at $(target$)'s "+bpart$+" for a destructive strike. Though the blade finds purchase in $(lhis$) flesh, $(caster$) fails to sever the limb and withdraws patiently to await $(his$) next chance.

    Condition 2: Successful
    1p With a predator's instinct, you sense your opportunity and swing "+rep$+" at $(target$)'s "+bpart$+" for a destructive strike. The blade cleaves through it cleanly, the limb falling to the ground as an offering of flesh and blood.
    2p Prowling like a predator, $(caster$) spots $(his$) opportunity and swings "+rep$+" at your "+bpart$+" for a destructive strike. The blade cleaves through your limb cleanly and it falls to the ground as an offering of flesh and blood.
    3p Prowling like a predator, $(caster$) spots $(his$) opportunity and swings "+rep$+" at $(target$)'s "+bpart$+" for a destructive strike. The blade cleaves through it cleanly, the limb falling to the ground as an offering of flesh and blood.




    ANCESTRY


    Distort
    1p You utter a noiseless plea, beseeching the ancestors to distort your appearance into something unseen. A shiver that traces the length of your spine marks their acceptance to your call as you gradually fade from sight.
    3p $+(caster$)'s lips move in a noiseless plea, though far too fast to decipher the unspoken words. But mere moments later $=(his$) form ripples out of existence, $=(his$) body blurred suddenly out of sight from head to toe.


    Cacophony
    Targeting it in a direction
    1p You thrust your hands towards the "+dir+" and call upon the ancestors to rattle your enemies with a haunting cacophony of disorienting warcries that rumble the air from afar.
    3p $=(caster$) thrusts $=(his$) hands towards the "+dir+" in a display that's immediately punctuated by a haunting cacophony of disorienting warcries that rumble the air from afar.
    3p (other room) A thunderous cacophony of haunting warcries rumbles the air around you from nearly every direction at once.

    Using it in your room
    1p You thrust your hand outwards, calling upon the ancestors to rattle your enemies with a haunting cacophony of disorienting warcries that resound from all directions at once.
    3p $=(caster$) thrusts $=(his$) hand outwards in a display that's immediately punctuated by a haunting cacophony of disorienting warcries that resound from all directions at once.

    Followup message for each person affected
    2p The barrage of harrowing warcries rattles you to your core, fear pouring into the back of your mind.
    3p $+(caster$) frantically clutches $=(his$) ears in a trembling gesture of fear.



    Overrun
    Against a mob: instant damage, no followup
    Centering $=(target$) in your mind's eye, you call upon the ancestors to overrun $=(lhim$) in a flurry of ethereal slices and stabs, ephemeral speartips hooking at $=(lhis$) flesh wherever they find the opportunity.
    $+(caster$) eyes cloud briefly over, the gesture heralding a flurry of ethereal slices and stabs aimed at you, ephemeral speartips hooking at your flesh wherever they find the opportunity.
    $+(caster$)'s eyes cloud briefly over, the gesture heralding a flurry of ethereal slices and stabs aimed at $=(target$), ephemeral speartips hooking at $=(lhis$) flesh wherever they find the opportunity.

    Against a player: does nothing until followup
    Centering $=(target$) in your mind's eye, you call upon the ancestors to overrun $=(lhim$) with their blades.
    $+(caster$)'s eyes cloud briefly over as $=(his$) gaze settles upon you. The air around you chills as ephemeral fragments of glistening speartips waver in and out of existence before your eyes.
    $+(caster$)'s eyes cloud briefly over as $=(his$) gaze settles upon $=(target$). The air around $=(lhim$) chills as ephemeral fragments of glistening speartips waver in and out of existence before your eyes.

    Followup
    A translucent spear whirls into existence, striking through the air from "+place$+" to viciously lance your flesh.
    A translucent spear whirls into existence, striking through the air from "+place$+" to viciously lance $(caster$)'s flesh.



    Spur
    1p A bolt of turgid green traces the outline of your ancestral mark as you rally the spirits of your predecessors into action with a silent plea.
    3p Mirage-like images of ancestral warriors flicker in and out of existence around you in short-lived bursts as a turgid green bolt traces the outline of $=(caster$)'s ancestral mark.


    2p A snarling visage is summoned into existence in the back of your mind, its appearance punctuated by a stabbing pain.
    3p $+(target$)'s mouth falls agape as $=(he$) suddenly lets loose a pained groan.


    Intercept
    1p You call aloud for protection and your plea is answered; an ethereal greatspear held aloft by an unseen hand ripples into existence to protect you from harm.
    3p An ethereal greatspear held aloft by an unseen hand ripples into existence before $=(caster$) to protect $=(him$) from harm.


