As has been said ad nauseum: Aetolia lacks any large, meaningful conflict mechanic. Beyond events and very loose themes each city has, there aren't any solid goals for people to dedicate themselves t… (View Post)
So. A bunch of issues with all these points.
Cults: These don't exist for a number of reasons. The reality is the player base is too small to accommodate it. There are already a few orders with qui… (View Post)
I do kind of agree with the sentiment of there being too many guilds, or at least that they could be condensed further. I actually like Achaea's house system for that reason. You could have the same … (View Post)