Small Ideas - AIN'T NO COMBAT THREAD

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Comments

  • IazamatIazamat Member Posts: 275 ✭✭✭✭
    I'm fairly sure earthmeld and diffuse mist are both in line with other death recovery times, but it's been a while since I was a vampire.
  • RhyotRhyot BloodlochMember Posts: 565 ✭✭✭✭
    Entomb > Diffuse mist > Earthmeld

    I think entomb is about 30 seconds with anchor.
    Diffuse mist is 45 seconds with anchor
    Earthmeld (I believe) is about 60 seconds with anchor.

    Its been a long time since I've used earthmeld as I tend to Diffuse mist. But I'm fairly positive those are the times for death recovery for vamps.


  • AeryxAeryx Member Posts: 113 ✭✭✭
    Another small idea I had that I was told to use the IDEA command on and/or put in this thread, so I am now, is please allow the Dig racial skill to be used for Uproot in Farming, since it can be used in lieu of shovels in every other instance I can think of.
    Reflect on a thousand lifetimes spent amongst the slain, and realize I know nothing of life beyond the blade.
    Rebra
  • RhineRhine Member Posts: 82 ✭✭✭
    edited January 2020
    I IDEA'd this, but thought I'd put it here too: GUILD POSITION shortname HELPFILE yes|no SPOT 1-? would be very useful in order to change the spot on the the helpfile that the position shows up in without having to delete positions and reordering them.
    AeryxMjollAloliTeani
  • NerakhNerakh Member Posts: 14
    Comm probation status that allows trade ministry to block specific people from buying and/or selling commodities, for when you want to deal with someone abusing things without ruining it for the whole city.
    AxiusTetchtaRhineLin
  • IazamatIazamat Member Posts: 275 ✭✭✭✭
    edited January 2020
    We have city disfavours, the choice to oust someone from city, the ability to sit down and RP at the person, PK in an attempt to force the return of commodities, IC peer pressure, etc. I'm not sure opening the game up to a different flavour of abuse - and one that will need to be watched by the admin - is the proper reaction to this situation, personally.
    TetchtaTeani
  • TetchtaTetchta Member Posts: 402 ✭✭✭
    edited January 2020
    Nerakh said:

    Comm probation status that allows trade ministry to block specific people from buying and/or selling commodities, for when you want to deal with someone abusing things without ruining it for the whole city.

    Okay, like, honestly I know this is about me. FWIW I talked to a bunch of people about the state of Comms right now and I have been pretty swayed by the OOC arguments. I think "abuse" is a harsh word in this context, though. I just enjoy playing games in a way where I can trade stuff. It's why I play Elite Dangerous.

    But I also realize that this method of play, atm, hurts like, way more people's play of the game than it brings me joy, so I'm personally not doing it anymore. That said I don't think this is a terrible idea. It's a bit too easy to quickly mess up the market. If nothing else, being able to have individual sale caps for individuals would be another good fix, so that larger orders have to go through a trade minister or an aide.

    As it sits right now, trading like this feels like pooping on the playerbase for balancing errors by the admin, so. Like. That's not exactly fun for me, because I don't get off on ruining other people's fun.
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
  • BulrokBulrok Member Posts: 155 ✭✭✭
    From what I heard everything you did was perfectly valid and also not even a little bit new. People have played that game for a long time.

    Gosh it sucks having a real market I guess.
    ShAmAn'S aRe UsEleSs In GrOuPs
    SeurimasDrystin
  • TetchtaTetchta Member Posts: 402 ✭✭✭
    edited January 2020
    Bulrok said:

    From what I heard everything you did was perfectly valid and also not even a little bit new. People have played that game for a long time.

    Gosh it sucks having a real market I guess.

    We don't have a real market though. New gold flowing into the market is fixed, there's basically no way for anybody to deal with inflation. If ratting responded to inflation, or other quest payouts, I'd agree. But I've been swayed.

    That said, I think the ire should be focused at the economic balance of the game. It's wonky, and needs administrative love.
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
  • FezzixFezzix Member Posts: 326 ✭✭✭✭
    edited January 2020
    @Tetchta New gold is created through questing and bashing. Gold is taken out of circulation by gold sinks. That used to exist in cryptic chests, which were very popular. Giftbags aren't as popular. Building production facilities, guard salaries, and other city expenses are the biggest sinks right now. The admins also occasionally run special auctions that take several million out of circulation.

    And then there's gambling.

    I don't think gold inflation is that bad, but I do think it should be monitored, though I'm not sure if the admins have the capability of seeing just how much gold is in circulation at any given time.
  • TetchtaTetchta Member Posts: 402 ✭✭✭
    Fezzix said:

    @Tetchta New gold is created through questing and bashing. Gold is taken out of circulation by gold sinks. That used to exist in cryptic chests, which were very popular. Giftbags aren't as popular. Building production facilities, guard salaries, and other city expenses are the biggest sinks right now. The admins also occasionally run special auctions that take several million out of circulation.