    1p You call aloud for $(target$)'s protection and your plea is answered; an ethereal greatspear held aloft by an unseen hand ripples into existence to protect $(lhim$) from harm.
    2p At $+(caster$)'s command, an ethereal greatspear held aloft by an unseen hand ripples into existence to protect you from harm.
    3p At $+(caster$)'s command, an ethereal greatspear held aloft by an unseen hand ripples into existence to protect $(target$) from harm.


    Diminish
    1p You reach for the " + objname$(weapon) + " in $=(target$)'s " + side$ + " hand, your ancestral mark flashing a deep green as you bid the ancestors to inhibit the weapon's efficacy.
    2p $+(caster$) reaches for the " + objname$(weapon) + " in your " + side$ + " hand, $=(his$) ancestral mark flashing a deep green as $=(he$) bids $=(his$) ancestors to inhibit the weapon's efficacy.
    3p $+(caster$) reaches for the " + objname$(weapon) + " in $=(target$)'s " + side$ + " hand, $=(his$) ancestral mark flashing a deep green as $=(he$) bids $=(his$) ancestors to inhibit the weapon's efficacy.

    1p Translucent hands cling greedily to the weapon, rippling in and out of sight.



    Anoint
    1p Flashes of the deaths of those that came before you burst through your mind as you trace a finger along the length of $(target$), anointing it with these memories in a display of homage.
    3p $+(caster$) traces a finger along the length of $(target$), expression momentarily pained as the very weapon itself appears to ripple beneath $(his$) touch.

    1p UC$(objname2$(rep)) + " feels lighter in your grasp as its anointed memories fade.

    1p You cannot anoint a flame-covered weapon.


    Harrow
    $+(target$) staggers, clutching $=(lhis$) head as you call upon an ancestor to plague $=(lhis$) mind with a harrowing scene.
    A torrent of harrowing images burst through your mind as $=(caster$) thrusts a hand towards you.
    $+(caster$) thrusts a hand towards $=(target$) in a motion that causes $=(lhim$) to stagger.

    The sensory bombardment forces you to ease your " + defence$ + " defence.
    $+(his$) staggering forces $=(him$) to ease $=(his$) " + defence$ + " defence.

    Safeguard
    You call upon the ancestors for a blessing of protection, your ancestral mark flaring to life in response to the notion. Verdant green hues spill out from the mark in vine-like tendrils that weave their way across your body in crossing patterns that linger momentarily to bathe your skin in their protective glow before fading from sight.
    $+(caster$)'s lips move in silent beseechment, $=(his$) ancestral mark flaring to life in response to the notion. Verdant green hues spill out from the mark in vine-like tendrils that weave their way across $=(his$) body in crossing patterns that linger momentarily to bathe $=(his$) skin in their protective glow before fading from sight.

    Spear
    You propel a hand towards $=(target$)'s " + limb$ + ", your ancestral mark alight. A grievious wound opens itself suddenly in the appendage in response, as if a spear had been driven clean through it.
    $+(caster$) propels a hand towards your " + limb$ + ", $=(his$) ancestral mark alight. A grievous wound opens itself suddenly in the appendage in response, as if a spear had been driven clean through it.
    $+(caster$) propels a hand towards $=(target$)'s " + limb$ + ", $=(his$) ancestral mark alight. A grievous wound opens itself suddenly in the appendage in response, as if a spear had been driven clean through it.


    Seance

    A choir of susurrant whispers wriggles through your mind as you seek the souls of those you cannot see.


    An ancestor whispers to you that " + ply_name$(p) + " yet reforms beneath the earth.


    An ancestor whispers to you that " + ply_name$(p) + " traverses the Halls of the Underking.

    Clarity
    1p You beseech the ancestors for clarity of mind, your call answered by a static-like tingle that emerges from your ancestral mark and travels from temple to temple.
    3p $+(caster$)'s ancestral mark pulses once, a flash of static-like green energy emerging from it that slithers towards $=(his$) temples and disappears.


    Suffuse
    1p You focus upon your connection to the ancestors, beseeching them for aid in silent tribute. The blurring of your ancestral mark demonstrates an immediate answer to your request.
    3p $+(caster$)'s eyes close momentarily, $(his$) lips moving without sound in silent tribute. As if in direct response to the notion, $(his$) ancestral mark begins to blur.


    1p Your ancestral mark pulses once a soothing green as your health is suffused.
    3p $+(caster$)'s ancestral mark pulses once a soothing green before fading back to normalcy.


    1p Your ancestral mark pulses once a stimulating blue as your mana is suffused.
    3p $+(caster$)'s ancestral mark pulses once a stimulating blue before fading back to normalcy.


