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Axius ✭✭✭

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Axius
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where I am
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166
Location
where I am
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14
  • Re: Drawings of Aetolia

    got some art from our very own @Sessizlik!


    ErzsebetSatomiSessizlik
  • Re: Drawings of Aetolia

    I got one of the retired Xandren from our very own lovely @Eleanor


    MykellahLinVyxsis
  • Re: Mandatory "What Is Your Character's Alignment?" Poll

    Axius does all the stuff he wants for reasons all his own, but he's not above doing acts of kindness. He's not a very good person, but that doesn't mean he can't be a kind person. I mean, if anyone were to actually inspect his RP, there's not only human experimentation, deliberate destruction of sentient life, and genuine brainwashing. Both literal and the act. (He keeps ol' timmy's brain in his cabinet, numerologically kept alive for the sake of testing on it.)

    Still doesn't fall towards chaotic because he's not exactly up for anything at any time, as long as it's something he finds fun, but he's not lawful either, because he's willing to step around laws when he feels it's necessary.. I mean, the guy's still holds to the old Cabal habits, safety first, sure, but if you can figure out how to fracture reality? Go ahead. Do it. Don't destroy everyone and everything, but fracture it if ya want.

    And while he's not exactly good or neutral, he's still kind of an okay guy... to people he tolerates and people he likes. And then you have people who have earned his respect, begrudgingly or otherwise.
    Vash
  • Tales from the normos: The NPC's perspective

    While doing my own thing, waiting for something, I decided to walk around Moghedu and collect rocks for inks. and the fact I went into people's HOMES for ink-stones, it got me thinking.. what do the NPC's think when we do something excessively unusual (to a normal person's mind) because they might not know the REASON for our actions?

    This thread is a place where we can put stories written from a "what-if" scenario of an NPC's perspective on something that seems normal to us players, but if you take a step back, is actually kinda weird.

    Note: I do mean to treat a lot of adventurer type stuff as if it's not exactly 100% common knowledge, because I'm pretty sure there are some things adventurers can do or know how to do, but maybe the average joe mc NPC-face might not know, understand, or even be aware of the purposes of it. You are also allowed to make up false names for your NPCs, because there might not be NPCs with names in the places you're doing the weird thing in, but there would justifiably -be- NPCs there for X or Y reason.

    Storytime!

    Title: Why -that- stone?

    As Cazventesh sweeps the floor of the cave in Moghedu that she has made her home in, a strange weirdo Chiav guy walks in. She responds by immediately noticing the fact that his personage kind of gives away his adventurer status, she offers him a smile that he clearly doesn't notice before going back to her sweeping, though she keeps an eye on him out of the corner of her eyes, noting the slime dripping from his frame onto her freshly cleaned floors.

    She takes a moment to mentally sigh and think, "This unicorns doesn't realize how hard it is to clean and how much worrrr-what the heck is he doing?" Her thoughts interrupted as he bends down in a corner and just seems to nudge a few rocks she swept to the side to deal with later around before picking just one from the pile seemingly at random, looking to her husband who also saw this as the Chiav adventurer exits, whistling a tune as she sees several other rock in his other hand as he goes on with his day.

    "Did that just happen? What the heck DID just happen?" Cazventesh asks her husband as she walks over to the pile, looking over the rocks and trying to figure out why he picked -that- rock. Her husband shrugs and says, " I dunno honey.. Why would he want -that- rock? Was it special or something?" Cazventesh shakes her head saying, "Not to my knowledge.. just another rock kicked in by the guards patrolling, as usual.." Her husband also walks over, looking over the pile of rocks and says, "...why would he come into our home and just take -that one rock-?... I mean..aren't adventurers usually greedy jerks who only do stuff for the sake of either money or posturing?" Cazventesh shrugs and says, "Dejaani knows more than I do of the logic behind only wanting that -one- rock..heck..if he wanted, he could've taken the whole pile.."

    Cazventesh's husband shakes his head slowly saying, "Do we really need any proof that adventurers are weird though? I mean.. add it to the list..at least he didn't come in to try and stab us, or throw lightning or shadows, or try to yell numbers in our direction like that one kid used to do." Cazventesh nods softly to herself and say, "Agreed.. though I'm not gonna lie, it's gonna bug me for a while until I figure out -why- he wanted just that -one- rock.."

    The end.
    ZailaVyxsisXeniaVash
  • Re: What makes Aetolia unique?

    our endgame is the best endgame of the IRE's. It's also the easiest to get to the endgame in Aetolia. to detail it all out, basically?

    1. a choice of one of 3 endgame races that are blank slate templates. You have a theme of life, death, or perfection. You stay in that, you get to look like whatever you want. (Axius here is a XENOMORPH. I've an alt who looks like a DEKU SCRUB)

    2. A private housing that you can customize to look however you want called a "haven". They are a little more stripped down than the premium Castles that you buy with Credits, but they serve a lot of similar functionality.

    3. raceskills. As part of number 1, you get a number of raceskills that you can pick from using points earned every quarter of a level beyond level 100. I remind you that level 100 is ridiculously easy.

    So that covers the endgame stuff. There's a lot more to it, but that's the important bits in my eyes. I'm going to cover a few systems I found myself drawn to for when I have the credits/ability to.

    1. house/shop npcs: you can create your own NPCs for your player castle and your shops (and there's a possibility for havens, but I'd need confirmation from @Oleis or someone), this alone makes for a dynamic that not many players make a lot of use of.

    2. Havens: They are literally free-form areas that are treated as bubbles of existence maintained by your mind. Some recent lore has made it to be a place within your mind, but I admit, I still subscribe to the theory that they are bubbles that exist between the folds and fabric of reality.

    now for reasons that I think are worth it as well:

    1. our people are awesome. We are a game with vampires, were-creatures, shadow and spirit. Each player has their own thriving RP, and while I wouldn't indicate us as RP heavy as say.. Lusternia, our world is large, lush, with regular events, plenty of PVP reasons if you're into that, plenty of people to RP at, and generally? a lot of fun to be had.

    2. our world is -massive-. And if you're a veteran of Achaea, or heck, even Imperian, there's enough of a basis in the maps, you could theoretically use the Achaean map to navigate Aetolia and avoid getting lost, while still finding a -ton- of new things.

    3. our guilds are -awesome-. Ranging from the Serpent-like Syssin, to the Death knight Carnifex, to the Sentinel guild, the Luminaries, the Templar, and so many other guilds, and that's not even covering our -other- classes.

    4. We have a multiclass system that's pretty easy to understand, and could theoretically have enough slots to learn all but maybe 2 of our -many- classes, even if you cannot use the ones counter to your tether ( spirit or shadow, it's decided by your city).

    These are all reasons why I continue to play this game, and why I love it. If there are any things you want to ask about here, or maybe you want to know about something I didn't cover (because seriously, I promise, I didn't cover remotely close to everything, just -my- favorite things), do ask!!!
    RaffLin