3/24/2022 at 16:31
Ictinus, the Architect
Everyone
Events & Communications
Hi folks,
This is just a quick PSA that if you're present at an event or in a room with an animated NPC, there is an extremely high chance that your tells and other communications are going to be overheard by the Gods or Admins running things.
With that in mind I would like to politely request that you put your explicit RP in tells on hold if you're in attendance at one of these.
Thanks!
Penned by my hand on Falsday, the 21st of Midsummer, in the year 501 MA.
Initially considering inputing this as an IDEA, but something in my heart is telling me that it'd get downvoted into the center of the earth for reasons I can't articulate or understand.
The idea, though, is pretty simple: the envoy system is bad and should be deleted. For those of you who don't know, the envoy system essentially means that 75% of a guild's active population has to be a resident of the guild's "home" city. This more or less irrevocably ties a guild to a city, which, I dunno, I have pretty complicated feelings about. Mechanically forcing a guild to be stapled to a city kinda inorganically cements RP into a single place, and makes certain plotlines/threads more or less impossible. An example, and this is going to be from my guild just 'cause I know the guild history better:
Way back when, there was some conflict between the Infernals and Bloodloch, which kinda became a mini-event. The Infernals abandoned Bloodloch for a time, holing up in a fort somewhere else, until the political tensions eased. They reunited, and we ended up owing Severn a favor (which he literally took like a decade to collect on, but it did eventually have some plot development even years later!)
This is the sort of thing that basically can't happen now. A guild is riveted to a city mechanically, which essentially dams off a lot of vectors for conflict, but more importantly, the stories those vectors bring, and the neat resolutions they may have.
There's other issues as well that are less about macro RP and more about Micro RP. Some people don't care what city they're in. Some people care a lot. It's a factor that makes a pretty big deal to a lot of folks' character identity, and the envoy system can put them in a place where they have to choose between their guild and their city. They have to choose not because of RP, but because some arbitrary mechanical system that lapsed because the guild is going through a population decline (which happens to all guilds) or god knows how many other reasons they might fail to keep their city quota. People invest a lot of energy in getting status and power in orgs, and having to possibly throw one or the other away because of some ticking clock gun that's been put to their head that was meant to force guild identity to be more tied to a "home base city" just feels like a really bad way to have a story run.
And, honestly, I'll admit that this is yet another small entry in a file folder labeled "I think the game has become too centralized around cities, and cities have too much influence on players and orgs both mechanically with regards to roleplay." I understand why we have this city-focused play (sorta), and why there might be an incentive to have guilds mostly tied to the RP of their "home cities." But I'm also not entirely sure who is hurt by, idk, 50% of Sciomancers living in Bloodloch, or 30% of Sentinels preferring the weather in Enorian. I'm not sure why guilds can't transcend their home base city if they want to, and I'm not sure I've ever heard a compelling reason that didn't boil down to "if we don't hold people hostage, we won't get the org populations we want." Which, I dunno, if the primary strategy for keeping people in your org is modeled after a hostage situation, I think you've goofed up somewhere.
3/21/2022 at 21:16
Ictinus, the Architect
Everyone
Character Deletion Update
Hi folks,
At the request of IRE, the SUICIDE command has been changed to DELETE CHARACTER.
You can find details in HELP CHARACTER DELETION, although HELP SUICIDE will still point to this.
Penned by my hand on Quensday, the 4th of Midsummer, in the year 501 MA.
3/19/2022 at 0:40
Ictinus, the Architect
Everyone
Gaming 2.0!
Hi everyone!
With the demise of Helera, Elder God of Fortune, the curse plaguing the Izu-Ari Casino is no more and with it comes the long awaited update to the Gaming skill!
Before I get into the specifics, I want to stress that this is a major upgrade. Gaming now has around 30 abilities in it, making it a full skill in its own right compared to its original incarnation, including many new mechanics and features that cannot be obtained through any other method!
As such, from 4th April, we will be increasing the cost to learn it from 1000 lessons -> 1500 lessons, which I feel is a more accurate reflection of its value given the changes. Before that, you can still pick it up for the initial cost of 1000 lessons if you're interested, with COMMIT FREETIME TO GAMING!
Onwards with some of the details!
First and foremost, advancement in Gaming is no longer an endless grind. Instead, it can be progressed by completing a series of advancement tasks in any order (see GAMING TASKS for the list). Each task advances the skill by one rank, and involve things like solving crosswords, scoring at Farkle, and beating several new NPCs at their challenges in the Izu-Ari casino.
It is also no longer possible to lose lessons in Gaming and have your skill rank deteriorate.
A slew of bugs have been fixed in the original skills, and there are no more 'hidden' abilities. What you see is what you get, and what you get should be polished and fully functional.
The following changes have been made to existing abilities:
- Cheating skills are now subject to deceit checks (see HELP DECEIT).
- Summoning game tables now costs gold outside of a pub or tavern common room.
- SURVEY will now reveal whether a location is a pub common room for this purpose.
As for the new additions, here are some highlights of what Gaming will now allow you to do:
- Create tournament brackets.
- Devise wordsearches and crossword puzzles.
- Summon a greater variety of game tables including Farkle and Abdication.
- Multiple tables at once are now possible, allowing for tournaments or contests.
- Host public lotteries.
- Commission the Esterport arena for global games.
- Arrange wagers.
- Host pub quizzes.
- Create elaborate scoring sheets.
- Open public betting books.
- Host card games with decks that follow real rules, allowing you to shuffle, deal, and interact with a deck in all the ways you would expect.
- Various tricks and games with dice, coins, and cards.
Some of these new abilities are extremely in depth, and I strongly advise reading through the updated AB GAMING <ability> files to get a fuller picture of how they work.
Enjoy!
Penned by my hand on Kinsday, the 12th of Khepary, in the year 501 MA.
There's even a bigger discussion here around buffs needing a serious rework - it feels like the game has been balanced around having 100% uptime on these things, when in reality they are not always available or make sense to have going.
But, let me get straight to the point: pausing timers and buffs for things that you pay for is long overdue.
Having a timer running when other things are happening in the game facilitates an unhealthy playing experience - not just for the person burning a timer or a consumable, but anyone else who needs them.
Having a ticking clock running leads you to feeling like you are actively wasting real life money/credits if you aren't getting the most out of it. If you start a timer, you're going to want to see it out.
Seeing it out means ignoring events that are going to take 2-3 hours away, but you really want to participate and watch = bad
Seeing it out means making a hard decision as a leader of a guild/order/city = bad
Seeing it out means ignoring other RP situations, and virtually anything else = bad
Choosing not to log in so you don't have to make a choice between bashing and doing other things = bad.
A game is going to want to keep its players logged in an engaged/motivated to spend more time in the game, one of the most fundamental rules of game making / social media.
If I'm at the point where I have to log out and not play the game, something is wrong.
If you come at me with 'well thats ur choice to XYZ' just don't bother replying because that's the dumbest answer and you know it.