    Affirm
    1p You call to the ancestors to affirm the presences of those around you, their bodies temporarily outlined a hazy green:

    1p A green-tinted haze curls loosely around the figure of someone unseen.

    Guidance
    You present " + replica$ + " forward, calling to the ancestors for a blessing of guidance as your mind begins to sift through their familiar presences in turn, one after another in search of aid. As their faces begin to fade from your mind's eye, the weapon feels suddenly lighter, as if the notion of holding it aloft was assisted by something - or someone - left as of yet entirely unseen.
    $+(caster$) presents " + replica$ + " forward, $=(his$) attention directed towards something as of yet unseen. The strain of holding the weapon aloft is short-lived, any visible tension in $=(his$) muscles disappearing altogether in but mere moments as the weapon appears to become nearly weightless in $=(his$) grasp.

    Expel
    1p Your ancestral mark flares as you affix $=(target$) with a grim stare, the notion appearing to conjure into existence multiple pairs of ghostly hands that encircle $=(lhim$) to grasp eagerly at the air.
    2p $+(caster$)'s ancestral mark flares as $=(he$) affixes you with a grim stare, the notion appearing to conjure into existence multiple pairs of ghostly hands that encircle you to grasp eagerly at the air.
    3p $+(caster$)'s ancestral mark flares as $=(he$) affixes $=(target$) with a grim stare, the notion appearing to conjure into existence multiple pairs of ghostly hands that encircle $=(lhim$) to grasp eagerly at the air.


    1p The ethereal hands plunge into $=(target$), gripping and pulling at $=(lhis$) soul in an attempt to expel and displace it.
    2p The ethereal hands $=(caster$) commands plunge into you, gripping and pulling at your soul in an attempt to expel and displace it.


    1p You call to an end the ancestor's attempts to expel $=(target$)'s soul.
    2p You feel suddenly suffused as $=(caster$) calls to an end $=(his$) ancestral attempt to expel your soul.


    Ward
    You trail your fingers over " + replica$ +", an unspoken ancestral beseechment flitting through your mind as you call for aid. Your ancestral mark flares to life, its energies trailing sinuously out of it in serpentine motions across the surface of your armor. These tendrils of energy linger there for a moment, quivering in place before melding seemlessly into it and out of sight.
    $+(caster$)'s trails $(his$) fingers over " + replica$ + ", $(his$) eyelids fluttering with the motion. $+(his$) ancestral mark flares to life then, its energies trailing sinuously out of it in serpentine motions across the surface of $(his$) armor. These tendrils of energy linger there for a moment, quivering in place before melding seemlessly into it and out of sight.


    Intervention
    Your ancestral mark ripples with power as you utter a plea for intervention to the ancestors, their ephemeral faces flitting across your mind's eye in rapid bursts. Finally, one steps forward to accept your request, you see it there in your mind despite its lack of corporeality. You have earned its assistance. Although the deal is not spoken aloud, the intention is understood all the same.
    $+(caster$)'s ancestral mark ripples with power as a stringed series of indecipherable mumbles push through $(his$) lips, $(his$) irises clouding over momentarily as $(he$) appears to engage in a conversation of sorts with something - or someone - unseen. $+(his$) eyes regain their typical hue and $(his$) posture straightens, the air around $(him$) tense with energy for a passing moment.


    Time slows to a crawl around you as you're faced suddenly with the imminence of death. As the world begins to blacken before you at the edges of your vision, your ancestral mark flares with life-giving energy that bathes your immediate surroundings in a dewy green hue. You see it then, the face of the spirit that'd accepted your plea for intervention. It looks to you, and you look to it - and then it fades, cast away entirely as a surge of life floods your senses once more.
    $+(caster$) sways, pupils seeming only a moment's breath from fading altogether before $=(his$) ancestral mark flares with a ripple of life-giving energy that bathes your immediate surroundings in a dewy green hue. $+(he$) appears transfixed for a moment, staring off at something beyond your own sight as $=(he$) rises back to $=(his$) feet, reinvigorated once more.

    Invocation
    Vine-like lashes of ruddy energy whip out from your ancestral mark as you invoke those that came before you, the snaking tendrils curling their way around your body, weapons, and armor.
    Vine-like lashes of ruddy energy whip out from $(caster$)'s ancestral mark, the snaking tendrils curling their way around $(him$).


    Bolster
    Your fist clenches, a surge of power rippling through your body as you call upon the strength of the ancestors to bolster your fortitude.
    $+(caster$) clenches a fist as a ripple of energy seems to course through $(his$) body.


