Please IDEA/BUG cases like this. Make sure to include a mob# in your report. Most of the time, this is a relatively simple fix. edit: As an aside, I went ahead added 'aslinn' as a valid alias to the … (View Post)
To anyone who was concerned: yes, the mobAI for some of the 'revamped' areas was disabled due to some wonkiness. I've just started getting them all back up. If you notice an area (Torturers Caverns, … (View Post)
@Toz 1) I looked into it. Fragments were indeed breaking off a bit more than I intended. I significantly reduced the checks on how often they'll run away. Note that there will always be at least one … (View Post)
1) The mechanics are the main source of difficulty, so I'm not sure it can be compared to much of anything. When we were testing, we used level 100 characters without any artifacts or special outside… (View Post)
I'm super glad you guys are enjoying it. With the risk of being flogged, I can say our hope is to bring more content like this in the future. Some parts of Beneath were pretty challenging to design, … (View Post)