    And then there's gambling.

    I don't think gold inflation is that bad, but I do think it should be monitored, though I'm not sure if the admins have the capability of seeing just how much gold is in circulation at any given time.

    I wasn't clear enough. I didn't mean gold never enters the economy, I mean it likely does so at a steady, relatively flat rate. And wages don't increase when the value of gold drops.
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
  • AishiaAishia Queen Bee Member Posts: 2,272 ✭✭✭✭✭
    Well the rate goes up when players are more active. There's generally always an open tap on sources.
  • TetchtaTetchta Member Posts: 402 ✭✭✭
    Although that might be correlated, I don't know if active playerbase is always a good metric for how the gold rate should respond. I mean, inflation can runaway without that many people being actively online.

    In any case, I think an individual sale cap would almost entirely fix this problem.
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
    Axius
  • RhyotRhyot BloodlochMember Posts: 565 ✭✭✭✭
    Tetchta said:


    In any case, I think an individual sale cap would almost entirely fix this problem.

    Or you know.... we could just use the already built in systems to mitigate anything. Such as, oh i don't know, raising the commodity prices to be in line with everyone elses?

    If everyone is a similar price/close price, there won't be a back and forth selling.


    TetchtaSeurimas
  • TetchtaTetchta Member Posts: 402 ✭✭✭
    edited January 2020
    Rhyot said:

    Tetchta said:


    In any case, I think an individual sale cap would almost entirely fix this problem.

    Or you know.... we could just use the already built in systems to mitigate anything. Such as, oh i don't know, raising the commodity prices to be in line with everyone elses?

    If everyone is a similar price/close price, there won't be a back and forth selling.
    I mean that was my thought but it also wouldn't hurt for the trade that's player-run to have more tools at its disposal. Stores often have sales caps when there's a good deal for customers to prevent these exact issues from arising. Otherwise if there's bulk goods for sale, it seems like the intention is for people to buy them.
    Post edited by Tetchta on
    Straightening into rigid, militant attention, A division of Bloodlochian soldiers squares its shoulders and crisply salutes you.
    Zaila
  • DidiDidi Member Posts: 216 ✭✭✭✭
    small idea a snippet perhaps
    Aeryx
  • LinLin Blackbird The MoongladeMember Posts: 1,748 ✭✭✭✭✭
    Insight artifact! Insight artifact! Insight artifact!

    I know there's that relic that gives mind insight, I just want one cheaper arti that does the one thing!

  • LinLin Blackbird The MoongladeMember Posts: 1,748 ✭✭✭✭✭
    New February promo: we are releasing an Insight artifact and it is only purchasable by Lin

    Iesid
  • KarhastKarhast EnorianMember Posts: 132 ✭✭✭
    The OFFERINGS command in all its incarnations isn't alphabetically organised and it makes me want to claw my face off.
    LinZailaRhine
  • LinLin Blackbird The MoongladeMember Posts: 1,748 ✭✭✭✭✭


    MjollAeryxAros
  • HammarHammar Training the GaidinMember Posts: 26 Immortal
    Speaking as one of those pesky gods that likes to throw a bit of snowflake around, I can say with almost 100% confidence that if a god wanted you to have something shiny and snowflake-y, they'd find a way! I've used weapons and armour (that still decay), clothing, description modifiers, ambience messages - the lot! - for people that have earned it (in character, of course).
    IesidAeryxBenedicto
  • AeryxAeryx Member Posts: 113 ✭✭✭
    Hammar said:

    Speaking as one of those pesky gods that likes to throw a bit of snowflake around, I can say with almost 100% confidence that if a god wanted you to have something shiny and snowflake-y, they'd find a way! I've used weapons and armour (that still decay), clothing, description modifiers, ambience messages - the lot! - for people that have earned it (in character, of course).

    My idea was not meant to be a dig on people giving out special stuff, I love that sort of thing. I just think it would also be cool to make my own stuff too if I so desire. I'd like to think that in most forms of fantasy, just using your fists in combat is usually more stylish than it currently is in Aetolia. The more avenues for customization, the better, I think!
    Reflect on a thousand lifetimes spent amongst the slain, and realize I know nothing of life beyond the blade.
  • TekiasTekias WisconsinMember Posts: 454 ✭✭✭
    Actually, speaking of bare-fist, I think it would be nice if monks/shapeshifters could wield certain things and still throw combos. Even if purely cosmetic.
    Formerly: Spiegel. Eidycue.

    Hi.

    image
    AeryxDrystin
  • SkivaSkiva Member Posts: 44 ✭✭✭
    can we get an itemised audit breakdown for experience boost please?

    or, if it does exist already, can someone fire me the syntax?

    Also while we're at it. "you must stand up to do that" is the bane of my rp. Why can't i sit on a couch and pass the joint along to my friend sat next to me :(
    ArosCaynZaila
  • AishiaAishia Queen Bee Member Posts: 2,272 ✭✭✭✭✭
    audit experience
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