    Your fortitude is bolstered by the ancestors.
    Your shoulders sag as your ancestral strength slips from your body.

    Alertness
    You feel your awareness of your surroundings heighten as the presence of an ancestor manifests in the back of your mind.

    You are already keenly aware of the movements of those around you.

    The presence in the back of your mind fades as your awareness of your surroundings is relaxed.

    You have not yet requested assistance in heightening your awareness of your surroundings.


    Annul
    A sensation of warmth pulses through your ancestral mark as an ailment is annulled.
    A warm glow pulses through $(caster$)'s ancestral mark as an ailment is annulled.

    You cannot call upon the ancestors for annulment again so soon.
    You may once again annul an ailment that plagues you.

    Carve
    You invoke an ancestor to carve at $=(target$)'s protections; a translucent scythe that arcs straight through him before vanishing answers your call.
    $+(caster$) invokes an ancestor to carve at your protections; a translucent scythe that arcs straight through you before vanishing answers $=(his$) call.
    $+(caster$) invokes an ancestor to carve at $=(target$)'s protections; a translucent scythe that arcs straight through $=(lhim$) before vanishing answers $=(his$) call.

    Rouse
    $+(target$)'s visage flashes through your mind as you present "+his$(target)+" image to the ancestors in a dire call for aid. At first there is no reply, but then you see it: one of your protectors stands vigil over "+his$(target)+" prone form, whispering to it words that you cannot discern.
    $+(caster$)'s lips move in a flurried string of unspoken words, the notion calling into existence a shimmering presence that stands vigil over $(target$)'s prone form. Though you cannot make out what precisely it is, a raspy flow of whispered words you cannot discern seem to flow from it to the corpse.


    The body of " + ply_name$(target$) + " is here, an ethereal figure stood vigil over it.
    Utterly motionless save for the faintest hints of a twitch here and there, this body appears to be watched over by a translucent figure of sorts that stands nearby.

    The hazy visage of an ethereal figure makes itself evident to you as you awaken, its presence fading abruptly as you sit up.

    Vigil
    You manifest the ancestors into a standing vigil around $(target$), beseeching them to hinder any and all attempts at $(lhis$) departure.
    The air grows cold as spectral presences manifest around you at $=(caster$)'s command, hindering your attempts at departure.
    The air grows cold as spectral presences manifest around $=(target$) at $=(caster$)'s command, hindering $=(lhis$) attempts at departure.


    Apprise
    string$(100-missing_soul(tply)) + "% of UC$(ply_name$(tply)) + "'s soul remains as of yet not displaced.


    Displacement
    The flesh upon your arms quivers as an ancestral spirit makes itself apparent to you; though you cannot see it, its presence is undeniable as it channels its will through your body, its arms yours, and your arms its as it prepares to displace the souls of your enemies in battle.
    The flesh upon $=(caster$)'s arms quivers, a translucent and barely-contained outline rippling across them as if a phantom set of arms occupying the same space fights to move on their own accord.

    An ancestral spirit is displacing the souls of your foes.
    You feel the ancestral spirit cohabiting your body slip away, your body wholly yours once more.

    An unseen ethereal strike displaces a portion of your soul from your body.
    $+(caster$) staggers as a portion of $=(his$) soul is displaced by an unseen strike.

    You sense that a displaced sliver of $(target$)'s soul returns to $(lhis$) body.
    You feel inexplicably better as a displaced sliver of your soul slips back to you

    Inhibit
    You exchange glances with the ghostly visage of an ancestral spirit that blurs into existence behind $(target$), spear held at the ready to inhibit any attempts to shirk your attacks.
    $+(caster$)'s gaze locks briefly upon something just behind you, its presence felt in a shiver that trails from the top of your neck and down your spine.
    $+(caster$) exchanges glances with a ghostly visage that blurs into existence behind $(target$), its ethereal spear held poised for attack.

    An ancestral guardian is already poised to inhibit "ply_name$(tply)"

    You try to raise a shield, but it does not remain whole for long; the ancestral spirit behind you drives its ethereal spear through the barrier with a powerful stab, rendering it useless in its entirety before rippling away.
    $+(caster$) tries to raise a shield, but it does not remain whole for long; the ancestral spirit behind $(him$) drives its ethereal spear through the barrier with a powerful stab, rendering it useless in its entirety before rippling away.

    inhibited by an ancestral guardian
    The awaiting presence of an ethereal guardian suddenly vanishes.
    The awaiting presence of an ethereal guardian behind $(target$) suddenly vanishes.


