Marginal improvements to damage output matters more than what it looks like on paper, because what you're seeking to do is to outpace your opponent's healing. A 5% increase in damage can mean the dif… (View Post)
Preach it, brother! A smart approach. Be particularly careful about the in-game backstory editor, cause when you've submitted your background you can't edit it, only add new chapters of character his… (View Post)
Templars are actually able to get up to 21 strength even without artifacts. Herculean statpack - 16 str Blessing +1 Stars +1 Purity Aura +2 White amulet +1 It's nice and all to blame artifacts, but t… (View Post)
Paralyze only stops it if the templar doesn't cure it in time for the next stab. If it's cured inbetween ticks, the zeal continues. Same applies to trip, I think. It's not channeled. e: clearly they … (View Post)