Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Kalak ✭✭✭


Last Active
  • Re: Townhall Part 1

    That is what I was trying to discern, boss. Thank you for the clarification.

    Because from some statements, it seemed like there would be actions to take care of rogueness instead of letting them persist. While I would love to have one research tree or at least being able to absorb ylem to aid other cities (i.e gauntlet), ultimately they are of no importance as long as survival chance exist to rogue roles.

    And definitely looking forward to Sciomancer revamp!
  • Re: Townhall Part 1

    I do not argue about those comments indeed. But throwing blanket statements like "In the end, a rogue does nothing except cause frustration to all players...." really laughable. Let me burst a bubble, in the end a rogue does not cause frustration to all players. Some players, not ALL players. And even without rogueness, ingame players cause lots of frustration to each other through using game mechanics. So that is kind of natural.
  • Re: Townhall Part 1

    Sure, that is all a rogue provides. Seriously, nothing could be further from the truth.

    But seeing the current attitude within some organizations, it makes being a rogue a better option at the face of obnoxious mentality of "My way or highway" pervading the certain parts of the gameworld mostly caused by a select part of playerbase.

    Blanket statements like those are not valid. Because you do not care about someone's RP or stance within the gameworld, that does not mean RP does not exist over there. That does not mean rogues disregard the lore or try to be dicks/harmless. They can add plenty of RP to the mix. Sure they will not join your special snowflake org-event, but they can add a lot under other circumstances.

    Now no one asked for full-advantages/equality with cities. But it seems more sound to allow all roles within a game while maintaining the overarching battle.
  • Re: Townhall Part 1

    Been drinking, thus missed this one! Shame on me. Rogueness was my favourite topic.

    That said, I would like to answer a certain allegation within that log, which states that Kalak not dealing with the consequences of his actions. Since I was not in Townhall, thought this would be appropriate avenue to chime in response. Having no city advantages, no advancement in an organization, no ylem support, no guild support and less access to general RP avenues are big enough consequences as they are, on top of that being hunted.

    The used term "force Kalak to deal with the consequences of his craptastic behavior" made me cringe a little bit. We play a RP game and if you wish to deal with a rogue Sciomancer, do not go to Divine but go to character first. Otherwise it is a show of not taking responsibility for your actions. Sure though, if you intend to RP "We do not negotiate with rogues! We are so great a city! You are trapped, you are gonna die repeatedly!" then eh, that is your choice. It is not like Kalak does things out of context. And I did give ample opportunities to people for exacting retribution. Some managed to take it, some could not. C'est la vie.

    Now it would be quite unfortunate if as a player I was forced to act in a certain way which does not fit to the story of the character I am playing. I am forgoing the $$ investment part but what is more important to me is the time investment part. Some may see it differently, but not only your time is precious and full of RP, I would like to state.

    For rogues, it is understandable that behaviour will not be encouraged more then it already is. But some questions, perhaps in case I might miss it next time:

    - Will you provide Ylem support to the rogues (i.e. Esterport Pylon) or it will remain as a city-only stuff?
    - What do you think about the RP roles of mercenaries, wandering skalds, freeblades, evil mages in towers, barbarians, brigands and such who could be considered as player danger/auxiliaries?
    Post edited by Kalak on
  • Re: PROPOSED IDEA: NPC-Ran City-State: Esterport

    @Kalak Will you please stop trying to make Aetolia like MKO? It's not going to happen. You're not even interested in conflict, since you bought an artifact specifically to avoid the conflict you brought on your own head.
    I am very much so interested in conflict and you should stop assuming things about other people. That is quite unbecoming of you. Character's storyline continues, whether it is visible to "cool boys and girls of the game" or not, thank you. Remember that my purchases also support our dear game like any other customer's. And maybe, just maybe you should consider that I contribute in my own way, eh?

    And the artifact along its mechanical comforts, has RP reasons behind it which you possibly do not care. Maybe you do, maybe one day you can surprise me with your ability to differentiate between character and player. That remains to be seen.

    @Runas The main reason it did not work was financially, not that it had botched mechanics or such or lack of player interest to support the game. It was not an IRE-brand IP so it was presenting constant costs annually. At the end of the day this is a business.

    Also that is true if I offered this idea, I dread to think. I mean when I offered just a title change ability for clans, we were speaking about end of an idea of this magnitude would turn into people discussing IRE going out of business, I suppose.