    Ambush
    A mote of pulsating green energy lurches from your ancestral mark to encircle $=(target$) as you beseech the ancestors for an ambush of your foe.
    A mote of pulsating green energy lurches from $=(caster$)'s ancestral mark to encircle you, a palpable chill accompanying its orbit around your body.
    A mote of pulsating green energy lurches from $=(caster$)'s ancestral mark to encircle $=(target$), a palpable chill accompanying its orbit around $=(lhis$) body.

    You may once more call forth another ambush.

    A searing pain rips through you as you are stabbed from behind, a glowing speartip rending its way through flesh to emerge from your torso.
    $+(caster$) staggers as $=(he$) is stabbed from behind, a glowing speartip rending its way through flesh to emerge from $=(his$) torso.

    $+(target$) has fallen prey to an ambush set up by $(caster$).

    Weak and wearied, your will to fight evaporates as a final spear is plunged mercilessly through your back, its bloodstained glow almost mocking in the way it parts your flesh to emerge from your chest. It may appear that the glow of the spear fades, but it is in fact your own vision fading as you slip into death's embrace.
    Weak and wearied, $(caster$)'s will to fight evaporates as a final spear is plunged mercilessly through $(his$) back, blood oozing from the wound inflicted by the ambush of ancestral spears. Mere moments later $(he$) falls to the ground with a sickening thud, lifeless.

    the mark of an ancestral ambush
    The glowing mote of energy ceases its orbit around you.
    The glowing mote of energy ceases its orbit around Niuri.

    Portent
    The ghostly image of an ancestor blossoms into existence beside $(target$) as you murmur a portent; the spirit channels your words, whispering them ominously into $(lhis$) ear.
    Though you see $(caster$)'s lips move, the sound you hear most certainly is not $(his$); a hissed series of intermingled and jarring words of wavering pitches is whispered into your ear, uncomfortably close. The ominous portent swims through your mind even after the sounds fade.
    Though you see $(caster$)'s lips move, the resulting hissed string of intermingled and jarring words that sound beside $(target$) are most certainly not $(his$).

    plagued by an ominous portent.
    An invisible weight is lifted off your shoulders as the ominous portent fades.
    Niuri looks as if an invisible weight has been lifted suddenly off of Her shoulders.

    Engorge
    A ghostly hand places itself upon $(target$)'s chest at your call, your body flooded with a fraction of the thrill of the hunt that an ancestor channels into your foe. $+(his$) veins bulge, grip tightening as the sensations grow too strong to ignore.
    $+(caster$) appears reinvigorated as a ghostly hand ripples into existence upon your chest, the phantom appendage bringing with it an absolute bombardment of your senses that causes your veins to bulge beneath your skin.
    $+(caster$) appears reinvigorated as a ghostly hand ripples into existence upon $(target$)'s chest, the phantom appendage seemingly the catalyst to $(lhis$) veins bulging dangerously beneath $(lhis$) skin.

    adrenaline has skyrocketed your blood pressure
    The bombardment of your senses fades, taking with it it the impending threat of your veins popping.
    The bombardment of Niuri's senses fades, taking with it the impending threat of Her veins popping.

    Offering
    The low thrum of a war drum rumbles through the back of your mind as your ancestral mark draws in some of your blood in an offering to the ancestors.
    $+(caster$)'s ancestral mark glows a dull, red-tinged green as $=(he$) tries to stifle a grimace.

    Your offering is accepted; you find your strike upon $(target$) bolstered with the ephemeral strength of the ancestors.
    The impact is augmented by an unseen ephemeral force that causes your skin to crawl.
    $+(target$) staggers, ephemeral wisps trailing off of $(lhim$) as $(lhe$) shudders.

    Debilitate
    You thrust a shaking hand through the air, your ancestral mark roaring with life as you call forth a debilitating curse upon $(target$). Effulgent green energy soars from your mark to ominously encircle $(lhis$) appendages in wait.
    $+(caster$) thrusts a shaking hand through the air, $(his$) ancestral mark roaring with life as $(he$) calls forth a curse upon you. Effulgent green energy soars from $(his$) mark to ominously encircle your appendages in wait.
    $+(caster$) thrusts a shaking hand through the air, $(his$) ancestral mark roaring with life as $(he$) calls forth a curse upon $(target$). Effulgent green energy soars from $(his$) mark to ominously encircle $(lhis$) appendages in wait.

    The energy encircling your $=(limb$) lurches suddenly into your skin with the impact, splintering your bones.
    The energy encircling $(caster$)'s $=(limb$) lurches suddenly into $(his$) skin with the impact, splintering $(his$) bones.

    suffering a debilitating curse
    The effulgent energy encircling your limbs vanishes in a murky haze that fades to nothingness.
    The effulgent energy encircling Niuri's limbs vanishes in a murky haze that fades to nothingness.

