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I have been summoned!! >.>If it was about getting a title to Kalak then that would be the way to follow.
Kalak, just ask a Senator to title you ffs. Unless it's something like "Supreme Lord of Spinesreach" or something belonging to a guild you're not part of, I'll title you whatever it is. My character doesn't give a flying pincher's arse about titles. If she could get away with it, she'd title Toz "Iron Badger" or something like that. Toz would probably kick her butt, though, so she wouldn't. XD
There's no need for suggestions like this that would, as this playerbase has shown over the last 2 years I've played, end up being abused. You give an inch like this, some players can, would, and absolutely WILL take a mile. Bouchard did for the entire time I've played, until Zenobia got the clan made into a legit House again.
As someone who has abused the titling system with combat implications, I am hesitant to open it to more abuse. It's an easy utility to encourage organizational RP, which we here are trying to do. I'm not keen on giving decentralized groups more incentive.Centralization and consolidation is good on the paper, but on the other hand it truly kills uncertainty factor to a degree. We are playing a dark fantasy game and roles of mercenary, rogue, bandit, freelancer etc. have not much room in the game. All lines are drawn clearly most of the time. Of course, cities and guilds should have the greatest advantages mechanically. But I digress a little.
There is, in all reality. Clans aren't meant to act as actual organisations. That why we have actual organisations. If you begin to chip away at giving clans these little, 'quality of life' perks, why is there any need for mechanical organisations? ESPECIALLY where the means for what you're asking already exist. And where does it end? What is they say - Give an inch, give a mile?"Give an inch, give a mile" is inappropriate for the idea I suggest. Then I will ask guards and townes for clans? And guilds owned by clans? Right. Let us be realistic.