    UC$(ply_name$(tply)) + "'s displaced soul is already allowing you to elude their defenses - you cannot weaken them further.

    Fissure
    The tip of "+objnameRAZ FIX THIS+" glows ominously a spectral shade of white as you drive it deep into $(target$), ancestral power rippling off of the blade and into $(lhis$) chest as the weapon parts flesh.
    The tip of "+objnameRAZ FIX THIS+" glows ominously a spectral shade of white as $(caster$) drives it deep into you, ancestral power rippling off of the blade and into your chest in a way that overwhelms your senses with a foreboding feeling of loss.
    The tip of "+objnameRAZ FIX THIS+" glows ominously a spectral shade of white as $(caster$) drives it deep into $(target$), ancestral power rippling off of the blade and into $(lhis$) chest as the weapon parts flesh.

    Ethereal hands tug greedily at your soul as it pours unabated from the fissure in your chest.
    Ethereal hands tug greedily at $+(caster$)'s soul as it pours unabated from the fissure in $(his$) chest.


    Haunt
    Intangible faces curl in and out of existence around $=(target$) as you bid the ancestors to bind $=(lhis$) soul to haunt this area.
    Intangible faces curl in and out of existence around you as $=(caster$) whispers something unheard, a sudden reluctance to leave the area growing in the very core of your being.
    Intangible faces curl in and out of existence around $=(target$) as $=(caster$) whispers something unheard.

    You may again call to the ancestors to bind an opponent's soul to haunt an area.

    your soul haunts this area.
    The reluctance to leave the area fades abruptly as your invisible bindings are severed.

    Your soul has been called to haunt this area; your body does not respond to your attempt to leave.

    Elude
    You call to the ancestors, beseeching them to turn $(target$)'s displaced soul against $(lhim$); they heed your call as immediately evidenced by the bitter cold that sweeps through $(lhis$) immediate vicinity.
    $+(caster$) calls aloud, $(his$) hazy irises settled upon you as a bitter cold sweeps through your immediate vicinity. You feel as if dozens of eyes have settled upon you, each incredulously watching your every move.
    $+(caster$) calls aloud, $(his$) hazy irises settled upon $(target$) as a bitter cold sweeps suddenly through $(lhis$) immediate vicinity.

    You may call upon the ancestors to elude another's defenses once more.

    A weakness exploited, your strike at $+(target$) sails effortlessly through $(lhis$) defenses, the attack preceded by another sharp surge of cold as the ancestors watch on.
    Those unseen eyes that watch you focus all at once now, drawing your attention away from the present just long enough for $(caster$)'s ruthless attack to bypass your defenses.
    Another sharp surge of cold rips through $(target$)'s immediate vicinity, the distraction just enough to allow $(caster$) the opportunity to strike right through $(lhis$) defenses.

    having your defenses eluded.

    UC$(ply_name$(tply)) + "'s bones are debilitated, you cannot bring about another such curse.

    Attune
    Your eyes twitch shut as you attune yourself to the ancestors, beseeching them for a coordinated strike that plays once through your mind: when you strike $(target$) with "+get_venom_name$(trigger)+", they will follow with a subsequent attack utilizing "+get_venom_name$(implant)+". Though wordless, their readiness is nonetheless felt.
    $+(caster$)'s eyes twitch shut for an extended series of moments, $(his$) body postured towards you as if preparing to strike. Though no such attack happens, $(his$) ancestral mark pulses once nonetheless.
    $+(caster$)'s eyes twitch shut for an extended series of moments, $(his$) body postured towards $(target$) as if preparing to strike. Though no such attack happens, $(his$) ancestral mark pulses once nonetheless.

    A wicked pain erupts between your ribs as a translucent, venom-coated blade stabs its way suddenly through.
    $+(target$) grasps $(lhis$) ribs with a hiss as a translucent, venom-coated blade stabs its way suddenly through them.


    You may attune a strike with the ancestors once more.

    Sacrifice

    Your hands tighten around " + replica$ + " as you angle it towards $=(target$), a flurry of invocations slipping through your lips faster than you yourself can comprehend. Startlingly, the voice you hear is not your own, but instead an overlapping chorus of dozens - maybe multiple dozens even - speaking the words with you.
    $+(caster$)'s hands tighten around " + replica$ + " as $=(he$) angles it towards you, a flurry of invocations slipping through $=(his$) lips faster than you can comprehend. Startlingly, the voice you hear is not $=(his$), but instead an overlapping chorus of dozens - maybe multiple dozens even - speaking the words with $=(him$).
    $+(caster$)'s hands tighten around " + replica$ + " as $=(he$) angles it towards $=(target$), a flurry of invocations slipping through $=(his$) lips faster than you can comprehend. Startlingly, the voice you hear is not $=(his$), but instead an overlapping chorus of dozens - maybe multiple dozens even - speaking the words with $=(him$).

    You hold " + replica$ + " at the ready as three ethereal figures ripple into existence around $=(target$). In one coordinated motion they too sweep the spears they wield through the air, their translucent blades angled mere inches away from your to-be prey's flesh.
    $+(caster$) holds " + replica$ + " at the ready as three ethereal figures ripple into existence around you. In one coordinated motion they too sweep the spears they wield through the air, their translucent blades angled mere inches from your flesh.
    $+(caster$) holds " + replica$ + " at the ready as three ethereal figures ripple into existence around $=(target$). In one coordinated motion they too sweep the spears they wield through the air, their translucent blades angled mere inches away from $=(lhis$) flesh.

    One by one, the ancestral trio surge forward, splaying $=(target$) with merciless stabs of their spears through $=(lhis$) limbs - while they hold $=(lhim$) motionless, you step forward, draw " + replica$ + " back, and conclude $=(lhis$) fruitless struggle with a final, sickening blow, skull giving way in a shower of blood and bone.
    One by one, the ancestral trio surge forward, splaying you with merciless stabs of their spears through your limbs - while they hold you motionless, $=(caster$) steps forward, draws " + replica$ + " back, and concludes your fruitless struggle with a final, sickening blow, skull giving way in a shower of blood and bone.
    One by one, the ancestral trio surge forward, splaying $=(target$) with merciless stabs of their spears through $=(lhis$) limbs - while they hold $=(lhim$) motionless, $=(caster$) steps forward, draws " + replica$ + " back, and concludes $=(lhis$) fruitless struggle with a final, sickening blow, skull giving way in a shower of blood and bone.

    You cease your invocations, dismissing the ancestors that had stepped forth to help you fall your prey.
    $+(caster$) ceases $=(his$) invocations, dismissing the ethereal fragments that had begun to take shape.

    $+(target$) jerks $(lhis$) head back as you surge forward with "+replica$+", narrowly avoiding your strike.
    You jerk your head back as $(caster$) surges forward with "+replica$+", narrowly avoiding $(his$) strike.
    $+(target$) jerks $(lhis$) head back as $(caster$) surges forward with "+replica$+", narrowly avoiding $(his$) strike.



    COMMUNION

    Simulacrum
    1p The air grows chill as "+hound_fullname$(hound)+" conjures itself into existence before you, answering your call for assistance. It surveys you, and you survey it, the tentative connection between the two of you burgeoning into existence as you assess each other.
    3p The air grows chill as "+hound_fullname$(hound)+" conjures itself into existence before $(caster$), answering $(his$) call for assistance. For some time it surveys $(him$), and $(he$) surveys it with naught a word spoken between the two as they assess each other.

    A surge of emotions and sensations rush through your mind via the link you share with "+hound_fullname$(hound)+" as you graciously thank it for its aid. Its purpose fulfilled, you bid the spirit a final nod of farewell as it fades slowly from view like an extinguished flame until no trace of it is left behind.
    $+(caster$) seems to regard "+hound_fullname$(hound)+" for a long series of moments before offering it a final dip of $(his$) head in farewell. Its purpose fulfilled, the spirit fades slowly from view like an extinguished flame until no trace of it is left behind.

    Discipline
    1p You call forth for "+hound_fullname$(hound)+" to return to you once more.
    3p $+(caster$) calls forth for "+hound_fullname$(hound)+" to return to $(him$) once more.

    1p You offer "+hound_fullname$(hound)+" a silent nod of thanks, dismissing it for the time being as it fades noiselessly out of existence.
    3p $+(caster$) offers "+hound_fullname$(hound)+" a silent nod of thanks, dismissing it for the time being as it fades noiselessly out of existence.


    Rally
    1p You utter a request, rallying your simulacrum" + plural$(size(simulacrums@)) + " to your side once more.
    3p $+(caster$) utters an indecipherable request.

    UC$(objname2$(simulacrum)) + " wells itself into existence before you, its outline a hazy blur.

    Divine
    1p You bid " + hound_fullname$(hound) + " to divine the location of $(target$). " + UC$(mob_he$(simulacrum)) + " imparts to you a hazy reconstruction of your target's surroundings: " + room_desc_brief$(PLY_ROOM(tply)) + ".

    Identify
    1p You beseech " + hound_fullname$(hound) + " to identify a source of recent conflict here, the request eliciting a pulse of energy that ripples through its core.
    3p A pulse of energy ripples through " + objname2$(simulacrum) + " 's core in response to an unspoken request from $(caster$).

    Excavation
    1p You bid " + hound_fullname$(hound) + " to reach into the ground below in search of anything buried beneath its surface.
    3p $+(caster$) bids + hound_fullname$(hound) + " to reach into the ground below in search of anything buried beneath its surface.

    1p UC$(hound_fullname$(hound))+" retrieves "+objname2$(rep)+" from your grasp before plunging it deep into the ground, both its hand and the object passing effortlessly through the earth.
    3p UC$(hound_fullname$(hound))+" retrieves "+objname2$(rep)+" from $(caster$)'s grasp before plunging it deep into the ground, both its hand and the object passing effortlessly through the earth.

    Eternal
    1p Your simulacrum fades from existence to mend itself, leaving no trace of its presence behind.
    3p $+(caster$) fades from existence, leaving no trace of its presence behind.

    Flanking
    UC$(hound_fullname$(hound))+" shifts in response to an unspoken command, lowering itself in anticipation of any attempts to flee.
    UC$(hound_fullname$(hound))+" shifts in response to an unspoken command by $(caster$), lowering itself in anticipation of any attempts to flee.

    As "+objname2$(tmob)+" attempts to escape, "+hound_fullname$(hound)+" pulses through "+mob_him$(tmob)+" in a burst of motion that inhibits departure, forcing "+mob_him$(tmob)+" to stumble back towards you.
    As "+objname2$(tmob)+" attempts to escape, "+hound_fullname$(hound)+" pulses through "+mob_him$(tmob)+" in a burst of motion that inhibits departure, forcing "+mob_him$(tmob)+" to stumble back towards $(caster$).

    Reassignment
    You impart " + simulacrum+fullname$(simulacrum) + " with gratitude for its service to you before reassigning it to dutifully watch over $(target$) instead.
    $+(caster$) reassigns " + objname2$(simulacrum) + " to protect you instead, its previous service dutifully fulfilled.

    You have offered " + hound_fullname$(hound) + " a commendation for its service, and thus are unnable to reassign it.

    Openings
    UC$(hound_fullname$(hound))+" shifts into a battle-ready stance as you tighten your grip, your guardian readying itself to strike when an opening presents itself.
    UC$(hound_fullname$(hound))+" shifts into a battle-ready stance as $(caster$) tightens $(his$) grip.

    Sensing an opportunity to strike, "+hound_fullname$(hound)+" rushes "+objname2$(rep)+" with a vicious assault. The attack presents you with the perfect opportunity to complement the strike with one of your own.
    Sensing an opportunity to strike, "+hound_fullname$(hound)+" rushes "+objname2$(rep)+" with a vicious assault.

    Your simulacrum has exploited an opportunity for you to attack.

    Investigation
    You draw your attention towards $(target$), " + hound_fullname$(hound) + "'s following suit as it appears to ominously stare right through $(lhim$).
    $+(caster$) draws $(his$) attention towards you, " + hound_fullname$(hound) + "'s following suit as it appears to ominously stare right through you.
    $+(caster$) draws $(his$) attention towards $(target$), " + hound_fullname$(hound) + "'s following suit as it appears to ominously stare right through $(lhim$).

    You survey your immediate surroundings as hound_fullname$(hound) glides through the area in pursuit of something unseen.
    $+(caster$) surveys $(his$) immediate surroundings as hound_fullname$(hound) glides through the area in pursuit of something unseen.

    Authority
    Jerking a glance toward $(target$), you entrust "+hound_fullname$(hound)+" with the authority to strategize its own attacks as it sees fit; it wastes no time doing exactly that.
    Jerking a glance toward you, $(caster$) entrusts "+hound_fullname$(hound)+" with the authority to strategize its own attacks as it sees fit; it wastes no time doing exactly that.
    Jerking a glance toward $(
    ChurchSibattiIesidXavinLinSaidenn
  • Warden SLAPS. This class lore is so cool.
    XavinLin
  • Revenant is making my Archivist so happy. Turning Kalsu into a mixture of magic and words of power are just... yes. MORE REVENANT LORE PLEASE TELL ME EVERY KALSU PHRASE SCRIBED ON ALL 2000 AND 400 STEPS IN THE BUNKER IN THE GROUND I NEED IT ALL RIGHT NOW.
    MairaEleneTetchtaLegynDrystinSeurimasRhine
  • TetchtaTetchta The Innocent
    Yeah I have to say even though I've been kind of a Kalsu hater, Revenant has started to win me over on it a bit. I think it helps to have actual class magic use it to drive home that "this is an ancient language of magic and creation" feel.

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